MessageQueuePermissionEntryCollection 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
包含 MessageQueuePermissionEntry 物件的強類型集合。
public ref class MessageQueuePermissionEntryCollection : System::Collections::CollectionBase
[System.Serializable]
public class MessageQueuePermissionEntryCollection : System.Collections.CollectionBase
[<System.Serializable>]
type MessageQueuePermissionEntryCollection = class
inherit CollectionBase
Public Class MessageQueuePermissionEntryCollection
Inherits CollectionBase
- 繼承
- 屬性
範例
下列程式碼範例示範 MessageQueuePermissionEntryCollection 的用法。
#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;
public ref class MessageQueuePermissionEntryCollectionExample
{
// Demonstrates:
// public Int32 Add (MessageQueuePermissionEntry value)
public:
void AddExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label, queue->Category.ToString());
// Add the entry to the collection.
collection->Add(entry);
queue->Close();
}
// Demonstrates:
// public Void AddRange (MessageQueuePermissionEntry[] value)
public:
void AddRangeExample1()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create an array of type MessageQueuePermissionEntry.
array<MessageQueuePermissionEntry^>^ entries =
gcnew array<MessageQueuePermissionEntry^>(1);
// Create a new instance of MessageQueuePermissionEntry and place the
// instance in the array.
entries[0] = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Add the array to the collection.
collection->AddRange(entries);
queue->Close();
}
// Demonstrates:
// public Void AddRange (MessageQueuePermissionEntryCollection value)
public:
void AddRangeExample2()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label, queue->Category.ToString());
// Add the entry to the permission's collection.
permission->PermissionEntries->Add(entry);
// Create another new instance of MessageQueuePermission.
MessageQueuePermission^ newPermission = gcnew MessageQueuePermission();
// Use AddRange() to append the original permission's collection to the
// new permission's collection.
newPermission->PermissionEntries->AddRange(
permission->PermissionEntries);
// To show that AddRange() copies collections by value and not by
// reference, we'll clear the original permission's collection, then
// display a count of how many entries are in the original permission's
// collection and how many entries are in the new permission's
// collection.
// Clear the original permission's collection.
permission->PermissionEntries->Clear();
// The original permission now contains 0 entries, but the new
// permission still contains 1 entry.
Console::WriteLine("Original permission contains {0} entries.",
permission->PermissionEntries->Count);
Console::WriteLine("New permission contains {0} entries.",
newPermission->PermissionEntries->Count);
queue->Close();
}
// Demonstrates:
// public Boolean Contains (MessageQueuePermissionEntry value)
public:
void ContainsExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Add the entry to the collection.
collection->Add(entry);
// Show that the collection contains the entry.
Console::WriteLine("Collection contains first entry (true/false): {0}",
collection->Contains(entry));
// Create another new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ newEntry =
gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Send,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Show that the collection does not contain the new entry.
Console::WriteLine(
"Collection contains second entry (true/false): {0}",
collection->Contains(newEntry));
queue->Close();
}
// Demonstrates:
// public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
public:
void CopyToExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Add the entry to the collection.
collection->Add(entry);
// Create an array of type MessageQueuePermissionEntry.
array<MessageQueuePermissionEntry^>^ entries =
gcnew array<MessageQueuePermissionEntry^>(1);
// Copy the collection to index 0 of the array.
collection->CopyTo(entries, 0);
// Show that the array now contains the entry.
Console::WriteLine("entries[0].PermissionAccess: {0}",
entries[0]->PermissionAccess);
Console::WriteLine("entries[0].MachineName: {0}",
entries[0]->MachineName);
Console::WriteLine("entries[0].Label: {0}", entries[0]->Label);
Console::WriteLine("entries[0].Category: {0}",
entries[0]->Category);
queue->Close();
}
// Demonstrates:
// public Int32 IndexOf (MessageQueuePermissionEntry value)
public:
void IndexOfExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Add the entry to the collection.
collection->Add(entry);
// Display the index of the entry in the collection.
Console::WriteLine("Collection contains entry at index: {0}",
collection->IndexOf(entry));
queue->Close();
}
// Demonstrates:
// public Void Insert (Int32 index, MessageQueuePermissionEntry value)
public:
void InsertExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Add the entry to the collection.
collection->Add(entry);
// Create another new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ newEntry =
gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Send,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Insert the new entry into the collection before the original entry.
collection->Insert(0, newEntry);
queue->Close();
}
// Demonstrates:
// public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
public:
void ItemExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Add the entry to the collection.
collection->Add(entry);
// Display the entry's properties, using the collection's Item
// accessor.
