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SpeechRecognitionEngine.SpeechHypothesized 事件

定義

SpeechRecognitionEngine 已辨識的文字可能是文法中多個完整片語的元件時引發。

public:
 event EventHandler<System::Speech::Recognition::SpeechHypothesizedEventArgs ^> ^ SpeechHypothesized;
public event EventHandler<System.Speech.Recognition.SpeechHypothesizedEventArgs> SpeechHypothesized;
member this.SpeechHypothesized : EventHandler<System.Speech.Recognition.SpeechHypothesizedEventArgs> 
Public Custom Event SpeechHypothesized As EventHandler(Of SpeechHypothesizedEventArgs) 

事件類型

範例

下列範例會辨識「在音樂類別中顯示藝術師清單」之類的片語。 此範例會 SpeechHypothesized 使用 事件,在主控台中顯示不完整的片語片段,因為辨識它們。

using System;
using System.Speech.Recognition;

namespace SampleRecognition
{
  class Program
  {
    static void Main(string[] args)

    // Initialize an in-process speech recognition engine.
    {
      using (SpeechRecognitionEngine recognizer =
         new SpeechRecognitionEngine())
      {

        // Create a grammar.
        //  Create lists of alternative choices.
        Choices listTypes = new Choices(new string[] { "albums", "artists" });
        Choices genres = new Choices(new string[] {
          "blues", "classical", "gospel", "jazz", "rock" });

        //  Create a GrammarBuilder object and assemble the grammar components.
        GrammarBuilder mediaMenu = new GrammarBuilder("Display the list of");
        mediaMenu.Append(listTypes);
        mediaMenu.Append("in the");
        mediaMenu.Append(genres);
        mediaMenu.Append("category.");

        //  Build a Grammar object from the GrammarBuilder.
        Grammar mediaMenuGrammar = new Grammar(mediaMenu);
        mediaMenuGrammar.Name = "Media Chooser";

        // Attach event handlers.
        recognizer.LoadGrammarCompleted +=
          new EventHandler<LoadGrammarCompletedEventArgs>(recognizer_LoadGrammarCompleted);
        recognizer.SpeechRecognized +=
          new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
        recognizer.SpeechHypothesized +=
          new EventHandler<SpeechHypothesizedEventArgs>(recognizer_SpeechHypothesized);

        // Load the grammar object to the recognizer.
        recognizer.LoadGrammarAsync(mediaMenuGrammar);

        // Set the input to the recognizer.
        recognizer.SetInputToDefaultAudioDevice();

        // Start asynchronous recognition.
        recognizer.RecognizeAsync();

        // Keep the console window open.
        Console.ReadLine();
      }
    }

    // Handle the SpeechHypothesized event.
    static void recognizer_SpeechHypothesized(object sender, SpeechHypothesizedEventArgs e)
    {
      Console.WriteLine("Speech hypothesized: " + e.Result.Text);
    }

    // Handle the LoadGrammarCompleted event.
    static void recognizer_LoadGrammarCompleted(object sender, LoadGrammarCompletedEventArgs e)
    {
      Console.WriteLine("Grammar loaded: " + e.Grammar.Name);
      Console.WriteLine();
    }

    // Handle the SpeechRecognized event.
    static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
    {
      Console.WriteLine();
      Console.WriteLine("Speech recognized: " + e.Result.Text);
    }
  }
}

備註

SpeechRecognitionEngine會在嘗試識別輸入片語時產生許多 SpeechHypothesized 事件。 您可以在 事件處理常式 SpeechHypothesized 中物件的 屬性 SpeechHypothesizedEventArgsResult ,存取部分辨識片語的文字。 通常,處理這些事件只適用于偵錯。

SpeechHypothesizedEventArgs 衍生自 RecognitionEventArgs

如需詳細資訊, EndSilenceTimeoutAmbiguous 請參閱 屬性和 RecognizeRecognizeAsyncEmulateRecognizeEmulateRecognizeAsync 方法。

建立 SpeechHypothesized 委派時,必須識別處理事件的方法。 若要使事件與您的事件處理常式產生關聯,請將委派的執行個體 (Instance) 加入至事件。 除非您移除委派,否則每當事件發生時就會呼叫事件處理常式。 如需事件處理常式委派的詳細資訊,請參閱 事件和委派

適用於

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