Interlocked.Decrement 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。
多載
Decrement(Int64) |
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。 |
Decrement(Int32) |
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。 |
Decrement(UInt32) |
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。 |
Decrement(UInt64) |
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。 |
Decrement(Int64)
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。
public:
static long Decrement(long % location);
public static long Decrement (ref long location);
static member Decrement : int64 -> int64
Public Shared Function Decrement (ByRef location As Long) As Long
參數
- location
- Int64
值會被遞減的變數。
傳回
在遞減作業完成之後,變數的值。
例外狀況
location
的位址為 null
指標。
location
的位址為 null
指標。
備註
這個方法會包裝來處理溢位條件:如果 location
= Int64.MinValue, location
- 1 = 。 Int64.MaxValue 不會擲回任何例外狀況。
另請參閱
適用於
Decrement(Int32)
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。
public:
static int Decrement(int % location);
public static int Decrement (ref int location);
static member Decrement : int -> int
Public Shared Function Decrement (ByRef location As Integer) As Integer
參數
- location
- Int32
值會被遞減的變數。
傳回
在遞減作業完成之後,變數的值。
例外狀況
location
的位址為 null
指標。
location
的位址為 null
指標。
範例
下列範例會決定從 0 到 1,000 的隨機數數目,才能產生具有中間點值的 1,000 個隨機數。 為了追蹤中間點值的數目,變數 midpointCount
會設定為等於1,000,並在每次隨機數產生器傳回中間點值時遞減。 由於三個線程會產生隨機數, Decrement(Int32) 因此會呼叫 方法,以確保多個線程不會同時更新 midpointCount
。 請注意,鎖定也用來保護隨機數產生器,而且對象用來確保Main
方法不會在三個CountdownEvent線程之前完成執行。
using System;
using System.Threading;
public class Example
{
const int LOWERBOUND = 0;
const int UPPERBOUND = 1001;
static Object lockObj = new Object();
static Random rnd = new Random();
static CountdownEvent cte;
static int totalCount = 0;
static int totalMidpoint = 0;
static int midpointCount = 10000;
public static void Main()
{
cte = new CountdownEvent(1);
// Start three threads.
for (int ctr = 0; ctr <= 2; ctr++) {
cte.AddCount();
Thread th = new Thread(GenerateNumbers);
th.Name = "Thread" + ctr.ToString();
th.Start();
}
cte.Signal();
cte.Wait();
Console.WriteLine();
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/((double)totalCount));
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount);
}
private static void GenerateNumbers()
{
int midpoint = (UPPERBOUND - LOWERBOUND) / 2;
int value = 0;
int total = 0;
int midpt = 0;
do {
lock (lockObj) {
value = rnd.Next(LOWERBOUND, UPPERBOUND);
}
if (value == midpoint) {
Interlocked.Decrement(ref midpointCount);
midpt++;
}
total++;
} while (Volatile.Read(ref midpointCount) > 0);
Interlocked.Add(ref totalCount, total);
Interlocked.Add(ref totalMidpoint, midpt);
string s = String.Format("Thread {0}:\n", Thread.CurrentThread.Name) +
String.Format(" Random Numbers: {0:N0}\n", total) +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt,
((double) midpt)/total);
Console.WriteLine(s);
cte.Signal();
}
}
// The example displays output like the following:
// Thread Thread2:
// Random Numbers: 3,204,021
// Midpoint values: 3,156 (0.099 %)
// Thread Thread0:
// Random Numbers: 4,073,592
// Midpoint values: 4,015 (0.099 %)
// Thread Thread1:
// Random Numbers: 2,828,192
// Midpoint values: 2,829 (0.100 %)
//
// Total midpoint values: 10,000 (0.099 %)
// Total number of values: 10,105,805
Imports System.Threading
Module Example
Const LOWERBOUND As Integer = 0
Const UPPERBOUND As Integer = 1001
Dim lockObj As New Object()
Dim rnd As New Random()
Dim cte As CountdownEvent
Dim totalCount As Integer = 0
Dim totalMidpoint As Integer = 0
Dim midpointCount As Integer = 10000
Public Sub Main()
cte = New CountdownEvent(1)
' Start three threads.
For ctr As Integer = 0 To 2
cte.AddCount()
Dim th As New Thread(AddressOf GenerateNumbers)
th.Name = "Thread" + ctr.ToString()
th.Start()
Next
cte.Signal()
cte.Wait()
Console.WriteLine()
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/totalCount)
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount)
End Sub
Private Sub GenerateNumbers()
Dim midpoint As Integer = (upperBound - lowerBound) \ 2
Dim value As Integer = 0
Dim total As Integer = 0
Dim midpt As Integer = 0
Do
SyncLock lockObj
value = rnd.Next(lowerBound, upperBound)
End SyncLock
If value = midpoint Then
Interlocked.Decrement(midpointCount)
midpt += 1
End If
total += 1
Loop While midpointCount > 0
Interlocked.Add(totalCount, total)
Interlocked.Add(totalMidpoint, midpt)
Dim s As String = String.Format("Thread {0}:", Thread.CurrentThread.Name) + vbCrLf +
String.Format(" Random Numbers: {0:N0}", total) + vbCrLf +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt, midpt/total)
Console.WriteLine(s)
cte.Signal()
End Sub
End Module
' The example displays output like the following:
' Thread Thread2:
' Random Numbers: 3,204,021
' Midpoint values: 3,156 (0.099 %)
' Thread Thread0:
' Random Numbers: 4,073,592
' Midpoint values: 4,015 (0.099 %)
' Thread Thread1:
' Random Numbers: 2,828,192
' Midpoint values: 2,829 (0.100 %)
'
' Total midpoint values: 10,000 (0.099 %)
' Total number of values: 10,105,805
下列範例與上一個範例類似,不同之處在於它會使用 Task 類別而非線程程式來產生 50,000 個隨機中間點整數。 在此範例中,Lambda 表達式會 GenerateNumbers
取代線程程式,而對方法的 Task.WaitAll 呼叫則 CountdownEvent 不需要物件。
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
public class Example
{
const int LOWERBOUND = 0;
const int UPPERBOUND = 1001;
static Object lockObj = new Object();
static Random rnd = new Random();
static int totalCount = 0;
static int totalMidpoint = 0;
static int midpointCount = 50000;
public static async Task Main()
{
List<Task> tasks = new List<Task>();
// Start three tasks.
