UdpClient.BeginSend 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
將資料包非同步傳送至遠端主機。
多載
BeginSend(Byte[], Int32, String, Int32, AsyncCallback, Object) |
將資料包非同步傳送至目的端。 目的端由主機名稱和通訊埠編號指定。 |
BeginSend(Byte[], Int32, IPEndPoint, AsyncCallback, Object) |
將資料包非同步傳送至目的端。 目的端由 EndPoint 指定。 |
BeginSend(Byte[], Int32, AsyncCallback, Object) |
將資料包非同步傳送至遠端主機。 目的端由先前對 Connect 的呼叫指定。 |
BeginSend(Byte[], Int32, String, Int32, AsyncCallback, Object)
- 來源:
- UDPClient.cs
- 來源:
- UDPClient.cs
- 來源:
- UDPClient.cs
將資料包非同步傳送至目的端。 目的端由主機名稱和通訊埠編號指定。
public:
IAsyncResult ^ BeginSend(cli::array <System::Byte> ^ datagram, int bytes, System::String ^ hostname, int port, AsyncCallback ^ requestCallback, System::Object ^ state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, string? hostname, int port, AsyncCallback? requestCallback, object? state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, string hostname, int port, AsyncCallback requestCallback, object state);
member this.BeginSend : byte[] * int * string * int * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (datagram As Byte(), bytes As Integer, hostname As String, port As Integer, requestCallback As AsyncCallback, state As Object) As IAsyncResult
參數
- bytes
- Int32
要傳送的位元組數。
- hostname
- String
目的主機。
- port
- Int32
目的通訊埠編號。
- requestCallback
- AsyncCallback
AsyncCallback 委派,會於作業完成時參考要叫用的方法。
- state
- Object
包含傳送作業相關資訊的使用者定義物件。 作業完成時會將這個物件傳遞至 requestCallback
委派。
傳回
IAsyncResult 物件,參考非同步傳送。
範例
下列程式代碼範例會使用 BeginSend 來異步傳送伺服器要求。
public:
static bool isMessageSent;
static void SendCallback(IAsyncResult^ asyncResult)
{
UdpClient^ udpClient = (UdpClient^)asyncResult->AsyncState;
Console::WriteLine("number of bytes sent: {0}",
udpClient->EndSend(asyncResult));
isMessageSent = true;
}
public static bool messageSent = false;
public static void SendCallback(IAsyncResult ar)
{
UdpClient u = (UdpClient)ar.AsyncState;
Console.WriteLine($"number of bytes sent: {u.EndSend(ar)}");
messageSent = true;
}
public:
static void SendMessage3(String^ server, String^ message)
{
// create the udp socket
UdpClient^ udpClient = gcnew UdpClient();
array<Byte>^ sendBytes = Encoding::ASCII->GetBytes(message);
// send the message
// the destination is defined by the server name and port
udpClient->BeginSend(sendBytes, sendBytes->Length, server, listenPort,
gcnew AsyncCallback(SendCallback), udpClient);
// Do some work while we wait for the send to complete. For
// this example, we'll just sleep
while (!isMessageSent)
{
Thread::Sleep(100);
}
}
static void SendMessage3(string server, string message)
{
// create the udp socket
UdpClient u = new UdpClient();
byte[] sendBytes = Encoding.ASCII.GetBytes(message);
// send the message
// the destination is defined by the server name and port
u.BeginSend(sendBytes, sendBytes.Length, server, s_listenPort, new AsyncCallback(SendCallback), u);
// Do some work while we wait for the send to complete. For this example, we'll just sleep
while (!messageSent)
{
Thread.Sleep(100);
}
}
備註
異步 BeginSend 操作必須藉由呼叫 EndSend 方法來完成。 一般而言,委派會叫 requestCallback
用 方法。
在作業完成之前,此方法不會封鎖。 若要封鎖直到作業完成為止,請使用其中 Send 一個方法多載。
如需使用異步程序設計模型的詳細資訊,請參閱 異步呼叫同步方法。
適用於
BeginSend(Byte[], Int32, IPEndPoint, AsyncCallback, Object)
- 來源:
- UDPClient.cs
- 來源:
- UDPClient.cs
- 來源:
- UDPClient.cs
將資料包非同步傳送至目的端。 目的端由 EndPoint 指定。
public:
IAsyncResult ^ BeginSend(cli::array <System::Byte> ^ datagram, int bytes, System::Net::IPEndPoint ^ endPoint, AsyncCallback ^ requestCallback, System::Object ^ state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, System.Net.IPEndPoint? endPoint, AsyncCallback? requestCallback, object? state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, System.Net.IPEndPoint endPoint, AsyncCallback requestCallback, object state);
member this.BeginSend : byte[] * int * System.Net.IPEndPoint * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (datagram As Byte(), bytes As Integer, endPoint As IPEndPoint, requestCallback As AsyncCallback, state As Object) As IAsyncResult
參數
- bytes
- Int32
要傳送的位元組數。
- endPoint
- IPEndPoint
EndPoint,表示資料的目的端。
- requestCallback
- AsyncCallback
AsyncCallback 委派,會於作業完成時參考要叫用的方法。
- state
- Object
包含傳送作業相關資訊的使用者定義物件。 作業完成時會將這個物件傳遞至 requestCallback
委派。
傳回
IAsyncResult 物件,參考非同步傳送。
範例
下列程式代碼範例會使用 BeginSend 來異步傳送伺服器要求。
public:
static bool isMessageSent;
static void SendCallback(IAsyncResult^ asyncResult)
{
