共用方式為


RealProxy.InitializeServerObject(IConstructionCallMessage) 方法

定義

初始化遠端物件 (Type 的目前執行個體用指定的 RealProxy 來表示) 的物件 IConstructionCallMessage 的新執行個體。

public:
 System::Runtime::Remoting::Activation::IConstructionReturnMessage ^ InitializeServerObject(System::Runtime::Remoting::Activation::IConstructionCallMessage ^ ctorMsg);
public System.Runtime.Remoting.Activation.IConstructionReturnMessage InitializeServerObject (System.Runtime.Remoting.Activation.IConstructionCallMessage ctorMsg);
[System.Runtime.InteropServices.ComVisible(true)]
public System.Runtime.Remoting.Activation.IConstructionReturnMessage InitializeServerObject (System.Runtime.Remoting.Activation.IConstructionCallMessage ctorMsg);
[System.Runtime.InteropServices.ComVisible(true)]
[System.Security.SecurityCritical]
public System.Runtime.Remoting.Activation.IConstructionReturnMessage InitializeServerObject (System.Runtime.Remoting.Activation.IConstructionCallMessage ctorMsg);
member this.InitializeServerObject : System.Runtime.Remoting.Activation.IConstructionCallMessage -> System.Runtime.Remoting.Activation.IConstructionReturnMessage
[<System.Runtime.InteropServices.ComVisible(true)>]
member this.InitializeServerObject : System.Runtime.Remoting.Activation.IConstructionCallMessage -> System.Runtime.Remoting.Activation.IConstructionReturnMessage
[<System.Runtime.InteropServices.ComVisible(true)>]
[<System.Security.SecurityCritical>]
member this.InitializeServerObject : System.Runtime.Remoting.Activation.IConstructionCallMessage -> System.Runtime.Remoting.Activation.IConstructionReturnMessage
Public Function InitializeServerObject (ctorMsg As IConstructionCallMessage) As IConstructionReturnMessage

參數

ctorMsg
IConstructionCallMessage

建構呼叫訊息,其中包含目前 RealProxy 所表示之遠端物件的新執行個體的建構函式參數。 可以是 null

傳回

建構要求的結果。

屬性

例外狀況

目前的呼叫端沒有 UnmanagedCode 權限。

範例

virtual IMessage^ Invoke( IMessage^ myMessage ) override
{
   Console::WriteLine( "MyProxy 'Invoke method' Called..." );
   if ( dynamic_cast<IMethodCallMessage^>(myMessage) )
   {
      Console::WriteLine( "IMethodCallMessage*" );
   }

   if ( dynamic_cast<IMethodReturnMessage^>(myMessage) )
   {
      Console::WriteLine( "IMethodReturnMessage*" );
   }

   if ( dynamic_cast<IConstructionCallMessage^>(myMessage) )
   {
      // Initialize a new instance of remote object
      IConstructionReturnMessage^ myIConstructionReturnMessage = this->InitializeServerObject( static_cast<IConstructionCallMessage^>(myMessage) );
      ConstructionResponse^ constructionResponse = gcnew ConstructionResponse( nullptr,static_cast<IMethodCallMessage^>(myMessage) );
      return constructionResponse;
   }

   IDictionary^ myIDictionary = myMessage->Properties;
   IMessage^ returnMessage;
   myIDictionary[ "__Uri" ] = myUri;

   // Synchronously dispatch messages to server.
   returnMessage = ChannelServices::SyncDispatchMessage( myMessage );

   // Pushing return value and OUT parameters back onto stack.
   IMethodReturnMessage^ myMethodReturnMessage = dynamic_cast<IMethodReturnMessage^>(returnMessage);
   return returnMessage;
}
public override IMessage Invoke(IMessage myMessage)
{
   Console.WriteLine("MyProxy 'Invoke method' Called...");
   if (myMessage is IMethodCallMessage)
   {
      Console.WriteLine("IMethodCallMessage");
   }
   if (myMessage is IMethodReturnMessage)
   {
      Console.WriteLine("IMethodReturnMessage");
   }
   if (myMessage is IConstructionCallMessage)
   {
      // Initialize a new instance of remote object
      IConstructionReturnMessage myIConstructionReturnMessage =
         this.InitializeServerObject((IConstructionCallMessage)myMessage);
      ConstructionResponse constructionResponse = new
         ConstructionResponse(null,(IMethodCallMessage) myMessage);
      return constructionResponse;
   }
   IDictionary myIDictionary = myMessage.Properties;
   IMessage returnMessage;
   myIDictionary["__Uri"] = myUri;

   // Synchronously dispatch messages to server.
   returnMessage = ChannelServices.SyncDispatchMessage(myMessage);
   // Pushing return value and OUT parameters back onto stack.
   IMethodReturnMessage myMethodReturnMessage = (IMethodReturnMessage)returnMessage;
   return returnMessage;
}
Public Overrides Function Invoke(myMessage As IMessage) As IMessage
   Console.WriteLine("MyProxy 'Invoke method' Called...")
   If TypeOf myMessage Is IMethodCallMessage Then
      Console.WriteLine("IMethodCallMessage")
   End If
   If TypeOf myMessage Is IMethodReturnMessage Then
      Console.WriteLine("IMethodReturnMessage")
   End If
   If TypeOf myMessage Is IConstructionCallMessage Then
      ' Initialize a new instance of remote object
      Dim myIConstructionReturnMessage As IConstructionReturnMessage = _
            Me.InitializeServerObject(CType(myMessage, IConstructionCallMessage))
      Dim constructionResponse As _
            New ConstructionResponse(Nothing, CType(myMessage, IMethodCallMessage))
      Return constructionResponse
   End If
   Dim myIDictionary As IDictionary = myMessage.Properties
   Dim returnMessage As IMessage
   myIDictionary("__Uri") = myUri
   ' Synchronously dispatch messages to server.
   returnMessage = ChannelServices.SyncDispatchMessage(myMessage)
   ' Pushing return value and OUT parameters back onto stack.
   Dim myMethodReturnMessage As IMethodReturnMessage = _
         CType(returnMessage, IMethodReturnMessage)
   Return returnMessage
End Function 'Invoke

備註

ctorMsg如果參數為 null ,則 InitializeServerObject 方法會針對目前 RealProxy 所表示之遠端物件的新實例呼叫無參數建構函式。

適用於