Monitor.TryEnter 方法

定義

嘗試取得對指定物件的專屬鎖。

多載

名稱 Description
TryEnter(Object, TimeSpan, Boolean)

在指定時間內嘗試取得指定物件的專屬鎖,並原子設定一個值以表示該鎖是否被取用。

TryEnter(Object, Int32, Boolean)

在指定的毫秒內嘗試取得指定物件的獨佔鎖,並原子設定一個值以表示該鎖是否被取用。

TryEnter(Object, TimeSpan)

在指定時間內嘗試取得對指定物件的專屬鎖。

TryEnter(Object, Boolean)

嘗試取得指定物件的專屬鎖,並原子設定一個值,指示該鎖是否被取用。

TryEnter(Object)

嘗試取得對指定物件的專屬鎖。

TryEnter(Object, Int32)

在指定的毫秒內嘗試取得指定物件的獨佔鎖。

TryEnter(Object, TimeSpan, Boolean)

來源:
Monitor.cs
來源:
Monitor.cs
來源:
Monitor.cs
來源:
Monitor.cs
來源:
Monitor.cs

在指定時間內嘗試取得指定物件的專屬鎖,並原子設定一個值以表示該鎖是否被取用。

public:
 static void TryEnter(System::Object ^ obj, TimeSpan timeout, bool % lockTaken);
public static void TryEnter(object obj, TimeSpan timeout, ref bool lockTaken);
static member TryEnter : obj * TimeSpan * bool -> unit
Public Shared Sub TryEnter (obj As Object, timeout As TimeSpan, ByRef lockTaken As Boolean)

參數

obj
Object

用來取得鎖的物件。

timeout
TimeSpan

等待鎖的時間長短。 -1 毫秒的值表示無限次等待。

lockTaken
Boolean

試圖取得鎖的結果,透過參考傳遞。 輸入必須是 false。 若鎖定被取得,輸出為 true ;否則,輸出為 false。 即使嘗試取得鎖時發生異常,輸出仍會被設定。

例外狀況

lockTaken 輸入為 true

參數 objnull

timeout 值(毫秒)為負值,且不等 Infinite 於(-1 毫秒),也不會大於 Int32.MaxValue

備註

若參數轉換為毫秒的值 timeout 為 -1,則此方法等價 Enter(Object)於 。 若 值 timeout 為 0,則此方法等價於 TryEnter(Object)

若因拋出例外而未執行鎖定,則該參數指定的 lockTaken 變數是在 false 此方法結束後。 這讓程式能判斷在任何情況下是否需要解除鎖。

備註

用來 Monitor 鎖定物件(也就是參考型別),而不是值型別。 欲了解更多資訊,請參閱 Monitor 課程主題。

為確保執行緒不會進入關鍵區段,您應該檢查 的 lockTaken 值,並僅在關鍵區段的值為 true時執行該區段的程式碼。 以下程式碼片段展示了呼叫此方法所使用的模式。 請注意,你應該呼叫 Exit 一個 finally 區塊,以確保呼叫執行緒在發生異常時會解除對關鍵區段的鎖定。

var lockObj = new Object();
var timeout = TimeSpan.FromMilliseconds(500);
bool lockTaken = false;

try {
   Monitor.TryEnter(lockObj, timeout, ref lockTaken);
   if (lockTaken) {
      // The critical section.
   }
   else {
      // The lock was not acquired.
   }
}
finally {
   // Ensure that the lock is released.
   if (lockTaken) {
      Monitor.Exit(lockObj);
   }
}
Dim lockObj As New Object()
Dim timeout = TimeSpan.FromMilliseconds(500)
Dim lockTaken As Boolean = False

Try
   Monitor.TryEnter(lockObj, timeout, lockTaken)
   If lockTaken Then
      ' The critical section.
   Else
      ' The lock was not acquired.
   End If
Finally
   ' Ensure that the lock is released.
   If lockTaken Then Monitor.Exit(lockObj)
End Try

另請參閱

適用於

TryEnter(Object, Int32, Boolean)

