Monitor.TryEnter 方法
定義
重要
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嘗試取得指定物件的獨佔鎖定。
多載
TryEnter(Object, TimeSpan, Boolean) |
嘗試在指定的時間內取得指定之物件的獨佔鎖定,並且完整設定值,指出是否採用鎖定。 |
TryEnter(Object, Int32, Boolean) |
嘗試在指定的毫秒數內取得指定之物件的獨佔鎖定,並且完整設定值,指出是否採用鎖定。 |
TryEnter(Object, TimeSpan) |
嘗試取得指定物件的獨佔鎖定 (在指定的時間內)。 |
TryEnter(Object, Boolean) |
嘗試取得指定之物件的獨佔鎖定,並且完整設定值,指出是否採用鎖定。 |
TryEnter(Object) |
嘗試取得指定物件的獨佔鎖定。 |
TryEnter(Object, Int32) |
嘗試取得指定物件的獨佔鎖定 (在指定的毫秒數時間內)。 |
TryEnter(Object, TimeSpan, Boolean)
- 來源:
- Monitor.cs
- 來源:
- Monitor.cs
- 來源:
- Monitor.cs
嘗試在指定的時間內取得指定之物件的獨佔鎖定,並且完整設定值,指出是否採用鎖定。
public:
static void TryEnter(System::Object ^ obj, TimeSpan timeout, bool % lockTaken);
public static void TryEnter (object obj, TimeSpan timeout, ref bool lockTaken);
static member TryEnter : obj * TimeSpan * bool -> unit
Public Shared Sub TryEnter (obj As Object, timeout As TimeSpan, ByRef lockTaken As Boolean)
參數
- obj
- Object
要取得鎖定的物件。
- timeout
- TimeSpan
等候鎖定的時間長度。 -1 毫秒的值會指定無限期等候。
- lockTaken
- Boolean
嘗試取得鎖定的結果 (以傳址方式傳遞)。 輸入必須是 false
。 如果已取得鎖定,輸出就是 true
;否則輸出為 false
。 嘗試取得鎖定期間,即使發生例外狀況,仍然會設定輸出。
例外狀況
lockTaken
的輸入為 true
。
obj
參數為 null
。
以毫秒為單位的 timeout
值為負值,且不等於 Infinite (-1 毫秒) ,或大於 Int32.MaxValue。
備註
如果轉換成毫秒的參數 timeout
值等於 -1,則這個方法相當於 Enter(Object) 。 如果 的值 timeout
等於 0,這個方法就 TryEnter(Object) 等於 。
如果因為擲回例外狀況而未取得鎖定,則為 lockTaken
參數指定的變數會在 false
此方法結束時。 這可讓程式在所有情況下判斷是否需要釋放鎖定。
若要確保執行緒未進入關鍵區段,您應該檢查 的值,並只在關鍵區段中的值 lockTaken
是 true
時執行程式碼。 下列程式碼片段顯示用來呼叫這個方法的模式。 請注意,您應該在 區塊中 finally
呼叫 Exit ,以確保當發生例外狀況時,呼叫執行緒會在重大區段上釋放其鎖定。
var lockObj = new Object();
var timeout = TimeSpan.FromMilliseconds(500);
bool lockTaken = false;
try {
Monitor.TryEnter(lockObj, timeout, ref lockTaken);
if (lockTaken) {
// The critical section.
}
else {
// The lock was not acquired.
}
}
finally {
// Ensure that the lock is released.
if (lockTaken) {
Monitor.Exit(lockObj);
}
}
Dim lockObj As New Object()
Dim timeout = TimeSpan.FromMilliseconds(500)
Dim lockTaken As Boolean = False
Try
Monitor.TryEnter(lockObj, timeout, lockTaken)
If lockTaken Then
' The critical section.
Else
' The lock was not acquired.
End If
Finally
' Ensure that the lock is released.