Console::WriteLine("collection[0].PermissionAccess: {0}",
collection[0]->PermissionAccess);
Console::WriteLine("collection[0].MachineName: {0}",
collection[0]->MachineName);
Console::WriteLine("collection[0].Label: {0}", collection[0]->Label);
Console::WriteLine("collection[0].Category: {0}",
collection[0]->Category);
queue->Close();
}
// Demonstrates:
// public Void Remove (MessageQueuePermissionEntry value)
public:
void RemoveExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Add the entry to the collection.
collection->Add(entry);
// Remove the entry from the collection.
collection->Remove(entry);
queue->Close();
}
};
// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
if (!MessageQueue::Exists(queuePath))
{
MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
queue->Close();
}
else
{
Console::WriteLine("{0} already exists.", queuePath);
}
}
int main()
{
// Create a new instance of the class.
MessageQueuePermissionEntryCollectionExample^ example =
gcnew MessageQueuePermissionEntryCollectionExample();
// Create a non-transactional queue on the local computer.
CreateQueue(".\\exampleQueue", false);
// Demonstrate MessageQueuePermissionEntryCollection's members.
example->AddExample();
example->AddRangeExample1();
example->AddRangeExample2();
example->ContainsExample();
example->CopyToExample();
example->IndexOfExample();
example->InsertExample();
example->ItemExample();
example->RemoveExample();
}
using System;
using System.Messaging;
public class MessageQueuePermissionEntryCollectionExample
{
public static void Main()
{
// Create a new instance of the class.
MessageQueuePermissionEntryCollectionExample example =
new MessageQueuePermissionEntryCollectionExample();
// Create a non-transactional queue on the local computer.
CreateQueue(".\\exampleQueue", false);
// Demonstrate MessageQueuePermissionEntryCollection's members.
example.AddExample();
example.AddRangeExample1();
example.AddRangeExample2();
example.ContainsExample();
example.CopyToExample();
example.IndexOfExample();
example.InsertExample();
example.ItemExample();
example.RemoveExample();
}
// Creates a new queue.
public static void CreateQueue(string queuePath, bool transactional)
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath, transactional);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
// Demonstrates:
// public Int32 Add (MessageQueuePermissionEntry value)
public void AddExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the collection.
collection.Add(entry);
}
// Demonstrates:
// public Void AddRange (MessageQueuePermissionEntry[] value)
public void AddRangeExample1()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create an array of type MessageQueuePermissionEntry.
MessageQueuePermissionEntry[] entries =
new MessageQueuePermissionEntry[1];
// Create a new instance of MessageQueuePermissionEntry and place the
// instance in the array.
entries[0] = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the array to the collection.
collection.AddRange(entries);
}
// Demonstrates:
// public Void AddRange (MessageQueuePermissionEntryCollection value)
public void AddRangeExample2()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the permission's collection.
permission.PermissionEntries.Add(entry);
// Create another new instance of MessageQueuePermission.
MessageQueuePermission newPermission = new MessageQueuePermission();
// Use AddRange() to append the original permission's collection to the
// new permission's collection.
newPermission.PermissionEntries.AddRange(permission.PermissionEntries);
// To show that AddRange() copies collections by value and not by
// reference, we'll clear the original permission's collection, then
// display a count of how many entries are in the original permission's
// collection and how many entries are in the new permission's
// collection.
// Clear the original permission's collection.
permission.PermissionEntries.Clear();
// The original permission now contains 0 entries, but the new
// permission still contains 1 entry.
Console.WriteLine("Original permission contains {0} entries.",
permission.PermissionEntries.Count);
Console.WriteLine("New permission contains {0} entries.",
newPermission.PermissionEntries.Count);
}
// Demonstrates:
// public Boolean Contains (MessageQueuePermissionEntry value)
public void ContainsExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the collection.
collection.Add(entry);
// Show that the collection contains the entry.
Console.WriteLine("Collection contains first entry (true/false): {0}",
collection.Contains(entry));
// Create another new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Send,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Show that the collection does not contain the new entry.
Console.WriteLine("Collection contains second entry (true/false): {0}",
collection.Contains(newEntry));
}
// Demonstrates:
// public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
public void CopyToExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the collection.
collection.Add(entry);
// Create an array of type MessageQueuePermissionEntry.