來源:
Monitor.CoreCLR.cs
來源:
Monitor.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs

在指定的毫秒內嘗試取得指定物件的獨佔鎖,並原子設定一個值以表示該鎖是否被取用。

public:
 static void TryEnter(System::Object ^ obj, int millisecondsTimeout, bool % lockTaken);
public static void TryEnter(object obj, int millisecondsTimeout, ref bool lockTaken);
static member TryEnter : obj * int * bool -> unit
Public Shared Sub TryEnter (obj As Object, millisecondsTimeout As Integer, ByRef lockTaken As Boolean)

參數

obj
Object

用來取得鎖的物件。

millisecondsTimeout
Int32

等待鎖定的時間毫秒數。

lockTaken
Boolean

試圖取得鎖的結果,透過參考傳遞。 輸入必須是 false。 若鎖定被取得,輸出為 true ;否則,輸出為 false。 即使嘗試取得鎖時發生異常,輸出仍會被設定。

例外狀況

lockTaken 輸入為 true

參數 objnull

millisecondsTimeout 為負值,且不等於 Infinite

範例

以下程式碼展示了使用 TryEnter(Object, Boolean) 方法超載的基本模式。 此超載會設定傳遞變數的值為 參數(,Visual Basic 中為 c2 /<>),即使方法拋出例外,變數值仍是測試是否必須解除鎖的可靠方法。

bool acquiredLock = false;

try
{
    Monitor.TryEnter(lockObject, 500, ref acquiredLock);
    if (acquiredLock)
    {

        // Code that accesses resources that are protected by the lock.
    }
    else
    {
    
        // Code to deal with the fact that the lock was not acquired.
    }
}
finally
{
    if (acquiredLock)
    {
        Monitor.Exit(lockObject);
    }
}
Dim acquiredLock As Boolean = False

Try
    Monitor.TryEnter(lockObject, 500, acquiredLock)
    If acquiredLock Then

        ' Code that accesses resources that are protected by the lock.

    Else

        ' Code to deal with the fact that the lock was not acquired.

    End If
Finally
    If acquiredLock Then
        Monitor.Exit(lockObject)
    End If
End Try

備註

millisecondsTimeout 參數等於 Infinite,此方法等價於 Enter(Object)。 若 millisecondsTimeout 等於 0,則此方法等價於 TryEnter(Object)

若因拋出例外而未執行鎖定,則該參數指定的 lockTaken 變數是在 false 此方法結束後。 這讓程式能判斷在任何情況下是否需要解除鎖。

備註

用來 Monitor 鎖定物件(也就是參考型別),而不是值型別。 欲了解更多資訊,請參閱 Monitor 課程主題。

為確保執行緒不會進入關鍵區段,您應該檢查 的 lockTaken 值,並僅在關鍵區段的值為 true時執行該區段的程式碼。 以下程式碼片段展示了呼叫此方法所使用的模式。 請注意,你應該呼叫 Exit 一個 finally 區塊,以確保呼叫執行緒在發生異常時會解除對關鍵區段的鎖定。

var lockObj = new Object();
int timeout = 500;
bool lockTaken = false;

try {
   Monitor.TryEnter(lockObj, timeout, ref lockTaken);
   if (lockTaken) {
      // The critical section.
   }
   else {
      // The lock was not acquired.
   }
}
finally {
   // Ensure that the lock is released.
   if (lockTaken) {
      Monitor.Exit(lockObj);
   }   
}
Dim lockObj As New Object()
Dim timeout As Integer = 500
Dim lockTaken As Boolean = False

Try
   Monitor.TryEnter(lockObj, timeout, lockTaken)
   If lockTaken Then
      ' The critical section.
   Else
      ' The lock was not acquired.
   End If
Finally
   ' Ensure that the lock is released.
   If lockTaken Then Monitor.Exit(lockObj)
End Try

適用於

TryEnter(Object, TimeSpan)

