SpeechRecognizer.EmulateRecognizeCompleted 事件
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
共用辨識器針對模擬輸入完成非同步辨識作業時發生。
public:
event EventHandler<System::Speech::Recognition::EmulateRecognizeCompletedEventArgs ^> ^ EmulateRecognizeCompleted;
public event EventHandler<System.Speech.Recognition.EmulateRecognizeCompletedEventArgs> EmulateRecognizeCompleted;
member this.EmulateRecognizeCompleted : EventHandler<System.Speech.Recognition.EmulateRecognizeCompletedEventArgs>
Public Custom Event EmulateRecognizeCompleted As EventHandler(Of EmulateRecognizeCompletedEventArgs)
Public Event EmulateRecognizeCompleted As EventHandler(Of EmulateRecognizeCompletedEventArgs)
事件類型
範例
下列範例是主控台應用程式的一部分,它會載入語音辨識文法,並示範非同步模擬輸入、相關聯的辨識結果,以及語音辨識器所引發的相關聯事件。 如果 Windows 語音辨識未執行,啟動此應用程式也會啟動 Windows 語音辨識。 如果 Windows 語音辨識處於 睡眠 模式,則 EmulateRecognizeAsync 一律會傳回 Null。
using System;
using System.Speech.Recognition;
using System.Threading;
namespace SharedRecognizer
{
class Program
{
// Indicate whether the asynchronous emulate recognition
// operation has completed.
static bool completed;
static void Main(string[] args)
{
// Initialize an instance of the shared recognizer.
using (SpeechRecognizer recognizer = new SpeechRecognizer())
{
// Create and load a sample grammar.
Grammar testGrammar =
new Grammar(new GrammarBuilder("testing testing"));
testGrammar.Name = "Test Grammar";
recognizer.LoadGrammar(testGrammar);
// Attach event handlers for recognition events.
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(SpeechRecognizedHandler);
recognizer.EmulateRecognizeCompleted +=
new EventHandler<EmulateRecognizeCompletedEventArgs>(
EmulateRecognizeCompletedHandler);
completed = false;
// This EmulateRecognizeAsync call generates a SpeechRecognized event.
recognizer.EmulateRecognizeAsync("testing testing");
// Wait for the asynchronous operation to complete.
while (!completed)
{
Thread.Sleep(333);
}
completed = false;
// This EmulateRecognizeAsync call does not match the grammar
// or generate a SpeechRecognized event.
recognizer.EmulateRecognizeAsync("testing one two three");
// Wait for the asynchronous operation to complete.
while (!completed)
{
Thread.Sleep(333);
}
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
// Handle the SpeechRecognized event.
static void SpeechRecognizedHandler(
object sender, SpeechRecognizedEventArgs e)
{
if (e.Result != null)
{
Console.WriteLine("Recognition result = {0}",
e.Result.Text ?? "<no text>");
}
else
{
Console.WriteLine("No recognition result");
}
}
// Handle the EmulateRecognizeCompleted event.
static void EmulateRecognizeCompletedHandler(
object sender, EmulateRecognizeCompletedEventArgs e)
{
if (e.Result == null)
{
Console.WriteLine("No result generated.");
}
// Indicate the asynchronous operation is complete.
completed = true;
}
}
}
備註
每個 EmulateRecognizeAsync 方法都會開始非同步辨識作業。 辨識器會在完成非同步作業時引發 EmulateRecognizeCompleted
事件。
非同步辨識作業可以引發 SpeechDetected 、 SpeechHypothesized 、 SpeechRecognitionRejected 和 SpeechRecognized 事件。 事件 EmulateRecognizeCompleted 是指定作業的辨識器引發的最後一個這類事件。
當您建立 EmulateRecognizeCompleted
事件的委派時,您會識別將處理事件的方法。 若要使事件與您的事件處理常式產生關聯,請將委派的執行個體 (Instance) 加入至事件。 除非您移除委派,否則每當事件發生時就會呼叫事件處理常式。 如需事件處理常式委派的詳細資訊,請參閱 事件和委派。