If lockTaken Then Monitor.Exit(lockObj)
End Try
另請參閱
適用於
TryEnter(Object, Int32, Boolean)
嘗試在指定的毫秒數內取得指定之物件的獨佔鎖定,並且完整設定值,指出是否採用鎖定。
public:
static void TryEnter(System::Object ^ obj, int millisecondsTimeout, bool % lockTaken);
public static void TryEnter (object obj, int millisecondsTimeout, ref bool lockTaken);
static member TryEnter : obj * int * bool -> unit
Public Shared Sub TryEnter (obj As Object, millisecondsTimeout As Integer, ByRef lockTaken As Boolean)
參數
- obj
- Object
要取得鎖定的物件。
- millisecondsTimeout
- Int32
等候鎖定的毫秒數。
- lockTaken
- Boolean
嘗試取得鎖定的結果 (以傳址方式傳遞)。 輸入必須是 false
。 如果已取得鎖定,輸出就是 true
;否則輸出為 false
。 嘗試取得鎖定期間,即使發生例外狀況,仍然會設定輸出。
例外狀況
lockTaken
的輸入為 true
。
obj
參數為 null
。
millisecondsTimeout
是負數,且不等於 Infinite。
範例
下列程式碼顯示使用 TryEnter(Object, Boolean) 方法多載的基本模式。 即使方法擲回例外狀況,這個多載一律會設定傳遞至 ref
Visual Basic lockTaken
) 中參數 (ByRef
變數的值,因此變數的值是測試是否必須釋放鎖定的可靠方法。
bool acquiredLock = false;
try
{
Monitor.TryEnter(lockObject, 500, ref acquiredLock);
if (acquiredLock)
{
// Code that accesses resources that are protected by the lock.
}
else
{
// Code to deal with the fact that the lock was not acquired.
}
}
finally
{
if (acquiredLock)
{
Monitor.Exit(lockObject);
}
}
Dim acquiredLock As Boolean = False
Try
Monitor.TryEnter(lockObject, 500, acquiredLock)
If acquiredLock Then
' Code that accesses resources that are protected by the lock.
Else
' Code to deal with the fact that the lock was not acquired.
End If
Finally
If acquiredLock Then
Monitor.Exit(lockObject)
End If
End Try
備註
millisecondsTimeout
如果 參數等於 Infinite ,則這個方法相當於 Enter(Object) 。 如果 millisecondsTimeout
等於 0,則這個方法相當於 TryEnter(Object) 。
如果因為擲回例外狀況而未取得鎖定,則為 lockTaken
參數指定的變數會在 false
此方法結束時。 這可讓程式在所有情況下判斷是否需要釋放鎖定。
若要確保執行緒未進入關鍵區段,您應該檢查 的值,並只在關鍵區段中的值 lockTaken
是 true
時執行程式碼。 下列程式碼片段顯示用來呼叫這個方法的模式。 請注意,您應該在 區塊中 finally
呼叫 Exit ,以確保當發生例外狀況時,呼叫執行緒會在重大區段上釋放其鎖定。
var lockObj = new Object();
int timeout = 500;
bool lockTaken = false;
try {
Monitor.TryEnter(lockObj, timeout, ref lockTaken);
if (lockTaken) {
// The critical section.
}
else {
// The lock was not acquired.
}
}
finally {
// Ensure that the lock is released.
if (lockTaken) {
Monitor.Exit(lockObj);
}
}
Dim lockObj As New Object()
Dim timeout As Integer = 500
Dim lockTaken As Boolean = False
Try
Monitor.TryEnter(lockObj, timeout, lockTaken)
If lockTaken Then
' The critical section.
Else
' The lock was not acquired.
End If
Finally
' Ensure that the lock is released.
If lockTaken Then Monitor.Exit(lockObj)
End Try
適用於
TryEnter(Object, TimeSpan)
- 來源:
- Monitor.cs
- 來源:
- Monitor.cs
- 來源:
- Monitor.cs
嘗試取得指定物件的獨佔鎖定 (在指定的時間內)。
public:
static bool TryEnter(System::Object ^ obj, TimeSpan timeout);
public static bool TryEnter (object obj, TimeSpan timeout);
static member TryEnter : obj * TimeSpan -> bool
Public Shared Function TryEnter (obj As Object, timeout As TimeSpan) As Boolean
參數
- obj
- Object
要取得鎖定的物件。
傳回
如果目前執行緒取得鎖定,則為 true
;否則為 false
。
例外狀況
obj
參數為 null
。
以毫秒為單位的 timeout
值為負值,且不等於 Infinite (-1 毫秒) ,或大於 Int32.MaxValue。
備註
如果轉換成毫秒的參數 timeout
值等於 -1,則這個方法相當於 Enter 。 如果 的值 timeout
等於 0,這個方法就 TryEnter 等於 。
若要確保執行緒未進入關鍵區段,您應該檢查方法的傳回值,並在關鍵區段中執行程式碼,只有當其傳回值為 true
時,才在關鍵區段中執行程式碼。 下列程式碼片段顯示用來呼叫這個方法的模式。 請注意,您應該在 區塊中 finally
呼叫 Exit ,以確保當發生例外狀況時,呼叫執行緒會在重大區段上釋放其鎖定。
var lockObj = new Object();
var timeout = TimeSpan.FromMilliseconds(500);
if (Monitor.TryEnter(lockObj, timeout)) {
try {
// The critical section.