來源:
Monitor.cs
來源:
Monitor.cs
來源:
Monitor.cs
來源:
Monitor.cs
來源:
Monitor.cs

在指定時間內嘗試取得對指定物件的專屬鎖。

public:
 static bool TryEnter(System::Object ^ obj, TimeSpan timeout);
public static bool TryEnter(object obj, TimeSpan timeout);
static member TryEnter : obj * TimeSpan -> bool
Public Shared Function TryEnter (obj As Object, timeout As TimeSpan) As Boolean

參數

obj
Object

用來取得鎖的物件。

timeout
TimeSpan

A TimeSpan 代表等待鎖的時間長短。 -1 毫秒的值表示無限次等待。

傳回

true 如果當前執行緒取得鎖;否則, false

例外狀況

參數 objnull

timeout 值(毫秒)為負值,且不等 Infinite 於(-1 毫秒),也不會大於 Int32.MaxValue

備註

若參數轉換為毫秒的值 timeout 為 -1,則此方法等價 Enter於 。 若 值 timeout 為 0,則此方法等價於 TryEnter

備註

用來 Monitor 鎖定物件(也就是參考型別),而不是值型別。 詳情請參見 Monitor 課程主題。

為確保執行緒不會進入關鍵區段,你應該檢查方法的回傳值,只有當該回傳值為 true時才執行關鍵區段的程式碼。 以下程式碼片段展示了呼叫此方法所使用的模式。 請注意,你應該呼叫 Exit 一個 finally 區塊,以確保呼叫執行緒在發生異常時會解除對關鍵區段的鎖定。

var lockObj = new Object();
var timeout = TimeSpan.FromMilliseconds(500);

if (Monitor.TryEnter(lockObj, timeout)) {
   try {
      // The critical section.
   }
   finally {
      // Ensure that the lock is released.
      Monitor.Exit(lockObj);
   }
}
else {
   // The lock was not acquired.
}
Dim lockObj As New Object()
Dim timeout = TimeSpan.FromMilliseconds(500)

If Monitor.TryEnter(lockObj, timeout) Then
   Try
      ' The critical section.
   Finally
      ' Ensure that the lock is released.
      Monitor.Exit(lockObj)
   End Try
Else
   ' The lock was not acquired.
End If

另請參閱

適用於

TryEnter(Object, Boolean)

來源:
Monitor.CoreCLR.cs
來源:
Monitor.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs

嘗試取得指定物件的專屬鎖,並原子設定一個值,指示該鎖是否被取用。

public:
 static void TryEnter(System::Object ^ obj, bool % lockTaken);
public static void TryEnter(object obj, ref bool lockTaken);
static member TryEnter : obj * bool -> unit
Public Shared Sub TryEnter (obj As Object, ByRef lockTaken As Boolean)

參數

obj
Object

用來取得鎖的物件。

lockTaken
Boolean

試圖取得鎖的結果,透過參考傳遞。 輸入必須是 false。 若鎖定被取得,輸出為 true ;否則,輸出為 false。 即使嘗試取得鎖時發生異常,輸出仍會被設定。

例外狀況

lockTaken 輸入為 true

參數 objnull

範例

以下程式碼展示了使用 TryEnter(Object, Boolean) 方法超載的基本模式。 此超載會設定傳遞變數的值為 參數(,Visual Basic 中為 c2 /<>),即使方法拋出例外,變數值仍是測試是否必須解除鎖的可靠方法。

bool acquiredLock = false;

try
{
    Monitor.TryEnter(lockObject, ref acquiredLock);
    if (acquiredLock)
    {

        // Code that accesses resources that are protected by the lock.
    }
    else
    {
    
        // Code to deal with the fact that the lock was not acquired.
    }
}
finally
{
    if (acquiredLock)
    {
        Monitor.Exit(lockObject);
    }
}
Dim acquiredLock As Boolean = False

Try
    Monitor.TryEnter(lockObject, acquiredLock)
    If acquiredLock Then

        ' Code that accesses resources that are protected by the lock.

    Else

        ' Code to deal with the fact that the lock was not acquired.

