IUnrestrictedPermission.IsUnrestricted 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
傳回值,指示是否允許不受限制存取受權限保護的資源。
public:
bool IsUnrestricted();
public bool IsUnrestricted ();
abstract member IsUnrestricted : unit -> bool
Public Function IsUnrestricted () As Boolean
傳回
如果允許不受限制的使用受權限保護的資源,則為 true
;否則為 false
。
範例
下列程式代碼範例示範如何實作 IsUnrestricted 方法。 此程式代碼範例是針對 類別提供的較大範例的 IUnrestrictedPermission 一部分。
// Returns true if permission is effectively unrestricted.
public:
virtual bool IsUnrestricted()
{
// This means that the object is unrestricted at runtime.
return stateFlags == SoundPermissionState::PlayAnySound;
}
// Returns true if permission is effectively unrestricted.
public Boolean IsUnrestricted()
{
// This means that the object is unrestricted at runtime.
return m_flags == SoundPermissionState.PlayAnySound;
}
' Returns true if permission is effectively unrestricted.
Public Function IsUnrestricted() As [Boolean] Implements IUnrestrictedPermission.IsUnrestricted
' This means that the object is unrestricted at runtime.
Return m_flags = SoundPermissionState.PlayAnySound
End Function 'IsUnrestricted