UdpClient^ udpClient = (UdpClient^)asyncResult->AsyncState;
Console::WriteLine("number of bytes sent: {0}",
udpClient->EndSend(asyncResult));
isMessageSent = true;
}
public static bool messageSent = false;
public static void SendCallback(IAsyncResult ar)
{
UdpClient u = (UdpClient)ar.AsyncState;
Console.WriteLine($"number of bytes sent: {u.EndSend(ar)}");
messageSent = true;
}
public:
static void SendMessage2(String^ server, String^ message)
{
// create the udp socket
UdpClient^ udpClient = gcnew UdpClient();
array<Byte>^ sendBytes = Encoding::ASCII->GetBytes(message);
// resolve the server name
IPHostEntry^ resolvedServer = Dns::GetHostEntry(server);
IPEndPoint^ ipEndPoint =
gcnew IPEndPoint(resolvedServer->AddressList[0], listenPort);
// send the message
// the destination is defined by the IPEndPoint
udpClient->BeginSend(sendBytes, sendBytes->Length, ipEndPoint,
gcnew AsyncCallback(SendCallback), udpClient);
// Do some work while we wait for the send to complete. For
// this example, we'll just sleep
while (!isMessageSent)
{
Thread::Sleep(100);
}
}
static void SendMessage2(string server, string message)
{
// create the udp socket
UdpClient u = new UdpClient();
byte[] sendBytes = Encoding.ASCII.GetBytes(message);
// resolve the server name
IPHostEntry heserver = Dns.GetHostEntry(server);
IPEndPoint e = new IPEndPoint(heserver.AddressList[0], s_listenPort);
// send the message
// the destination is defined by the IPEndPoint
u.BeginSend(sendBytes, sendBytes.Length, e, new AsyncCallback(SendCallback), u);
// Do some work while we wait for the send to complete. For this example, we'll just sleep
while (!messageSent)
{
Thread.Sleep(100);
}
}
備註
異步 BeginSend 操作必須藉由呼叫 EndSend 方法來完成。 一般而言,委派會叫 requestCallback
用 方法。
在作業完成之前,此方法不會封鎖。 若要封鎖直到作業完成為止,請使用其中 Send 一個方法多載。
如需使用異步程序設計模型的詳細資訊,請參閱 異步呼叫同步方法。
適用於
BeginSend(Byte[], Int32, AsyncCallback, Object)
- 來源:
- UDPClient.cs
- 來源:
- UDPClient.cs
- 來源:
- UDPClient.cs
將資料包非同步傳送至遠端主機。 目的端由先前對 Connect 的呼叫指定。
public:
IAsyncResult ^ BeginSend(cli::array <System::Byte> ^ datagram, int bytes, AsyncCallback ^ requestCallback, System::Object ^ state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, AsyncCallback? requestCallback, object? state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, AsyncCallback requestCallback, object state);
member this.BeginSend : byte[] * int * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (datagram As Byte(), bytes As Integer, requestCallback As AsyncCallback, state As Object) As IAsyncResult
參數
- bytes
- Int32
要傳送的位元組數。
- requestCallback
- AsyncCallback
AsyncCallback 委派,會於作業完成時參考要叫用的方法。
- state
- Object
包含傳送作業相關資訊的使用者定義物件。 作業完成時會將這個物件傳遞至 requestCallback
委派。
傳回
IAsyncResult 物件,參考非同步傳送。
範例
下列程式代碼範例會使用 BeginSend 來異步傳送伺服器要求。
public:
static bool isMessageSent;
static void SendCallback(IAsyncResult^ asyncResult)
{
UdpClient^ udpClient = (UdpClient^)asyncResult->AsyncState;
Console::WriteLine("number of bytes sent: {0}",
udpClient->EndSend(asyncResult));
isMessageSent = true;
}
public static bool messageSent = false;
public static void SendCallback(IAsyncResult ar)
{
UdpClient u = (UdpClient)ar.AsyncState;
Console.WriteLine($"number of bytes sent: {u.EndSend(ar)}");
messageSent = true;
}
public:
static void SendMessage1(String^ server, String^ message)
{
// create the udp socket
UdpClient^ udpClient = gcnew UdpClient();
udpClient->Connect(server, listenPort);
array<Byte>^ sendBytes = Encoding::ASCII->GetBytes(message);
// send the message
// the destination is defined by the call to .Connect()
udpClient->BeginSend(sendBytes, sendBytes->Length,
gcnew AsyncCallback(SendCallback), udpClient);
// Do some work while we wait for the send to complete. For
// this example, we'll just sleep
while (!isMessageSent)
{
Thread::Sleep(100);
}
}
static void SendMessage1(string server, string message)
{
// create the udp socket
UdpClient u = new UdpClient();
u.Connect(server, s_listenPort);
byte[] sendBytes = Encoding.ASCII.GetBytes(message);
// send the message
// the destination is defined by the call to .Connect()
u.BeginSend(sendBytes, sendBytes.Length, new AsyncCallback(SendCallback), u);
// Do some work while we wait for the send to complete. For this example, we'll just sleep
while (!messageSent)
{
Thread.Sleep(100);
}
}
備註
異步 BeginSend 操作必須藉由呼叫 EndSend 方法來完成。 一般而言,委派會叫 requestCallback
用 方法。
在作業完成之前,此方法不會封鎖。 若要封鎖直到作業完成為止,請使用其中 Send 一個方法多載。
如需使用異步程序設計模型的詳細資訊,請參閱 異步呼叫同步方法。