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ResXResourceReader.BasePath 屬性

定義

取得或設定 ResXFileRef 物件中指定之相對檔案路徑的基底路徑。

public:
 property System::String ^ BasePath { System::String ^ get(); void set(System::String ^ value); };
public string BasePath { get; set; }
public string? BasePath { get; set; }
member this.BasePath : string with get, set
Public Property BasePath As String

屬性值

路徑,如果在 ResXFileRef 物件中指定的相對檔案路徑之前加上該路徑,則該路徑會產生資源檔的絕對路徑。

例外狀況

在設定作業中無法指定值,因為已經存取 XML 資源檔,而且正在使用中。

範例

下列範例會建立 XML 資源檔,其中包含狗狗的影像,也會建立字串資源,指定建立資源的應用程式。 ResXFileRef 物件是用來儲存影像的路徑,而不是將二進位影像本身儲存在資源檔中。 此範例會 BasePath 設定 屬性,讓影像檔案名中的相對檔案路徑解譯為名為 C:\data\ 之目錄的子目錄。

using System;
using System.Collections;
using System.ComponentModel.Design;
using System.Drawing;
using System.Reflection;
using System.Resources;

public class Example
{
   public static void Main()
   {
      CreateXMLResourceFile();
      
      // Read the resources in the XML resource file.
      ResXResourceReader resx = new ResXResourceReader("DogBreeds.resx"); 
      Console.WriteLine("Default Base Path: '{0}'", resx.BasePath);
      resx.BasePath = @"C:\Data\";
      Console.WriteLine("Current Base Path: '{0}'\n", resx.BasePath); 
      resx.UseResXDataNodes = true;

      IDictionaryEnumerator dict = resx.GetEnumerator();
      AssemblyName[] assemblyNames = { new AssemblyName(typeof(Bitmap).Assembly.FullName) };
      while (dict.MoveNext()) {
         ResXDataNode node = (ResXDataNode) dict.Value;
         if (node.FileRef != null) {
            object image = node.GetValue(assemblyNames);
            Console.WriteLine("{0}: {1} from {2}", dict.Key, 
                              image.GetType().Name, node.FileRef.FileName);
         }
         else {
            Console.WriteLine("{0}: {1}", node.Name, node.GetValue((ITypeResolutionService) null));
         }   
      }   
   }

   private static void CreateXMLResourceFile()
   {
      // Define an array of ResXFileRef objects for images.
      String typeName = String.Format("{0}, {1}", typeof(Bitmap).FullName, 
                                      typeof(Bitmap).Assembly.FullName);
      ResXFileRef[] imageRefs =
         { new ResXFileRef(@"images\Akita.jpg", typeName),
           new ResXFileRef(@"images\Dalmatian.jpg", typeName),
           new ResXFileRef(@"images\Husky.jpg", typeName),
           new ResXFileRef(@"images\GreatPyrenees.jpg", typeName),
           new ResXFileRef(@"images\Malamute.jpg", typeName),
           new ResXFileRef(@"images\newfoundland.jpg", typeName),
           new ResXFileRef(@"images\Rottweiler.jpg", typeName) 
         };
      
      using (ResXResourceWriter resx = new ResXResourceWriter(@".\DogBreeds.resx")) {
         // Add each ResXFileRef object to the resource file.
         foreach (var imageRef in imageRefs) {
            // Form resource name from name of image.
            String name = imageRef.FileName;
            name = name.Substring(name.IndexOf(@"\") + 1);
            name = name.Substring(0, name.IndexOf("."));
            ResXDataNode node = new ResXDataNode(name, imageRef); 
            resx.AddResource(node);
         }
         resx.AddResource("CreatedBy", typeof(Example).Assembly.FullName);
      }   
   }
}
// The example displays the following output:
//    Default Base Path: ''
//    Current Base Path: 'C:\Data\'
//    
//    Akita: Bitmap from C:\Data\images\Akita.jpg
//    Dalmatian: Bitmap from C:\Data\images\Dalmatian.jpg
//    Husky: Bitmap from C:\Data\images\Husky.jpg
//    GreatPyrenees: Bitmap from C:\Data\images\GreatPyrenees.jpg
//    Malamute: Bitmap from C:\Data\images\Malamute.jpg
//    newfoundland: Bitmap from C:\Data\images\newfoundland.jpg
//    Rottweiler: Bitmap from C:\Data\images\Rottweiler.jpg
//    CreatedBy: BasePathEx1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Imports System.Collections
Imports System.ComponentModel.Design
Imports System.Drawing
Imports System.Reflection
Imports System.Resources

