SpeechRecognitionEngine.RecognizeCompleted 事件
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
SpeechRecognitionEngine 完成非同步辨識作業時引發。
public:
event EventHandler<System::Speech::Recognition::RecognizeCompletedEventArgs ^> ^ RecognizeCompleted;
public event EventHandler<System.Speech.Recognition.RecognizeCompletedEventArgs> RecognizeCompleted;
member this.RecognizeCompleted : EventHandler<System.Speech.Recognition.RecognizeCompletedEventArgs>
Public Custom Event RecognizeCompleted As EventHandler(Of RecognizeCompletedEventArgs)
Public Event RecognizeCompleted As EventHandler(Of RecognizeCompletedEventArgs)
事件類型
範例
下列範例會辨識「在音樂類別中顯示藝人清單」或「顯示相簿」等片語。 此範例會使用 事件的處理常式 RecognizeCompleted ,在主控台中顯示辨識結果的相關資訊。
using System;
using System.Speech.Recognition;
namespace SampleRecognition
{
class Program
{
static void Main(string[] args)
// Initialize an in-process speech recognition engine.
{
using (SpeechRecognitionEngine recognizer =
new SpeechRecognitionEngine())
{
// Create lists of alternative choices.
Choices listTypes = new Choices(new string[] { "albums", "artists" });
Choices genres = new Choices(new string[] {
"blues", "classical", "gospel", "jazz", "rock" });
// Create a GrammarBuilder object and assemble the grammar components.
GrammarBuilder mediaMenu = new GrammarBuilder("Display");
mediaMenu.Append("the list of", 0, 1);
mediaMenu.Append(listTypes);
mediaMenu.Append("in the", 0, 1);
mediaMenu.Append(genres);
mediaMenu.Append("category.", 0, 1);
// Build a Grammar object from the GrammarBuilder.
Grammar mediaMenuGrammar = new Grammar(mediaMenu);
mediaMenuGrammar.Name = "Media Chooser";
// Attach event handlers.
recognizer.RecognizeCompleted +=
new EventHandler<RecognizeCompletedEventArgs>(recognizer_RecognizeCompleted);
recognizer.LoadGrammarCompleted +=
new EventHandler<LoadGrammarCompletedEventArgs>(recognizer_LoadGrammarCompleted);
// Load the grammar object to the recognizer.
recognizer.LoadGrammarAsync(mediaMenuGrammar);
// Set the input to the recognizer.
recognizer.SetInputToDefaultAudioDevice();
// Start asynchronous, continuous recognition.
recognizer.RecognizeAsync();
// Keep the console window open.
Console.ReadLine();
}
}
// Handle the RecognizeCompleted event.
static void recognizer_RecognizeCompleted(object sender, RecognizeCompletedEventArgs e)
{
if (e.Error != null)
{
Console.WriteLine(
"RecognizeCompleted, error occurred during recognition: {0}", e.Error);
return;
}
if (e.InitialSilenceTimeout || e.BabbleTimeout)
{
Console.WriteLine(
"RecognizeCompleted: BabbleTimeout({0}), InitialSilenceTimeout({1}).",
e.BabbleTimeout, e.InitialSilenceTimeout);
return;
}
if (e.InputStreamEnded)
{
Console.WriteLine(
"RecognizeCompleted: AudioPosition({0}), InputStreamEnded({1}).",
e.AudioPosition, e.InputStreamEnded);
}
if (e.Result != null)
{
Console.WriteLine("RecognizeCompleted:");
Console.WriteLine(" Grammar: " + e.Result.Grammar.Name);
Console.WriteLine(" Recognized text: " + e.Result.Text);
Console.WriteLine(" Confidence score: " + e.Result.Confidence);
Console.WriteLine(" Audio position: " + e.AudioPosition);
}
else
{
Console.WriteLine("RecognizeCompleted: No result.");
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
// Handle the LoadGrammarCompleted event.
static void recognizer_LoadGrammarCompleted(object sender, LoadGrammarCompletedEventArgs e)
{
Console.WriteLine("Grammar loaded: " + e.Grammar.Name);
}
}
}
備註
物件的 SpeechRecognitionEngineRecognizeAsync 方法會起始非同步辨識作業。 當辨識器完成非同步作業時,會引發此事件。
使用 事件的處理常式 RecognizeCompleted ,您可以在 物件中 RecognizeCompletedEventArgs 存取 RecognitionResult 。 如果辨識不成功, RecognitionResult 將會是 null
。 若要判斷音訊輸入的逾時或中斷是否導致辨識失敗,您可以存取 、 BabbleTimeout 或 InputStreamEnded 的屬性 InitialSilenceTimeout 。
如需詳細資訊,請參閱 RecognizeCompletedEventArgs 類別。
若要取得最佳拒絕辨識候選項目的詳細資料,請附加 事件的處理常式 SpeechRecognitionRejected 。
建立 RecognizeCompleted 委派時,必須識別處理事件的方法。 若要使事件與您的事件處理常式產生關聯,請將委派的執行個體 (Instance) 加入至事件。 除非您移除委派,否則每當事件發生時就會呼叫事件處理常式。 如需事件處理常式委派的詳細資訊,請參閱 事件和委派。