    End If
Finally
    If acquiredLock Then
        Monitor.Exit(lockObject)
    End If
End Try

備註

若成功,此方法將獲得參數的 obj 獨佔鎖。 無論鎖是否可用,此方法都會立即回傳。

若因拋出例外而未執行鎖定,則該參數指定的 lockTaken 變數是在 false 此方法結束後。 這讓程式能判斷在任何情況下是否需要解除鎖。

此方法類似 Enter(Object, Boolean),但絕不會阻塞當前執行緒。 如果執行緒無法在沒有阻塞的情況下進入,參數 lockTaken 會設定為 false 方法返回時。

備註

用來 Monitor 鎖定物件(也就是參考型別),而不是值型別。 如需詳細資訊,請參閱 Monitor 文章。

為確保執行緒不會進入關鍵區段,您應該檢查 的 lockTaken 值,並僅在關鍵區段的值為 true時執行該區段的程式碼。 以下程式碼片段展示了呼叫此方法所使用的模式。 請注意,你應該呼叫 Exit 一個 finally 區塊,以確保呼叫執行緒在發生異常時會解除對關鍵區段的鎖定。

var lockObj = new Object();
bool lockTaken = false;

try {
   Monitor.TryEnter(lockObj, ref lockTaken); 
   if (lockTaken) {
      // The critical section.
   }
   else {
      // The lock was not acquired.
   }
}
finally {
   // Ensure that the lock is released.
   if (lockTaken) {
      Monitor.Exit(lockObj);
   }
}
Dim lockObj As New Object()
Dim lockTaken As Boolean = False

Try 
   Monitor.TryEnter(lockObj, lockTaken) 
   If lockTaken Then
      ' The critical section.
   Else 
      ' The lock was not acquired.
   End If
Finally 
   ' Ensure that the lock is released.
   If lockTaken Then Monitor.Exit(lockObj)
End Try

適用於

TryEnter(Object)

來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs

嘗試取得對指定物件的專屬鎖。

public:
 static bool TryEnter(System::Object ^ obj);
public static bool TryEnter(object obj);
static member TryEnter : obj -> bool
Public Shared Function TryEnter (obj As Object) As Boolean

參數

obj
Object

用來取得鎖的物件。

傳回

true 如果當前執行緒取得鎖;否則, false

例外狀況

參數 objnull

範例

以下程式碼範例示範如何使用此 TryEnter 方法。

using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;

class SafeQueue<T>
{
   // A queue that is protected by Monitor.
   private Queue<T> m_inputQueue = new Queue<T>();

   // Lock the queue and add an element.
   public void Enqueue(T qValue)
   {
      // Request the lock, and block until it is obtained.
      Monitor.Enter(m_inputQueue);
      try
      {
         // When the lock is obtained, add an element.
         m_inputQueue.Enqueue(qValue);
      }
      finally
      {
         // Ensure that the lock is released.
         Monitor.Exit(m_inputQueue);
      }
   }

   // Try to add an element to the queue: Add the element to the queue
   // only if the lock is immediately available.
   public bool TryEnqueue(T qValue)
   {
      // Request the lock.
      if (Monitor.TryEnter(m_inputQueue))
      {
         try
         {
            m_inputQueue.Enqueue(qValue);
         }
         finally
         {
            // Ensure that the lock is released.
            Monitor.Exit(m_inputQueue);
         }
         return true;
      }
      else
      {
         return false;
      }
   }

   // Try to add an element to the queue: Add the element to the queue
   // only if the lock becomes available during the specified time
   // interval.
   public bool TryEnqueue(T qValue, int waitTime)
   {
      // Request the lock.
      if (Monitor.TryEnter(m_inputQueue, waitTime))
      {
         try
         {
            m_inputQueue.Enqueue(qValue);
         }
         finally
         {
            // Ensure that the lock is released.
            Monitor.Exit(m_inputQueue);
         }
         return true;
      }
      else
      {
         return false;
      }
   }

   // Lock the queue and dequeue an element.
   public T Dequeue()
   {
      T retval;