for (int ctr = 0; ctr <= 2; ctr++)
tasks.Add(Task.Run( () => { int midpoint = (UPPERBOUND - LOWERBOUND) / 2;
int value = 0;
int total = 0;
int midpt = 0;
do {
lock (lockObj) {
value = rnd.Next(LOWERBOUND, UPPERBOUND);
}
if (value == midpoint) {
Interlocked.Decrement(ref midpointCount);
midpt++;
}
total++;
} while (Volatile.Read(ref midpointCount) > 0);
Interlocked.Add(ref totalCount, total);
Interlocked.Add(ref totalMidpoint, midpt);
string s = String.Format("Task {0}:\n", Task.CurrentId) +
String.Format(" Random Numbers: {0:N0}\n", total) +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt,
((double) midpt)/total);
Console.WriteLine(s);
} ));
await Task.WhenAll(tasks.ToArray());
Console.WriteLine();
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/((double)totalCount));
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount);
}
}
// The example displays output like the following:
// Task 1:
// Random Numbers: 24,530,624
// Midpoint values: 24,675 (0.101 %)
// Task 2:
// Random Numbers: 7,079,718
// Midpoint values: 7,093 (0.100 %)
// Task 3:
// Random Numbers: 18,284,617
// Midpoint values: 18,232 (0.100 %)
//
// Total midpoint values: 50,000 (0.100 %)
// Total number of values: 49,894,959
Imports System.Collections.Generic
Imports System.Threading
Imports System.Threading.Tasks
Module Example
Const LOWERBOUND As Integer = 0
Const UPPERBOUND As Integer = 1001
Dim lockObj As New Object()
Dim rnd As New Random()
Dim totalCount As Integer = 0
Dim totalMidpoint As Integer = 0
Dim midpointCount As Integer = 50000
Public Sub Main()
Dim tasks As New List(Of Task)()
' Start three tasks.
For ctr As Integer = 0 To 2
tasks.Add( Task.Run(Sub()
Dim midpoint As Integer = (upperBound - lowerBound) \ 2
Dim value As Integer = 0
Dim total As Integer = 0
Dim midpt As Integer = 0
Do
SyncLock lockObj
value = rnd.Next(lowerBound, upperBound)
End SyncLock
If value = midpoint Then
Interlocked.Decrement(midpointCount)
midpt += 1
End If
total += 1
Loop While midpointCount > 0
Interlocked.Add(totalCount, total)
Interlocked.Add(totalMidpoint, midpt)
Dim s As String = String.Format("Task {0}:", Task.CurrentId) + vbCrLf +
String.Format(" Random Numbers: {0:N0}", total) + vbCrLf +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt, midpt/total)
Console.WriteLine(s)
End Sub ))
Next
Task.WaitAll(tasks.ToArray())
Console.WriteLine()
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/totalCount)
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount)
End Sub
End Module
' The example displays output like the following:
' Task 1:
' Random Numbers: 24,530,624
' Midpoint values: 24,675 (0.101 %)
' Task 2:
' Random Numbers: 7,079,718
' Midpoint values: 7,093 (0.100 %)
' Task 3:
' Random Numbers: 18,284,617
' Midpoint values: 18,232 (0.100 %)
'
' Total midpoint values: 50,000 (0.100 %)
' Total number of values: 49,894,959
備註
此方法會包裝來處理溢位條件:如果 location
= Int32.MinValue, location
- 1 = Int32.MaxValue 不會擲回任何例外狀況。
另請參閱
適用於
Decrement(UInt32)
重要
此 API 不符合 CLS 規範。
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。
public:
static System::UInt32 Decrement(System::UInt32 % location);
[System.CLSCompliant(false)]
public static uint Decrement (ref uint location);
[<System.CLSCompliant(false)>]
static member Decrement : uint32 -> uint32
Public Shared Function Decrement (ByRef location As UInteger) As UInteger
參數
- location
- UInt32
值會被遞減的變數。
傳回
在遞減作業完成之後,變數的值。
- 屬性
例外狀況
location
的位址為 null
指標。
適用於
Decrement(UInt64)
重要
此 API 不符合 CLS 規範。
遞減特定變數並將結果儲存起來,成為不可部分完成的作業。
public:
static System::UInt64 Decrement(System::UInt64 % location);
[System.CLSCompliant(false)]
public static ulong Decrement (ref ulong location);
[<System.CLSCompliant(false)>]
static member Decrement : uint64 -> uint64
Public Shared Function Decrement (ByRef location As ULong) As ULong
參數
- location
- UInt64
值會被遞減的變數。
傳回
在遞減作業完成之後,變數的值。
- 屬性
例外狀況
location
的位址為 null
指標。