}
finally {
// Ensure that the lock is released.
Monitor.Exit(lockObj);
}
}
else {
// The lock was not acquired.
}
Dim lockObj As New Object()
Dim timeout = TimeSpan.FromMilliseconds(500)
If Monitor.TryEnter(lockObj, timeout) Then
Try
' The critical section.
Finally
' Ensure that the lock is released.
Monitor.Exit(lockObj)
End Try
Else
' The lock was not acquired.
End If
另請參閱
適用於
TryEnter(Object, Boolean)
嘗試取得指定之物件的獨佔鎖定,並且完整設定值,指出是否採用鎖定。
public:
static void TryEnter(System::Object ^ obj, bool % lockTaken);
public static void TryEnter (object obj, ref bool lockTaken);
static member TryEnter : obj * bool -> unit
Public Shared Sub TryEnter (obj As Object, ByRef lockTaken As Boolean)
參數
- obj
- Object
要取得鎖定的物件。
- lockTaken
- Boolean
嘗試取得鎖定的結果 (以傳址方式傳遞)。 輸入必須是 false
。 如果已取得鎖定,輸出就是 true
;否則輸出為 false
。 嘗試取得鎖定期間,即使發生例外狀況,仍然會設定輸出。
例外狀況
lockTaken
的輸入為 true
。
obj
參數為 null
。
範例
下列程式碼顯示使用 TryEnter(Object, Boolean) 方法多載的基本模式。 即使方法擲回例外狀況,這個多載一律會設定傳遞至 ref
Visual Basic lockTaken
) 中參數 (ByRef
變數的值,因此變數的值是測試是否必須釋放鎖定的可靠方法。
bool acquiredLock = false;
try
{
Monitor.TryEnter(lockObject, ref acquiredLock);
if (acquiredLock)
{
// Code that accesses resources that are protected by the lock.
}
else
{
// Code to deal with the fact that the lock was not acquired.
}
}
finally
{
if (acquiredLock)
{
Monitor.Exit(lockObject);
}
}
Dim acquiredLock As Boolean = False
Try
Monitor.TryEnter(lockObject, acquiredLock)
If acquiredLock Then
' Code that accesses resources that are protected by the lock.
Else
' Code to deal with the fact that the lock was not acquired.
End If
Finally
If acquiredLock Then
Monitor.Exit(lockObject)
End If
End Try
備註
如果成功,此方法會取得 參數的 obj
獨佔鎖定。 不論鎖定是否可用,這個方法都會立即傳回 。
如果因為擲回例外狀況而未取得鎖定,則為 lockTaken
參數指定的變數會在 false
此方法結束時。 這可讓程式在所有情況下判斷是否需要釋放鎖定。
這個方法類似于 Enter(Object, Boolean) ,但永遠不會封鎖目前的執行緒。 如果執行緒在未封鎖的情況下無法輸入,當方法傳回時, lockTaken
引數會設定為 false
。
若要確保執行緒未進入關鍵區段,您應該檢查 的值,並只在關鍵區段中的值 lockTaken
是 true
時執行程式碼。 下列程式碼片段顯示用來呼叫這個方法的模式。 請注意,您應該在 區塊中 finally
呼叫 Exit ,以確保當發生例外狀況時,呼叫執行緒會在重大區段上釋放其鎖定。
var lockObj = new Object();
bool lockTaken = false;
try {
Monitor.TryEnter(lockObj, ref lockTaken);
if (lockTaken) {
// The critical section.