      // Request the lock, and block until it is obtained.
      Monitor.Enter(m_inputQueue);
      try
      {
         // When the lock is obtained, dequeue an element.
         retval = m_inputQueue.Dequeue();
      }
      finally
      {
         // Ensure that the lock is released.
         Monitor.Exit(m_inputQueue);
      }

      return retval;
   }

   // Delete all elements that equal the given object.
   public int Remove(T qValue)
   {
      int removedCt = 0;

      // Wait until the lock is available and lock the queue.
      Monitor.Enter(m_inputQueue);
      try
      {
         int counter = m_inputQueue.Count;
         while (counter > 0)
            // Check each element.
         {
            T elem = m_inputQueue.Dequeue();
            if (!elem.Equals(qValue))
            {
               m_inputQueue.Enqueue(elem);
            }
            else
            {
               // Keep a count of items removed.
               removedCt += 1;
            }
            counter = counter - 1;
         }
      }
      finally
      {
         // Ensure that the lock is released.
         Monitor.Exit(m_inputQueue);
      }

      return removedCt;
   }

   // Print all queue elements.
   public string PrintAllElements()
   {
      StringBuilder output = new StringBuilder();

      // Lock the queue.
      Monitor.Enter(m_inputQueue);
      try
      {
         foreach( T elem in m_inputQueue )
         {
            // Print the next element.
            output.AppendLine(elem.ToString());
         }
      }
      finally
      {
         // Ensure that the lock is released.
         Monitor.Exit(m_inputQueue);
      }

      return output.ToString();
   }
}

public class Example
{
   private static SafeQueue<int> q = new SafeQueue<int>();
   private static int threadsRunning = 0;
   private static int[][] results = new int[3][];

   static void Main()
   {
      Console.WriteLine("Working...");

      for(int i = 0; i < 3; i++)
      {
         Thread t = new Thread(ThreadProc);
         t.Start(i);
         Interlocked.Increment(ref threadsRunning);
      }
   }

   private static void ThreadProc(object state)
   {
      DateTime finish = DateTime.Now.AddSeconds(10);
      Random rand = new Random();
      int[] result = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
      int threadNum = (int) state;

      while (DateTime.Now < finish)

      {
         int what = rand.Next(250);
         int how = rand.Next(100);

         if (how < 16)
         {
            q.Enqueue(what);
            result[(int)ThreadResultIndex.EnqueueCt] += 1;
         }
         else if (how < 32)
         {
            if (q.TryEnqueue(what))
            {
               result[(int)ThreadResultIndex.TryEnqueueSucceedCt] += 1;
            }
            else
            {
               result[(int)ThreadResultIndex.TryEnqueueFailCt] += 1;
            }
         }
         else if (how < 48)
         {
            // Even a very small wait significantly increases the success
            // rate of the conditional enqueue operation.
            if (q.TryEnqueue(what, 10))
            {
               result[(int)ThreadResultIndex.TryEnqueueWaitSucceedCt] += 1;
            }
            else
            {
               result[(int)ThreadResultIndex.TryEnqueueWaitFailCt] += 1;
            }
         }
         else if (how < 96)
         {
            result[(int)ThreadResultIndex.DequeueCt] += 1;
            try
            {
               q.Dequeue();
            }
            catch
            {
               result[(int)ThreadResultIndex.DequeueExCt] += 1;
            }
         }
         else
         {
            result[(int)ThreadResultIndex.RemoveCt] += 1;
            result[(int)ThreadResultIndex.RemovedCt] += q.Remove(what);
         }
      }

      results[threadNum] = result;

      if (0 == Interlocked.Decrement(ref threadsRunning))
      {
         StringBuilder sb = new StringBuilder(
            "                               Thread 1 Thread 2 Thread 3    Total\n");

         for(int row = 0; row < 9; row++)
         {
            int total = 0;
            sb.Append(titles[row]);

            for(int col = 0; col < 3; col++)
            {
               sb.Append(String.Format("{0,9}", results[col][row]));
               total += results[col][row];
            }

