ResXResourceReader.BasePath 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得或設定 ResXFileRef 物件中指定之相對檔案路徑的基底路徑。
public:
property System::String ^ BasePath { System::String ^ get(); void set(System::String ^ value); };
public string BasePath { get; set; }
public string? BasePath { get; set; }
member this.BasePath : string with get, set
Public Property BasePath As String
屬性值
路徑,如果在 ResXFileRef 物件中指定的相對檔案路徑之前加上該路徑,則該路徑會產生資源檔的絕對路徑。
例外狀況
在設定作業中無法指定值,因為已經存取 XML 資源檔,而且正在使用中。
範例
下列範例會建立 XML 資源檔,其中包含狗狗的影像,也會建立字串資源,指定建立資源的應用程式。 ResXFileRef 物件是用來儲存影像的路徑,而不是將二進位影像本身儲存在資源檔中。 此範例會 BasePath 設定 屬性,讓影像檔案名中的相對檔案路徑解譯為名為 C:\data\ 之目錄的子目錄。
using System;
using System.Collections;
using System.ComponentModel.Design;
using System.Drawing;
using System.Reflection;
using System.Resources;
public class Example
{
public static void Main()
{
CreateXMLResourceFile();
// Read the resources in the XML resource file.
ResXResourceReader resx = new ResXResourceReader("DogBreeds.resx");
Console.WriteLine("Default Base Path: '{0}'", resx.BasePath);
resx.BasePath = @"C:\Data\";
Console.WriteLine("Current Base Path: '{0}'\n", resx.BasePath);
resx.UseResXDataNodes = true;
IDictionaryEnumerator dict = resx.GetEnumerator();
AssemblyName[] assemblyNames = { new AssemblyName(typeof(Bitmap).Assembly.FullName) };
while (dict.MoveNext()) {
ResXDataNode node = (ResXDataNode) dict.Value;
if (node.FileRef != null) {
object image = node.GetValue(assemblyNames);
Console.WriteLine("{0}: {1} from {2}", dict.Key,
image.GetType().Name, node.FileRef.FileName);
}
else {
Console.WriteLine("{0}: {1}", node.Name, node.GetValue((ITypeResolutionService) null));
}
}
}
private static void CreateXMLResourceFile()
{
// Define an array of ResXFileRef objects for images.
String typeName = String.Format("{0}, {1}", typeof(Bitmap).FullName,
typeof(Bitmap).Assembly.FullName);
ResXFileRef[] imageRefs =
{ new ResXFileRef(@"images\Akita.jpg", typeName),
new ResXFileRef(@"images\Dalmatian.jpg", typeName),
new ResXFileRef(@"images\Husky.jpg", typeName),
new ResXFileRef(@"images\GreatPyrenees.jpg", typeName),
new ResXFileRef(@"images\Malamute.jpg", typeName),
new ResXFileRef(@"images\newfoundland.jpg", typeName),
new ResXFileRef(@"images\Rottweiler.jpg", typeName)
};
using (ResXResourceWriter resx = new ResXResourceWriter(@".\DogBreeds.resx")) {
// Add each ResXFileRef object to the resource file.
foreach (var imageRef in imageRefs) {
// Form resource name from name of image.
String name = imageRef.FileName;
name = name.Substring(name.IndexOf(@"\") + 1);
name = name.Substring(0, name.IndexOf("."));
ResXDataNode node = new ResXDataNode(name, imageRef);
resx.AddResource(node);
}
resx.AddResource("CreatedBy", typeof(Example).Assembly.FullName);
}
}
}
// The example displays the following output:
// Default Base Path: ''
// Current Base Path: 'C:\Data\'
//
// Akita: Bitmap from C:\Data\images\Akita.jpg
// Dalmatian: Bitmap from C:\Data\images\Dalmatian.jpg
// Husky: Bitmap from C:\Data\images\Husky.jpg
// GreatPyrenees: Bitmap from C:\Data\images\GreatPyrenees.jpg
// Malamute: Bitmap from C:\Data\images\Malamute.jpg
// newfoundland: Bitmap from C:\Data\images\newfoundland.jpg
// Rottweiler: Bitmap from C:\Data\images\Rottweiler.jpg
// CreatedBy: BasePathEx1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Imports System.Collections
Imports System.ComponentModel.Design
Imports System.Drawing
Imports System.Reflection
Imports System.Resources
Module Example
Public Sub Main()
CreateXMLResourceFile()
' Read the resources in the XML resource file.