}
else {
// The lock was not acquired.
}
}
finally {
// Ensure that the lock is released.
if (lockTaken) {
Monitor.Exit(lockObj);
}
}
Dim lockObj As New Object()
Dim lockTaken As Boolean = False
Try
Monitor.TryEnter(lockObj, lockTaken)
If lockTaken Then
' The critical section.
Else
' The lock was not acquired.
End If
Finally
' Ensure that the lock is released.
If lockTaken Then Monitor.Exit(lockObj)
End Try
適用於
TryEnter(Object)
嘗試取得指定物件的獨佔鎖定。
public:
static bool TryEnter(System::Object ^ obj);
public static bool TryEnter (object obj);
static member TryEnter : obj -> bool
Public Shared Function TryEnter (obj As Object) As Boolean
參數
- obj
- Object
要取得鎖定的物件。
傳回
如果目前執行緒取得鎖定,則為 true
;否則為 false
。
例外狀況
obj
參數為 null
。
範例
下列程式碼範例會示範如何使用 TryEnter
方法。
#using <System.dll>
using namespace System;
using namespace System::Threading;
using namespace System::Collections::Generic;
using namespace System::Text;
generic <typename T> public ref class SafeQueue
{
private:
// A queue that is protected by Monitor.
Queue<T>^ m_inputQueue;
public:
SafeQueue()
{
m_inputQueue = gcnew Queue<T>();
};
// Lock the queue and add an element.
void Enqueue(T qValue)
{
// Request the lock, and block until it is obtained.
Monitor::Enter(m_inputQueue);
try
{
// When the lock is obtained, add an element.
m_inputQueue->Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor::Exit(m_inputQueue);
}
};
// Try to add an element to the queue: Add the element to the queue
// only if the lock is immediately available.
bool TryEnqueue(T qValue)
{
// Request the lock.
if (Monitor::TryEnter(m_inputQueue))
{
try
{
m_inputQueue->Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor::Exit(m_inputQueue);
}
return true;
}
else
{
return false;
}
};
// Try to add an element to the queue: Add the element to the queue
// only if the lock becomes available during the specified time
// interval.
bool TryEnqueue(T qValue, int waitTime)
{
// Request the lock.
if (Monitor::TryEnter(m_inputQueue, waitTime))
{
try
{
m_inputQueue->Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor::Exit(m_inputQueue);
}
return true;
}
else
{
return false;
}
};
// Lock the queue and dequeue an element.
T Dequeue()
{
T retval;
// Request the lock, and block until it is obtained.
Monitor::Enter(m_inputQueue);
try
{
// When the lock is obtained, dequeue an element.
retval = m_inputQueue->Dequeue();
}
finally
{
// Ensure that the lock is released.
Monitor::Exit(m_inputQueue);
}
return retval;
};
// Delete all elements that equal the given object.
int Remove(T qValue)
{
int removedCt = 0;
// Wait until the lock is available and lock the queue.
Monitor::Enter(m_inputQueue);
try
{
int counter = m_inputQueue->Count;
while (counter > 0)
// Check each element.
{
T elem = m_inputQueue->Dequeue();
if (!elem->Equals(qValue))
{
m_inputQueue->Enqueue(elem);
}
else
{
// Keep a count of items removed.
removedCt += 1;
}
counter = counter - 1;
}
}
finally
{
// Ensure that the lock is released.
Monitor::Exit(m_inputQueue);
}
return removedCt;
};
// Print all queue elements.
String^ PrintAllElements()
{
StringBuilder^ output = gcnew StringBuilder();
// Lock the queue.
Monitor::Enter(m_inputQueue);
try
{
for each ( T elem in m_inputQueue )
{
// Print the next element.
output->AppendLine(elem->ToString());
}
}
finally
{
// Ensure that the lock is released.
