共用方式為


SpeechRecognizer.EmulateRecognizeCompleted 事件

定義

共用辨識器針對模擬輸入完成非同步辨識作業時發生。

public:
 event EventHandler<System::Speech::Recognition::EmulateRecognizeCompletedEventArgs ^> ^ EmulateRecognizeCompleted;
public event EventHandler<System.Speech.Recognition.EmulateRecognizeCompletedEventArgs> EmulateRecognizeCompleted;
member this.EmulateRecognizeCompleted : EventHandler<System.Speech.Recognition.EmulateRecognizeCompletedEventArgs> 
Public Custom Event EmulateRecognizeCompleted As EventHandler(Of EmulateRecognizeCompletedEventArgs) 
Public Event EmulateRecognizeCompleted As EventHandler(Of EmulateRecognizeCompletedEventArgs) 

事件類型

範例

下列範例是主控台應用程式的一部分,它會載入語音辨識文法,並示範非同步模擬輸入、相關聯的辨識結果,以及語音辨識器所引發的相關聯事件。 如果 Windows 語音辨識未執行,啟動此應用程式也會啟動 Windows 語音辨識。 如果 Windows 語音辨識處於 睡眠 模式,則 EmulateRecognizeAsync 一律會傳回 Null。

using System;
using System.Speech.Recognition;
using System.Threading;

namespace SharedRecognizer
{
  class Program
  {
    // Indicate whether the asynchronous emulate recognition
    // operation has completed.
    static bool completed;

    static void Main(string[] args)
    {

      // Initialize an instance of the shared recognizer.
      using (SpeechRecognizer recognizer = new SpeechRecognizer())
      {
        // Create and load a sample grammar.
        Grammar testGrammar =
          new Grammar(new GrammarBuilder("testing testing"));
        testGrammar.Name = "Test Grammar";
        recognizer.LoadGrammar(testGrammar);

        // Attach event handlers for recognition events.
        recognizer.SpeechRecognized +=
          new EventHandler<SpeechRecognizedEventArgs>(SpeechRecognizedHandler);
        recognizer.EmulateRecognizeCompleted +=
          new EventHandler<EmulateRecognizeCompletedEventArgs>(
            EmulateRecognizeCompletedHandler);

        completed = false;

        // This EmulateRecognizeAsync call generates a SpeechRecognized event.
        recognizer.EmulateRecognizeAsync("testing testing");

        // Wait for the asynchronous operation to complete.
        while (!completed)
        {
          Thread.Sleep(333);
        }

        completed = false;

        // This EmulateRecognizeAsync call does not match the grammar
        // or generate a SpeechRecognized event.
        recognizer.EmulateRecognizeAsync("testing one two three");

        // Wait for the asynchronous operation to complete.
        while (!completed)
        {
          Thread.Sleep(333);
        }
      }

      Console.WriteLine();
      Console.WriteLine("Press any key to exit...");
      Console.ReadKey();
    }

    // Handle the SpeechRecognized event.
    static void SpeechRecognizedHandler(
      object sender, SpeechRecognizedEventArgs e)
    {
      if (e.Result != null)
      {
        Console.WriteLine("Recognition result = {0}",
          e.Result.Text ?? "<no text>");
      }
      else
      {
        Console.WriteLine("No recognition result");
      }
    }

    // Handle the EmulateRecognizeCompleted event.
    static void EmulateRecognizeCompletedHandler(
      object sender, EmulateRecognizeCompletedEventArgs e)
    {
      if (e.Result == null)
      {
        Console.WriteLine("No result generated.");
      }

      // Indicate the asynchronous operation is complete.
      completed = true;
    }
  }
}

備註

每個 EmulateRecognizeAsync 方法都會開始非同步辨識作業。 辨識器會在完成非同步作業時引發 EmulateRecognizeCompleted 事件。

非同步辨識作業可以引發 SpeechDetectedSpeechHypothesizedSpeechRecognitionRejectedSpeechRecognized 事件。 事件 EmulateRecognizeCompleted 是指定作業的辨識器引發的最後一個這類事件。

當您建立 EmulateRecognizeCompleted 事件的委派時,您會識別將處理事件的方法。 若要使事件與您的事件處理常式產生關聯,請將委派的執行個體 (Instance) 加入至事件。 除非您移除委派,否則每當事件發生時就會呼叫事件處理常式。 如需事件處理常式委派的詳細資訊,請參閱 事件和委派

適用於

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