AdvSimd.LoadAndReplicateToVector64 方法
定義
重要
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多載
LoadAndReplicateToVector64(UInt16*) |
uint16x4_t vld1_dup_u16 (uint16_t const * ptr) A32: VLD1.16 { Dd[] }, [Rn] A64: LD1R { Vt.4H }, [Xn] |
LoadAndReplicateToVector64(UInt32*) |
uint32x2_t vld1_dup_u32 (uint32_t const * ptr) A32: VLD1.32 { Dd[] }, [Rn] A64: LD1R { Vt.2S }, [Xn] |
LoadAndReplicateToVector64(SByte*) |
int8x8_t vld1_dup_s8 (int8_t const * ptr) A32: VLD1.8 { Dd[] }, [Rn] A64: LD1R { Vt.8B }, [Xn] |
LoadAndReplicateToVector64(Single*) |
float32x2_t vld1_dup_f32 (float32_t const * ptr) A32: VLD1.32 { Dd[] }, [Rn] A64: LD1R { Vt.2S }, [Xn] |
LoadAndReplicateToVector64(Int32*) |
int32x2_t vld1_dup_s32 (int32_t const * ptr) A32: VLD1.32 { Dd[] }, [Rn] A64: LD1R { Vt.2S }, [Xn] |
LoadAndReplicateToVector64(Int16*) |
int16x4_t vld1_dup_s16 (int16_t const * ptr) A32: VLD1.16 { Dd[] }, [Rn] A64: LD1R { Vt.4H }, [Xn] |
LoadAndReplicateToVector64(Byte*) |
uint8x8_t vld1_dup_u8 (uint8_t const * ptr) A32: VLD1.8 { Dd[] }, [Rn] A64: LD1R { Vt.8B }, [Xn] |
LoadAndReplicateToVector64(UInt16*)
uint16x4_t vld1_dup_u16 (uint16_t const * ptr)
A32: VLD1.16 { Dd[] }, [Rn]
A64: LD1R { Vt.4H }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> LoadAndReplicateToVector64(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector64<ushort> LoadAndReplicateToVector64 (ushort* address);
static member LoadAndReplicateToVector64 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector64<uint16>
參數
- address
- UInt16*
傳回
適用於
LoadAndReplicateToVector64(UInt32*)
uint32x2_t vld1_dup_u32 (uint32_t const * ptr)
A32: VLD1.32 { Dd[] }, [Rn]
A64: LD1R { Vt.2S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> LoadAndReplicateToVector64(System::UInt32* address);
public static System.Runtime.Intrinsics.Vector64<uint> LoadAndReplicateToVector64 (uint* address);
static member LoadAndReplicateToVector64 : nativeptr<uint32> -> System.Runtime.Intrinsics.Vector64<uint32>
參數
- address
- UInt32*
傳回
適用於
LoadAndReplicateToVector64(SByte*)
int8x8_t vld1_dup_s8 (int8_t const * ptr)
A32: VLD1.8 { Dd[] }, [Rn]
A64: LD1R { Vt.8B }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> LoadAndReplicateToVector64(System::SByte* address);
public static System.Runtime.Intrinsics.Vector64<sbyte> LoadAndReplicateToVector64 (sbyte* address);
static member LoadAndReplicateToVector64 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector64<sbyte>
參數
- address
- SByte*
傳回
適用於
LoadAndReplicateToVector64(Single*)
float32x2_t vld1_dup_f32 (float32_t const * ptr)
A32: VLD1.32 { Dd[] }, [Rn]
A64: LD1R { Vt.2S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<float> LoadAndReplicateToVector64(float* address);
public static System.Runtime.Intrinsics.Vector64<float> LoadAndReplicateToVector64 (float* address);
static member LoadAndReplicateToVector64 : nativeptr<single> -> System.Runtime.Intrinsics.Vector64<single>
參數
- address
- Single*
傳回
適用於
LoadAndReplicateToVector64(Int32*)
int32x2_t vld1_dup_s32 (int32_t const * ptr)
A32: VLD1.32 { Dd[] }, [Rn]
A64: LD1R { Vt.2S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<int> LoadAndReplicateToVector64(int* address);
public static System.Runtime.Intrinsics.Vector64<int> LoadAndReplicateToVector64 (int* address);
static member LoadAndReplicateToVector64 : nativeptr<int> -> System.Runtime.Intrinsics.Vector64<int>
參數
- address
- Int32*
傳回
適用於
LoadAndReplicateToVector64(Int16*)
int16x4_t vld1_dup_s16 (int16_t const * ptr)
A32: VLD1.16 { Dd[] }, [Rn]
A64: LD1R { Vt.4H }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<short> LoadAndReplicateToVector64(short* address);
public static System.Runtime.Intrinsics.Vector64<short> LoadAndReplicateToVector64 (short* address);
static member LoadAndReplicateToVector64 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector64<int16>
參數
- address
- Int16*
傳回
適用於
LoadAndReplicateToVector64(Byte*)
uint8x8_t vld1_dup_u8 (uint8_t const * ptr)
A32: VLD1.8 { Dd[] }, [Rn]
A64: LD1R { Vt.8B }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> LoadAndReplicateToVector64(System::Byte* address);
public static System.Runtime.Intrinsics.Vector64<byte> LoadAndReplicateToVector64 (byte* address);
static member LoadAndReplicateToVector64 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector64<byte>
參數
- address
- Byte*