Monitor::Exit(m_inputQueue);
}
return output->ToString();
};
};
public ref class Example
{
private:
static SafeQueue<int>^ q = gcnew SafeQueue<int>();
static int threadsRunning = 0;
static array<array<int>^>^ results = gcnew array<array<int>^>(3);
static void ThreadProc(Object^ state)
{
DateTime finish = DateTime::Now.AddSeconds(10);
Random^ rand = gcnew Random();
array<int>^ result = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
int threadNum = (int) state;
while (DateTime::Now < finish)
{
int what = rand->Next(250);
int how = rand->Next(100);
if (how < 16)
{
q->Enqueue(what);
result[(int)ThreadResultIndex::EnqueueCt] += 1;
}
else if (how < 32)
{
if (q->TryEnqueue(what))
{
result[(int)ThreadResultIndex::TryEnqueueSucceedCt] += 1;
}
else
{
result[(int)ThreadResultIndex::TryEnqueueFailCt] += 1;
}
}
else if (how < 48)
{
// Even a very small wait significantly increases the success
// rate of the conditional enqueue operation.
if (q->TryEnqueue(what, 10))
{
result[(int)ThreadResultIndex::TryEnqueueWaitSucceedCt] += 1;
}
else
{
result[(int)ThreadResultIndex::TryEnqueueWaitFailCt] += 1;
}
}
else if (how < 96)
{
result[(int)ThreadResultIndex::DequeueCt] += 1;
try
{
q->Dequeue();
}
catch (Exception^ ex)
{
result[(int)ThreadResultIndex::DequeueExCt] += 1;
}
}
else
{
result[(int)ThreadResultIndex::RemoveCt] += 1;
result[(int)ThreadResultIndex::RemovedCt] += q->Remove(what);
}
}
results[threadNum] = result;
if (0 == Interlocked::Decrement(threadsRunning))
{
StringBuilder^ sb = gcnew StringBuilder(
" Thread 1 Thread 2 Thread 3 Total\n");
for (int row = 0; row < 9; row++)
{
int total = 0;
sb->Append(titles[row]);
for(int col = 0; col < 3; col++)
{
sb->Append(String::Format("{0,9}", results[col][row]));
total += results[col][row];
}
sb->AppendLine(String::Format("{0,9}", total));
}
Console::WriteLine(sb->ToString());
}
};
static array<String^>^ titles = {
"Enqueue ",
"TryEnqueue succeeded ",
"TryEnqueue failed ",
"TryEnqueue(T, wait) succeeded ",
"TryEnqueue(T, wait) failed ",
"Dequeue attempts ",
"Dequeue exceptions ",
"Remove operations ",
"Queue elements removed "};
enum class ThreadResultIndex
{
EnqueueCt,
TryEnqueueSucceedCt,
TryEnqueueFailCt,
TryEnqueueWaitSucceedCt,
TryEnqueueWaitFailCt,
DequeueCt,
DequeueExCt,
RemoveCt,
RemovedCt
};
public:
static void Demo()
{
Console::WriteLine("Working...");
for(int i = 0; i < 3; i++)
{
Thread^ t = gcnew Thread(gcnew ParameterizedThreadStart(Example::ThreadProc));
t->Start(i);
Interlocked::Increment(threadsRunning);
}
};
};
void main()
{
Example::Demo();
}
/* This example produces output similar to the following:
Working...
Thread 1 Thread 2 Thread 3 Total
Enqueue 274718 513514 337895 1126127
TryEnqueue succeeded 274502 513516 337480 1125498
TryEnqueue failed 119 235 141 495
TryEnqueue(T, wait) succeeded 274552 513116 338532 1126200
TryEnqueue(T, wait) failed 0 1 0 1
Dequeue attempts 824038 1541866 1015006 3380910
Dequeue exceptions 12828 23416 14799 51043
Remove operations 68746 128218 84306 281270
Queue elements removed 11464 22024 14470 47958
Queue elements removed 2921 4690 2982 10593
*/
using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;
class SafeQueue<T>
{
// A queue that is protected by Monitor.
private Queue<T> m_inputQueue = new Queue<T>();
// Lock the queue and add an element.
public void Enqueue(T qValue)
{
// Request the lock, and block until it is obtained.