Module Example
   Public Sub Main()
      CreateXMLResourceFile()
      
      ' Read the resources in the XML resource file.
      Dim resx As New ResXResourceReader("DogBreeds.resx") 
      Console.WriteLine("Default Base Path: '{0}'", resx.BasePath)
      resx.BasePath = "C:\Data\"
      Console.WriteLine("Current Base Path: '{0}'", resx.BasePath) 
      Console.WriteLine()     
      resx.UseResXDataNodes = True

      Dim dict As IDictionaryEnumerator = resx.GetEnumerator()
      Dim assemblyNames() As AssemblyName = 
                       { New AssemblyName(GetType(Bitmap).Assembly.FullName) }
      Do While dict.MoveNext()
         Dim node As ResXDataNode = CType(dict.Value, ResXDataNode)
         If node.FileRef IsNot Nothing Then
            Dim image As Object = node.GetValue(assemblyNames)
            Console.WriteLine("{0}: {1} from {2}", dict.Key, image.GetType().Name, node.FileRef.Filename)
         Else
            Console.WriteLine("{0}: {1}", node.Name, node.GetValue(CType(Nothing, ITypeResolutionService)))
         End If   
      Loop   
   End Sub
   
   Private Sub CreateXMLResourceFile()
      ' Define an array of ResXFileRef objects for images.
      Dim typeName As String = String.Format("{0}, {1}", GetType(Bitmap).Fullname, GetType(Bitmap).Assembly.FullName)
      Dim imageRefs() As ResXFileRef =
         { New ResXFileRef("images\Akita.jpg", typeName),
           New ResXFileRef("images\Dalmatian.jpg", typeName),
           New ResXFileRef("images\Husky.jpg", typeName),
           New ResXFileRef("images\GreatPyrenees.jpg", typeName),
           New ResXFileRef("images\Malamute.jpg", typeName),
           New ResXFileRef("images\Newfoundland.jpg", typeName),
           New ResXFileRef("images\Rottweiler.jpg", typeName) 
         }
      
      Using resx As New ResXResourceWriter(".\DogBreeds.resx")
         ' Add each ResXFileRef object to the resource file.
         For Each imageRef In imageRefs
            ' Form resource name from name of image.
            Dim name As String = imageRef.FileName
            name = name.Substring(name.IndexOf("\") + 1)
            name = name.Substring(0, name.IndexOf("."))
            Dim node As New ResXDataNode(name, imageRef) 
            resx.AddResource(node)
         Next
         resx.AddResource("CreatedBy", GetType(Example).Assembly.FullName)
      End Using   
   End Sub
End Module
' The example displays the following output:
'       Default Base Path: ''
'       Current Base Path: 'C:\Data\'
'       
'       Akita: Bitmap from C:\Data\images\Akita.jpg
'       Dalmatian: Bitmap from C:\Data\images\Dalmatian.jpg
'       Husky: Bitmap from C:\Data\images\Husky.jpg
'       GreatPyrenees: Bitmap from C:\Data\images\GreatPyrenees.jpg
'       Malamute: Bitmap from C:\Data\images\Malamute.jpg
'       Newfoundland: Bitmap from C:\Data\images\Newfoundland.jpg
'       Rottweiler: Bitmap from C:\Data\images\Rottweiler.jpg
'       CreatedBy: BasePathEx1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null

請注意,您必須將參考新增至 System.Drawing.dll,才能順利編譯專案。 此範例也需要必要的映射存在於名為 C:\data\images\ 的目錄中。

備註

屬性 BasePath 是用來解析指派給 FileName 物件屬性的 ResXFileRef 相對檔案路徑參考。 根據預設,其值為 String.Empty ,而且相對檔案路徑參考會與 屬性所 Environment.CurrentDirectory 傳回的目前目錄關聯性來解析。 您應該先設定此屬性,再開始列舉資源。

適用於

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