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SpeechRecognitionEngine.RecognizeAsyncStop 方法

定義

在目前的辨識作業完成後,停止非同步辨識。

public:
 void RecognizeAsyncStop();
public void RecognizeAsyncStop();
member this.RecognizeAsyncStop : unit -> unit
Public Sub RecognizeAsyncStop ()

範例

下列範例顯示示範方法用法 RecognizeAsyncStop 的主控台應用程式一部分。 此範例會建立並載入語音辨識文法、起始繼續非同步辨識作業,然後在停止作業前暫停 2 秒。 辨識器會從檔案 c:\temp\audioinput\sample.wav 接收輸入。 包含事件處理常式,以示範辨識器在作業期間引發的事件。

using System;
using System.Globalization;
using System.Speech.Recognition;
using System.Threading;

namespace AsynchronousRecognition
{
  class Program
  {
    // Indicate whether asynchronous recognition is complete.
    static bool completed;

    static void Main(string[] args)
    {
      // Create an in-process speech recognizer.
      using (SpeechRecognitionEngine recognizer =
        new SpeechRecognitionEngine(new CultureInfo("en-US")))
      {
        // Create and load a dictation grammar.
        Grammar dictation = new DictationGrammar();
        dictation.Name = "Dictation Grammar";

        recognizer.LoadGrammar(dictation);

        // Attach event handlers.
        recognizer.SpeechDetected +=
          new EventHandler<SpeechDetectedEventArgs>(
            SpeechDetectedHandler);
        recognizer.SpeechHypothesized +=
          new EventHandler<SpeechHypothesizedEventArgs>(
            SpeechHypothesizedHandler);
        recognizer.SpeechRecognitionRejected +=
          new EventHandler<SpeechRecognitionRejectedEventArgs>(
            SpeechRecognitionRejectedHandler);
        recognizer.SpeechRecognized +=
          new EventHandler<SpeechRecognizedEventArgs>(
            SpeechRecognizedHandler);
        recognizer.RecognizeCompleted +=
          new EventHandler<RecognizeCompletedEventArgs>(
            RecognizeCompletedHandler);

        // Begin asynchronous recognition from pre-recorded input.
        recognizer.SetInputToWaveFile(@"c:\temp\audioinput\sample.wav");

        completed = false;
        Console.WriteLine("Begin continuing asynchronous recognition...");
        recognizer.RecognizeAsync(RecognizeMode.Multiple);

        // Wait 2 seconds and then stop the recognition operation.
        Thread.Sleep(TimeSpan.FromSeconds(2));
        recognizer.RecognizeAsyncStop();

        // Wait for the operation to complete.
        while (!completed)
        {
          Thread.Sleep(333);
        }

        Console.WriteLine("Done.");
      }

      Console.WriteLine();
      Console.WriteLine("Press any key to exit...");
      Console.ReadKey();
    }

    // Handle the SpeechDetected event.
    static void SpeechDetectedHandler(object sender, SpeechDetectedEventArgs e)
    {
      Console.WriteLine(" In SpeechDetectedHandler:");
      Console.WriteLine(" - AudioPosition = {0}", e.AudioPosition);
    }

    // Handle the SpeechHypothesized event.
    static void SpeechHypothesizedHandler(
      object sender, SpeechHypothesizedEventArgs e)
    {
      Console.WriteLine(" In SpeechHypothesizedHandler:");

      string grammarName = "<not available>";
      string resultText = "<not available>";
      if (e.Result != null)
      {
        if (e.Result.Grammar != null)
        {
          grammarName = e.Result.Grammar.Name;
        }
        resultText = e.Result.Text;
      }

      Console.WriteLine(" - Grammar Name = {0}; Result Text = {1}",
        grammarName, resultText);
    }

    // Handle the SpeechRecognitionRejected event.
    static void SpeechRecognitionRejectedHandler(
      object sender, SpeechRecognitionRejectedEventArgs e)
    {
      Console.WriteLine(" In SpeechRecognitionRejectedHandler:");

      string grammarName = "<not available>";
      string resultText = "<not available>";
      if (e.Result != null)
      {
        if (e.Result.Grammar != null)
        {
          grammarName = e.Result.Grammar.Name;
        }
        resultText = e.Result.Text;
      }

      Console.WriteLine(" - Grammar Name = {0}; Result Text = {1}",
        grammarName, resultText);
    }

    // Handle the SpeechRecognized event.
    static void SpeechRecognizedHandler(
      object sender, SpeechRecognizedEventArgs e)
    {
      Console.WriteLine(" In SpeechRecognizedHandler.");

      string grammarName = "<not available>";
      string resultText = "<not available>";
      if (e.Result != null)
      {
        if (e.Result.Grammar != null)
        {
          grammarName = e.Result.Grammar.Name;
        }
        resultText = e.Result.Text;
      }

      Console.WriteLine(" - Grammar Name = {0}; Result Text = {1}",
        grammarName, resultText);
    }

    // Handle the RecognizeCompleted event.
    static void RecognizeCompletedHandler(
      object sender, RecognizeCompletedEventArgs e)
    {
      Console.WriteLine(" In RecognizeCompletedHandler.");

      if (e.Error != null)
      {
        Console.WriteLine(
          " - Error occurred during recognition: {0}", e.Error);
        return;
      }
      if (e.Cancelled)
      {
        Console.WriteLine(" - asynchronous operation canceled.");
      }
      if (e.InitialSilenceTimeout || e.BabbleTimeout)
      {
        Console.WriteLine(
          " - BabbleTimeout = {0}; InitialSilenceTimeout = {1}",
          e.BabbleTimeout, e.InitialSilenceTimeout);
        return;
      }
      if (e.InputStreamEnded)
      {
        Console.WriteLine(
          " - AudioPosition = {0}; InputStreamEnded = {1}",
          e.AudioPosition, e.InputStreamEnded);
      }
      if (e.Result != null)
      {
        Console.WriteLine(
          " - Grammar = {0}; Text = {1}; Confidence = {2}",
          e.Result.Grammar.Name, e.Result.Text, e.Result.Confidence);
      }
      else
      {
        Console.WriteLine(" - No result.");
      }

      completed = true;
    }
  }
}

備註

這個方法會完成非同步辨識,而不會截斷輸入。 如果目前的非同步辨識作業正在接收輸入,辨識器會繼續接受輸入,直到目前的辨識作業完成為止。 辨識器會在非同步作業停止時引發 RecognizeCompletedEmulateRecognizeCompleted 事件,並將 的 RecognizeCompletedEventArgs 屬性設定 Cancelledtrue 。 這個方法會停止 由 和 EmulateRecognizeAsync 方法起始的 RecognizeAsync 非同步作業。

若要立即取消只有現有輸入的非同步辨識,請使用 RecognizeAsyncCancel 方法。

適用於

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