Monitor.Enter(m_inputQueue);
try
{
// When the lock is obtained, add an element.
m_inputQueue.Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
}
// Try to add an element to the queue: Add the element to the queue
// only if the lock is immediately available.
public bool TryEnqueue(T qValue)
{
// Request the lock.
if (Monitor.TryEnter(m_inputQueue))
{
try
{
m_inputQueue.Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return true;
}
else
{
return false;
}
}
// Try to add an element to the queue: Add the element to the queue
// only if the lock becomes available during the specified time
// interval.
public bool TryEnqueue(T qValue, int waitTime)
{
// Request the lock.
if (Monitor.TryEnter(m_inputQueue, waitTime))
{
try
{
m_inputQueue.Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return true;
}
else
{
return false;
}
}
// Lock the queue and dequeue an element.
public T Dequeue()
{
T retval;
// Request the lock, and block until it is obtained.
Monitor.Enter(m_inputQueue);
try
{
// When the lock is obtained, dequeue an element.
retval = m_inputQueue.Dequeue();
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return retval;
}
// Delete all elements that equal the given object.
public int Remove(T qValue)
{
int removedCt = 0;
// Wait until the lock is available and lock the queue.
Monitor.Enter(m_inputQueue);
try
{
int counter = m_inputQueue.Count;
while (counter > 0)
// Check each element.
{
T elem = m_inputQueue.Dequeue();
if (!elem.Equals(qValue))
{
m_inputQueue.Enqueue(elem);
}
else
{
// Keep a count of items removed.
removedCt += 1;
}
counter = counter - 1;
}
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return removedCt;
}
// Print all queue elements.
public string PrintAllElements()
{
StringBuilder output = new StringBuilder();
// Lock the queue.
Monitor.Enter(m_inputQueue);
try
{
foreach( T elem in m_inputQueue )
{
// Print the next element.
output.AppendLine(elem.ToString());
}
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return output.ToString();
}
}
public class Example
{
private static SafeQueue<int> q = new SafeQueue<int>();
private static int threadsRunning = 0;
private static int[][] results = new int[3][];
static void Main()
{
Console.WriteLine("Working...");
for(int i = 0; i < 3; i++)
{
Thread t = new Thread(ThreadProc);
t.Start(i);
Interlocked.Increment(ref threadsRunning);
}
}
private static void ThreadProc(object state)
{
DateTime finish = DateTime.Now.AddSeconds(10);
Random rand = new Random();
int[] result = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
int threadNum = (int) state;
while (DateTime.Now < finish)
{
int what = rand.Next(250);
int how = rand.Next(100);
if (how < 16)
{
q.Enqueue(what);
result[(int)ThreadResultIndex.EnqueueCt] += 1;
}
else if (how < 32)
{
if (q.TryEnqueue(what))
{
result[(int)ThreadResultIndex.TryEnqueueSucceedCt] += 1;
}
else
{
result[(int)ThreadResultIndex.TryEnqueueFailCt] += 1;
}
}
else if (how < 48)
{
// Even a very small wait significantly increases the success
// rate of the conditional enqueue operation.
if (q.TryEnqueue(what, 10))
{
result[(int)ThreadResultIndex.TryEnqueueWaitSucceedCt] += 1;
}
else
{
result[(int)ThreadResultIndex.TryEnqueueWaitFailCt] += 1;
}
}
else if (how < 96)
{
result[(int)ThreadResultIndex.DequeueCt] += 1;
try
{
q.Dequeue();
}
catch
{
result[(int)ThreadResultIndex.DequeueExCt] += 1;
}
}
else
{
result[(int)ThreadResultIndex.RemoveCt] += 1;
result[(int)ThreadResultIndex.RemovedCt] += q.Remove(what);
}
}
results[threadNum] = result;
if (0 == Interlocked.Decrement(ref threadsRunning))
{
StringBuilder sb = new StringBuilder(
" Thread 1 Thread 2 Thread 3 Total\n");
for(int row = 0; row < 9; row++)
{
int total = 0;
sb.Append(titles[row]);
for(int col = 0; col < 3; col++)
{
sb.Append(String.Format("{0,9}", results[col][row]));
total += results[col][row];
}
sb.AppendLine(String.Format("{0,9}", total));
}
Console.WriteLine(sb.ToString());
}
}
private static string[] titles = {
"Enqueue ",
"TryEnqueue succeeded ",
"TryEnqueue failed ",
"TryEnqueue(T, wait) succeeded ",
"TryEnqueue(T, wait) failed ",
"Dequeue attempts ",
"Dequeue exceptions ",
"Remove operations ",
"Queue elements removed "};
private enum ThreadResultIndex
{
EnqueueCt,
TryEnqueueSucceedCt,
TryEnqueueFailCt,
TryEnqueueWaitSucceedCt,
TryEnqueueWaitFailCt,
DequeueCt,
DequeueExCt,
RemoveCt,
RemovedCt
};
}
/* This example produces output similar to the following:
Working...