MessageQueuePermissionEntry[] entries =
new MessageQueuePermissionEntry[1];
// Copy the collection to index 0 of the array.
collection.CopyTo(entries, 0);
// Show that the array now contains the entry.
Console.WriteLine("entries[0].PermissionAccess: {0}",
entries[0].PermissionAccess);
Console.WriteLine("entries[0].MachineName: {0}",
entries[0].MachineName);
Console.WriteLine("entries[0].Label: {0}", entries[0].Label);
Console.WriteLine("entries[0].Category: {0}",
entries[0].Category.ToString());
}
// Demonstrates:
// public Int32 IndexOf (MessageQueuePermissionEntry value)
public void IndexOfExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the collection.
collection.Add(entry);
// Display the index of the entry in the collection.
Console.WriteLine("Collection contains entry at index: {0}",
collection.IndexOf(entry));
}
// Demonstrates:
// public Void Insert (Int32 index, MessageQueuePermissionEntry value)
public void InsertExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the collection.
collection.Add(entry);
// Create another new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Send,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Insert the new entry into the collection before the original entry.
collection.Insert(0, newEntry);
}
// Demonstrates:
// public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
public void ItemExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the collection.
collection.Add(entry);
// Display the entry's properties, using the collection's Item
// accessor.
Console.WriteLine("collection[0].PermissionAccess: {0}",
collection[0].PermissionAccess);
Console.WriteLine("collection[0].MachineName: {0}",
collection[0].MachineName);
Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
Console.WriteLine("collection[0].Category: {0}",
collection[0].Category.ToString());
}
// Demonstrates:
// public Void Remove (MessageQueuePermissionEntry value)
public void RemoveExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the collection.
collection.Add(entry);
// Remove the entry from the collection.
collection.Remove(entry);
}
}
屬性
Capacity |
取得或設定 CollectionBase 可包含的項目數目。 (繼承來源 CollectionBase) |
Count |
取得 CollectionBase 執行個體中包含的元素數目。 這個屬性無法覆寫。 (繼承來源 CollectionBase) |
InnerList |
取得包含 ArrayList 執行個體中之元素清單的 CollectionBase。 (繼承來源 CollectionBase) |
Item[Int32] |
取得或設定位在指定索引的物件。 |
List |
取得包含 IList 執行個體中之元素清單的 CollectionBase。 (繼承來源 CollectionBase) |
方法
明確介面實作
ICollection.CopyTo(Array, Int32) |
從目標陣列的指定索引開始,將整個 CollectionBase 複製到相容的一維 Array。 (繼承來源 CollectionBase) |
ICollection.IsSynchronized |
取得值,這個值表示對 CollectionBase 的存取是否同步 (安全執行緒)。 (繼承來源 CollectionBase) |
ICollection.SyncRoot |
取得可用以同步存取 CollectionBase 的物件。 (繼承來源 CollectionBase) |
IList.Add(Object) |
將物件加入至 CollectionBase 的末端。 (繼承來源 CollectionBase) |
IList.Contains(Object) |
判斷 CollectionBase 是否包含特定項目。 (繼承來源 CollectionBase) |
IList.IndexOf(Object) |
搜尋指定的 Object,並傳回在整個 CollectionBase 中第一個符合項目之以零為起始的索引。 (繼承來源 CollectionBase) |
IList.Insert(Int32, Object) |
將項目插入至 CollectionBase 中指定的索引位置。 (繼承來源 CollectionBase) |
IList.IsFixedSize |
取得值,指出 CollectionBase 是否有固定的大小。 (繼承來源 CollectionBase) |
IList.IsReadOnly |
取得值,指出 CollectionBase 是否唯讀。 (繼承來源 CollectionBase) |
IList.Item[Int32] |
在指定的索引位置上取得或設定項目。 (繼承來源 CollectionBase) |
IList.Remove(Object) |
從 CollectionBase 移除特定物件之第一個符合的元素。 (繼承來源 CollectionBase) |
擴充方法
Cast<TResult>(IEnumerable) |
將 IEnumerable 的項目轉換成指定的型別。 |
OfType<TResult>(IEnumerable) |
根據指定的型別來篩選 IEnumerable 的項目。 |
AsParallel(IEnumerable) |
啟用查詢的平行化作業。 |
AsQueryable(IEnumerable) |
將 IEnumerable 轉換成 IQueryable。 |