PingReply 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
public ref class PingReply
public class PingReply
type PingReply = class
Public Class PingReply
- 繼承
-
PingReply
範例
下列程式代碼範例示範如何使用 Ping 類別同步傳送ICMP回應要求,並顯示回應。
#using <System.dll>
using namespace System;
using namespace System::Net;
using namespace System::Net::NetworkInformation;
using namespace System::Text;
// args[1] can be an IPaddress or host name.
int main()
{
array<String^>^args = Environment::GetCommandLineArgs();
Ping ^ pingSender = gcnew Ping;
PingOptions ^ options = gcnew PingOptions;
// Use the default Ttl value which is 128,
// but change the fragmentation behavior.
options->DontFragment = true;
// Create a buffer of 32 bytes of data to be transmitted.
String^ data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
array<Byte>^buffer = Encoding::ASCII->GetBytes( data );
int timeout = 120;
PingReply ^ reply = pingSender->Send( args[ 1 ], timeout, buffer, options );
if ( reply->Status == IPStatus::Success )
{
Console::WriteLine( "Address: {0}", reply->Address->ToString() );
Console::WriteLine( "RoundTrip time: {0}", reply->RoundtripTime );
Console::WriteLine( "Time to live: {0}", reply->Options->Ttl );
Console::WriteLine( "Don't fragment: {0}", reply->Options->DontFragment );
Console::WriteLine( "Buffer size: {0}", reply->Buffer->Length );
}
}
using System;
using System.Net;
using System.Net.NetworkInformation;
using System.Text;
namespace Examples.System.Net.NetworkInformation.PingTest
{
public class PingExample
{
// args[0] can be an IPaddress or host name.
public static void Main (string[] args)
{
Ping pingSender = new Ping ();
PingOptions options = new PingOptions ();
// Use the default Ttl value which is 128,
// but change the fragmentation behavior.
options.DontFragment = true;
// Create a buffer of 32 bytes of data to be transmitted.
string data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
byte[] buffer = Encoding.ASCII.GetBytes (data);
int timeout = 120;
PingReply reply = pingSender.Send (args[0], timeout, buffer, options);
if (reply.Status == IPStatus.Success)
{
Console.WriteLine ("Address: {0}", reply.Address.ToString ());
Console.WriteLine ("RoundTrip time: {0}", reply.RoundtripTime);
Console.WriteLine ("Time to live: {0}", reply.Options.Ttl);
Console.WriteLine ("Don't fragment: {0}", reply.Options.DontFragment);
Console.WriteLine ("Buffer size: {0}", reply.Buffer.Length);
}
}
}
}
open System.Net.NetworkInformation
open System.Text
// args[0] can be an IPaddress or host name.
[<EntryPoint>]
let main args =
let pingSender = new Ping()
// Use the default Ttl value which is 128,
// but change the fragmentation behavior.
let options = PingOptions()
options.DontFragment <- true
// Create a buffer of 32 bytes of data to be transmitted.
let data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
let buffer = Encoding.ASCII.GetBytes data
let timeout = 120
let reply: PingReply = pingSender.Send(args.[0], timeout, buffer, options)
match reply.Status with
| IPStatus.Success ->
printfn "Address: %O" reply.Address
printfn "RoundTrip time: %d" reply.RoundtripTime
printfn "Time to live: %d" reply.Options.Ttl
printfn "Don't fragment: %b" reply.Options.DontFragment
printfn "Buffer size: %d" reply.Buffer.Length
0
| _ ->
eprintfn "Error sending ping: %O" reply
eprintfn "Error was: %O" reply.Status
1
備註
類別 Ping 會嘗試將因特網控制訊息通訊協定 (ICMP) 回應要求傳送至遠端電腦,並透過ICMP回應回覆訊息從電腦接收資訊。 類別 Ping 使用 類別的 PingReply 實例來傳回作業的相關信息,例如其狀態和傳送要求並接收回復所花費的時間。
方法 Send 會直接傳回 類別的 PingReply 實例。 方法SendAsync會在方法的 PingCompletedEventArgs 參數中PingCompletedEventHandler傳回 PingReply 。 透過 PingReply 屬性存取 Reply 。
如果 的值Status不是 Success,您就不應該使用、 Options 或 Buffer 屬性所RoundtripTime傳回的值。 屬性 RoundtripTime 會傳回零, Buffer 屬性會傳回空數組,而 Options 屬性會傳回 null
。
屬性
Address |
取得主機位址,該主機傳送網際網路控制訊息通訊協定 (ICMP) 回應回覆。 |
Buffer |
取得在網際網路控制訊息通訊協定 (ICMP) 回應回覆訊息中所收到的資料緩衝區。 |
Options |
取得選項,用於傳送對網際網路控制訊息通訊協定 (ICMP) 回應要求的回覆。 |
RoundtripTime |
取得用於傳送網際網路控制訊息通訊協定 (ICMP) 回應要求及接收對應的 ICMP 回應回覆訊息的毫秒數。 |
Status |
取得嘗試傳送網際網路控制訊息通訊協定 (ICMP) 回應要求及接收對應的 ICMP 回應回覆訊息的狀態。 |
方法
Equals(Object) |
判斷指定的物件是否等於目前的物件。 (繼承來源 Object) |
GetHashCode() |
做為預設雜湊函式。 (繼承來源 Object) |
GetType() |
取得目前執行個體的 Type。 (繼承來源 Object) |
MemberwiseClone() |
建立目前 Object 的淺層複製。 (繼承來源 Object) |
ToString() |
傳回代表目前物件的字串。 (繼承來源 Object) |