SpeechRecognitionEngine.AudioPosition 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得提供 SpeechRecognitionEngine 輸入的裝置正在產生的音訊資料流中目前的位置。
public:
property TimeSpan AudioPosition { TimeSpan get(); };
public TimeSpan AudioPosition { get; }
member this.AudioPosition : TimeSpan
Public ReadOnly Property AudioPosition As TimeSpan
屬性值
輸入裝置所產生之音訊資料流中的目前位置。
範例
在下列範例中,進程語音辨識器會使用聽寫文法來比對語音輸入。 當語音辨識器在其輸入偵測到語音時,事件的處理常式 SpeechDetected 會寫入主控台 AudioPosition 、 RecognizerAudioPosition 和 AudioLevel 。
using System;
using System.Speech.Recognition;
namespace SampleRecognition
{
class Program
{
private static SpeechRecognitionEngine recognizer;
public static void Main(string[] args)
{
// Initialize an in-process speech recognition engine for US English.
using (recognizer = new SpeechRecognitionEngine(
new System.Globalization.CultureInfo("en-US")))
{
recognizer.SetInputToDefaultAudioDevice();
// Create a grammar for finding services in different cities.
Choices services = new Choices(new string[] { "restaurants", "hotels", "gas stations" });
Choices cities = new Choices(new string[] { "Seattle", "Boston", "Dallas" });
GrammarBuilder findServices = new GrammarBuilder("Find");
findServices.Append(services);
findServices.Append("near");
findServices.Append(cities);
// Create a Grammar object from the GrammarBuilder and load it to the recognizer.
Grammar servicesGrammar = new Grammar(findServices);
recognizer.LoadGrammarAsync(servicesGrammar);
// Add handlers for events.
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
recognizer.SpeechDetected +=
new EventHandler<SpeechDetectedEventArgs>(recognizer_SpeechDetected);
// Start asynchronous recognition.
recognizer.RecognizeAsync();
Console.WriteLine("Starting asynchronous recognition...");
// Keep the console window open.
Console.ReadLine();
}
}
// Gather information about detected speech and write it to the console.
static void recognizer_SpeechDetected(object sender, SpeechDetectedEventArgs e)
{
Console.WriteLine();
Console.WriteLine("Speech detected:");
Console.WriteLine(" Audio level: " + recognizer.AudioLevel);
Console.WriteLine(" Audio position at the event: " + e.AudioPosition);
Console.WriteLine(" Current audio position: " + recognizer.AudioPosition);
Console.WriteLine(" Current recognizer audio position: " +
recognizer.RecognizerAudioPosition);
}
// Write the text of the recognition result to the console.
static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
Console.WriteLine("\nSpeech recognized: " + e.Result.Text);
// Add event handler code here.
}
}
}
備註
屬性 AudioPosition 會參考輸入裝置在其產生的音訊資料流程中的位置。 相較之下, RecognizerAudioPosition 屬性會參考辨識器在其音訊輸入內的位置。 這些位置可能不同。 例如,如果辨識器已收到尚未產生辨識結果的 RecognizerAudioPosition 輸入,則屬性的值小於 屬性的值 AudioPosition 。