            sb.AppendLine(String.Format("{0,9}", total));
         }

         Console.WriteLine(sb.ToString());
      }
   }

   private static string[] titles = {
      "Enqueue                       ",
      "TryEnqueue succeeded          ",
      "TryEnqueue failed             ",
      "TryEnqueue(T, wait) succeeded ",
      "TryEnqueue(T, wait) failed    ",
      "Dequeue attempts              ",
      "Dequeue exceptions            ",
      "Remove operations             ",
      "Queue elements removed        "};

   private enum ThreadResultIndex
   {
      EnqueueCt,
      TryEnqueueSucceedCt,
      TryEnqueueFailCt,
      TryEnqueueWaitSucceedCt,
      TryEnqueueWaitFailCt,
      DequeueCt,
      DequeueExCt,
      RemoveCt,
      RemovedCt
   };
}

/* This example produces output similar to the following:

Working...
                               Thread 1 Thread 2 Thread 3    Total
Enqueue                          277382   515209   308464  1101055
TryEnqueue succeeded             276873   514621   308099  1099593
TryEnqueue failed                   109      181      134      424
TryEnqueue(T, wait) succeeded    276913   514434   307607  1098954
TryEnqueue(T, wait) failed            2        0        0        2
Dequeue attempts                 830980  1544081   924164  3299225
Dequeue exceptions                12102    21589    13539    47230
Remove operations                 69550   129479    77351   276380
Queue elements removed            11957    22572    13043    47572
 */
Imports System.Threading
Imports System.Collections.Generic
Imports System.Text

Class SafeQueue(Of T)

   ' A queue that is protected by Monitor.
   Private m_inputQueue As New Queue(Of T)

   ' Lock the queue and add an element.
   Public Sub Enqueue(ByVal qValue As T)

      ' Request the lock, and block until it is obtained.
      Monitor.Enter(m_inputQueue)
      Try
         ' When the lock is obtained, add an element.
         m_inputQueue.Enqueue(qValue)

      Finally
         ' Ensure that the lock is released.
         Monitor.Exit(m_inputQueue)
      End Try
   End Sub

   ' Try to add an element to the queue: Add the element to the queue 
   ' only if the lock is immediately available.
   Public Function TryEnqueue(ByVal qValue As T) As Boolean

      ' Request the lock.
      If Monitor.TryEnter(m_inputQueue) Then
         Try
            m_inputQueue.Enqueue(qValue)

         Finally
            ' Ensure that the lock is released.
            Monitor.Exit(m_inputQueue)
         End Try
         Return True
      Else
         Return False
      End If
   End Function

   ' Try to add an element to the queue: Add the element to the queue 
   ' only if the lock becomes available during the specified time
   ' interval.
   Public Function TryEnqueue(ByVal qValue As T, ByVal waitTime As Integer) As Boolean

      ' Request the lock.
      If Monitor.TryEnter(m_inputQueue, waitTime) Then
         Try
            m_inputQueue.Enqueue(qValue)

         Finally
            ' Ensure that the lock is released.
            Monitor.Exit(m_inputQueue)
         End Try
         Return True
      Else
         Return False
      End If
   End Function

   ' Lock the queue and dequeue an element.
   Public Function Dequeue() As T

      Dim retval As T

      ' Request the lock, and block until it is obtained.
      Monitor.Enter(m_inputQueue)
      Try
         ' When the lock is obtained, dequeue an element.
         retval = m_inputQueue.Dequeue()

      Finally
         ' Ensure that the lock is released.
         Monitor.Exit(m_inputQueue)
      End Try

      Return retval
   End Function

   ' Delete all elements that equal the given object.
   Public Function Remove(ByVal qValue As T) As Integer

      Dim removedCt As Integer = 0

      ' Wait until the lock is available and lock the queue.
      Monitor.Enter(m_inputQueue)
      Try
         Dim counter As Integer = m_inputQueue.Count
         While (counter > 0)
            'Check each element.
            Dim elem As T = m_inputQueue.Dequeue()
            If Not elem.Equals(qValue) Then
               m_inputQueue.Enqueue(elem)
            Else
               ' Keep a count of items removed.
               removedCt += 1
            End If
            counter = counter - 1
         End While