Dim resx As New ResXResourceReader("DogBreeds.resx")
Console.WriteLine("Default Base Path: '{0}'", resx.BasePath)
resx.BasePath = "C:\Data\"
Console.WriteLine("Current Base Path: '{0}'", resx.BasePath)
Console.WriteLine()
resx.UseResXDataNodes = True
Dim dict As IDictionaryEnumerator = resx.GetEnumerator()
Dim assemblyNames() As AssemblyName =
{ New AssemblyName(GetType(Bitmap).Assembly.FullName) }
Do While dict.MoveNext()
Dim node As ResXDataNode = CType(dict.Value, ResXDataNode)
If node.FileRef IsNot Nothing Then
Dim image As Object = node.GetValue(assemblyNames)
Console.WriteLine("{0}: {1} from {2}", dict.Key, image.GetType().Name, node.FileRef.Filename)
Else
Console.WriteLine("{0}: {1}", node.Name, node.GetValue(CType(Nothing, ITypeResolutionService)))
End If
Loop
End Sub
Private Sub CreateXMLResourceFile()
' Define an array of ResXFileRef objects for images.
Dim typeName As String = String.Format("{0}, {1}", GetType(Bitmap).Fullname, GetType(Bitmap).Assembly.FullName)
Dim imageRefs() As ResXFileRef =
{ New ResXFileRef("images\Akita.jpg", typeName),
New ResXFileRef("images\Dalmatian.jpg", typeName),
New ResXFileRef("images\Husky.jpg", typeName),
New ResXFileRef("images\GreatPyrenees.jpg", typeName),
New ResXFileRef("images\Malamute.jpg", typeName),
New ResXFileRef("images\Newfoundland.jpg", typeName),
New ResXFileRef("images\Rottweiler.jpg", typeName)
}
Using resx As New ResXResourceWriter(".\DogBreeds.resx")
' Add each ResXFileRef object to the resource file.
For Each imageRef In imageRefs
' Form resource name from name of image.
Dim name As String = imageRef.FileName
name = name.Substring(name.IndexOf("\") + 1)
name = name.Substring(0, name.IndexOf("."))
Dim node As New ResXDataNode(name, imageRef)
resx.AddResource(node)
Next
resx.AddResource("CreatedBy", GetType(Example).Assembly.FullName)
End Using
End Sub
End Module
' The example displays the following output:
' Default Base Path: ''
' Current Base Path: 'C:\Data\'
'
' Akita: Bitmap from C:\Data\images\Akita.jpg
' Dalmatian: Bitmap from C:\Data\images\Dalmatian.jpg
' Husky: Bitmap from C:\Data\images\Husky.jpg
' GreatPyrenees: Bitmap from C:\Data\images\GreatPyrenees.jpg
' Malamute: Bitmap from C:\Data\images\Malamute.jpg
' Newfoundland: Bitmap from C:\Data\images\Newfoundland.jpg
' Rottweiler: Bitmap from C:\Data\images\Rottweiler.jpg
' CreatedBy: BasePathEx1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
請注意,您必須將參考新增至 System.Drawing.dll,才能順利編譯專案。 此範例也需要必要的映射存在於名為 C:\data\images\ 的目錄中。
備註
屬性 BasePath 是用來解析指派給 FileName 物件屬性的 ResXFileRef 相對檔案路徑參考。 根據預設,其值為 String.Empty ,而且相對檔案路徑參考會與 屬性所 Environment.CurrentDirectory 傳回的目前目錄關聯性來解析。 您應該先設定此屬性,再開始列舉資源。