      Finally
         ' Ensure that the lock is released.
         Monitor.Exit(m_inputQueue)
      End Try

      Return removedCt
   End Function

   ' Print all queue elements.
   Public Function PrintAllElements() As String

      Dim output As New StringBuilder()

      'Lock the queue.
      Monitor.Enter(m_inputQueue)
      Try
         For Each elem As T In m_inputQueue
            ' Print the next element.
            output.AppendLine(elem.ToString())
         Next

      Finally
         ' Ensure that the lock is released.
         Monitor.Exit(m_inputQueue)
      End Try

      Return output.ToString()
   End Function
End Class

Public Class Example

   Private Shared q As New SafeQueue(Of Integer)
   Private Shared threadsRunning As Integer = 0
   Private Shared results(2)() As Integer

   Friend Shared Sub Main()

      Console.WriteLine("Working...")

      For i As Integer = 0 To 2

         Dim t As New Thread(AddressOf ThreadProc)
         t.Start(i)
         Interlocked.Increment(threadsRunning)

      Next i

   End Sub

   Private Shared Sub ThreadProc(ByVal state As Object)

      Dim finish As DateTime = DateTime.Now.AddSeconds(10)
      Dim rand As New Random()
      Dim result() As Integer = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }
      Dim threadNum As Integer = CInt(state)

      While (DateTime.Now < finish)

         Dim what As Integer = rand.Next(250)
         Dim how As Integer = rand.Next(100)

         If how < 16 Then
            q.Enqueue(what)
            result(ThreadResultIndex.EnqueueCt) += 1
         Else If how < 32 Then
            If q.TryEnqueue(what)
               result(ThreadResultIndex.TryEnqueueSucceedCt) += 1
            Else
               result(ThreadResultIndex.TryEnqueueFailCt) += 1
            End If
         Else If how < 48 Then
            ' Even a very small wait significantly increases the success 
            ' rate of the conditional enqueue operation.
            If q.TryEnqueue(what, 10)
               result(ThreadResultIndex.TryEnqueueWaitSucceedCt) += 1
            Else
               result(ThreadResultIndex.TryEnqueueWaitFailCt) += 1
            End If
         Else If how < 96 Then
            result(ThreadResultIndex.DequeueCt) += 1
            Try
               q.Dequeue()
            Catch
               result(ThreadResultIndex.DequeueExCt) += 1
            End Try
         Else
            result(ThreadResultIndex.RemoveCt) += 1
            result(ThreadResultIndex.RemovedCt) += q.Remove(what)
         End If
         
      End While

      results(threadNum) = result

      If 0 = Interlocked.Decrement(threadsRunning) Then
      
         Dim sb As New StringBuilder( _
            "                               Thread 1 Thread 2 Thread 3    Total" & vbLf)

         For row As Integer = 0 To 8

            Dim total As Integer = 0
            sb.Append(titles(row))

            For col As Integer = 0 To 2

               sb.Append(String.Format("{0,9}", results(col)(row)))
               total += results(col)(row)

            Next col

            sb.AppendLine(String.Format("{0,9}", total))

         Next row

         Console.WriteLine(sb.ToString())

      End If     
    
   End Sub

   Private Shared titles() As String = { _
      "Enqueue                       ", _
      "TryEnqueue succeeded          ", _
      "TryEnqueue failed             ", _
      "TryEnqueue(T, wait) succeeded ", _
      "TryEnqueue(T, wait) failed    ", _
      "Dequeue attempts              ", _
      "Dequeue exceptions            ", _
      "Remove operations             ", _
      "Queue elements removed        "  _
   }

   Private Enum ThreadResultIndex
      EnqueueCt
      TryEnqueueSucceedCt
      TryEnqueueFailCt
      TryEnqueueWaitSucceedCt
      TryEnqueueWaitFailCt
      DequeueCt
      DequeueExCt
      RemoveCt
      RemovedCt
   End Enum

End Class

' This example produces output similar to the following:
'
'Working...
'                               Thread 1 Thread 2 Thread 3    Total
'Enqueue                          294357   512164   302838  1109359
'TryEnqueue succeeded             294486   512403   303117  1110006
'TryEnqueue failed                   108      234      127      469
'TryEnqueue(T, wait) succeeded    294259   512796   302556  1109611
'TryEnqueue(T, wait) failed            1        1        1        3
'Dequeue attempts                 882266  1537993   907795  3328054
'Dequeue exceptions                12691    21474    13480    47645
'Remove operations                 74059   128715    76187   278961
'Queue elements removed            12667    22606    13219    48492

備註

若成功,此方法將獲得參數的 obj 獨佔鎖。 無論鎖是否可用,此方法都會立即回傳。

此方法類似 Enter,但絕不會阻塞當前執行緒。 若執行緒無法在不阻塞的情況下進入,該方法會回傳 false,

備註

用來 Monitor 鎖定物件(也就是參考型別),而不是值型別。 詳情請參閱相關 Monitor 文章。

為確保執行緒不會進入關鍵區段,你應該檢查方法的回傳值,只有當該回傳值為 true時才執行關鍵區段的程式碼。 以下程式碼片段展示了呼叫此方法所使用的模式。 請注意,你應該呼叫 Exit 一個 finally 區塊,以確保呼叫執行緒在發生異常時會解除對關鍵區段的鎖定。

var lockObj = new Object();

if (Monitor.TryEnter(lockObj)) {
   try {
      // The critical section.
   }
   finally {
      // Ensure that the lock is released.
      Monitor.Exit(lockObj);
   }
}
else {
   // The lock was not axquired.
}
Dim lockObj As New Object()

If Monitor.TryEnter(lockObj) Then
   Try
      ' The critical section.
   Finally
      ' Ensure that the lock is released.
      Monitor.Exit(lockObj)
   End Try
Else
   ' The lock was not acquired.
End If

另請參閱

適用於

TryEnter(Object, Int32)

來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs
來源:
Monitor.CoreCLR.cs

在指定的毫秒內嘗試取得指定物件的獨佔鎖。

public:
 static bool TryEnter(System::Object ^ obj, int millisecondsTimeout);
public static bool TryEnter(object obj, int millisecondsTimeout);
static member TryEnter : obj * int -> bool
Public Shared Function TryEnter (obj As Object, millisecondsTimeout As Integer) As Boolean

參數

obj
Object

用來取得鎖的物件。

millisecondsTimeout
Int32

等待鎖定的時間毫秒數。

傳回

true 如果當前執行緒取得鎖;否則, false

例外狀況

參數 objnull

millisecondsTimeout 為負值,且不等於 Infinite

備註

millisecondsTimeout 參數等於 Infinite,此方法等價於 Enter。 若 millisecondsTimeout 等於 0,則此方法等價於 TryEnter

備註

用來 Monitor 鎖定物件(也就是參考型別),而不是值型別。 詳情請參閱相關 Monitor 文章。

為確保執行緒不會進入關鍵區段,你應該檢查方法的回傳值,只有當該回傳值為 true時才執行關鍵區段的程式碼。 以下程式碼片段展示了呼叫此方法所使用的模式。 請注意,你應該呼叫 Exit 一個 finally 區塊,以確保呼叫執行緒在發生異常時會解除對關鍵區段的鎖定。

var lockObj = new Object();
int timeout = 500;

if (Monitor.TryEnter(lockObj, timeout)) {
   try {
      // The critical section.
   }
   finally {
      // Ensure that the lock is released.
      Monitor.Exit(lockObj);
   }
}
else {
   // The lock was not acquired.
}
Dim lockObj As New Object()
Dim timeout As Integer = 500

If Monitor.TryEnter(lockObj, timeout) Then
   Try
      ' The critical section.
   Finally
      ' Ensure that the lock is released.
      Monitor.Exit(lockObj)
   End Try
Else
   ' The lock was not acquired.
End If

另請參閱

適用於