Thread 1 Thread 2 Thread 3 Total
Enqueue 277382 515209 308464 1101055
TryEnqueue succeeded 276873 514621 308099 1099593
TryEnqueue failed 109 181 134 424
TryEnqueue(T, wait) succeeded 276913 514434 307607 1098954
TryEnqueue(T, wait) failed 2 0 0 2
Dequeue attempts 830980 1544081 924164 3299225
Dequeue exceptions 12102 21589 13539 47230
Remove operations 69550 129479 77351 276380
Queue elements removed 11957 22572 13043 47572
*/
Imports System.Threading
Imports System.Collections.Generic
Imports System.Text
Class SafeQueue(Of T)
' A queue that is protected by Monitor.
Private m_inputQueue As New Queue(Of T)
' Lock the queue and add an element.
Public Sub Enqueue(ByVal qValue As T)
' Request the lock, and block until it is obtained.
Monitor.Enter(m_inputQueue)
Try
' When the lock is obtained, add an element.
m_inputQueue.Enqueue(qValue)
Finally
' Ensure that the lock is released.
Monitor.Exit(m_inputQueue)
End Try
End Sub
' Try to add an element to the queue: Add the element to the queue
' only if the lock is immediately available.
Public Function TryEnqueue(ByVal qValue As T) As Boolean
' Request the lock.
If Monitor.TryEnter(m_inputQueue) Then
Try
m_inputQueue.Enqueue(qValue)
Finally
' Ensure that the lock is released.
Monitor.Exit(m_inputQueue)
End Try
Return True
Else
Return False
End If
End Function
' Try to add an element to the queue: Add the element to the queue
' only if the lock becomes available during the specified time
' interval.
Public Function TryEnqueue(ByVal qValue As T, ByVal waitTime As Integer) As Boolean
' Request the lock.
If Monitor.TryEnter(m_inputQueue, waitTime) Then
Try
m_inputQueue.Enqueue(qValue)
Finally
' Ensure that the lock is released.
Monitor.Exit(m_inputQueue)
End Try
Return True
Else
Return False
End If
End Function
' Lock the queue and dequeue an element.
Public Function Dequeue() As T
Dim retval As T
' Request the lock, and block until it is obtained.
Monitor.Enter(m_inputQueue)
Try
' When the lock is obtained, dequeue an element.
retval = m_inputQueue.Dequeue()
Finally
' Ensure that the lock is released.
Monitor.Exit(m_inputQueue)
End Try
Return retval
End Function
' Delete all elements that equal the given object.
Public Function Remove(ByVal qValue As T) As Integer
Dim removedCt As Integer = 0
' Wait until the lock is available and lock the queue.
Monitor.Enter(m_inputQueue)
Try
Dim counter As Integer = m_inputQueue.Count
While (counter > 0)
'Check each element.
Dim elem As T = m_inputQueue.Dequeue()
If Not elem.Equals(qValue) Then
m_inputQueue.Enqueue(elem)
Else
' Keep a count of items removed.
removedCt += 1
End If
counter = counter - 1
End While
Finally
' Ensure that the lock is released.
Monitor.Exit(m_inputQueue)
End Try
Return removedCt
End Function
' Print all queue elements.
Public Function PrintAllElements() As String
Dim output As New StringBuilder()
'Lock the queue.
Monitor.Enter(m_inputQueue)
Try
For Each elem As T In m_inputQueue
' Print the next element.
output.AppendLine(elem.ToString())
Next
Finally
' Ensure that the lock is released.
Monitor.Exit(m_inputQueue)
End Try
Return output.ToString()
End Function
End Class
Public Class Example
Private Shared q As New SafeQueue(Of Integer)
Private Shared threadsRunning As Integer = 0
Private Shared results(2)() As Integer
Friend Shared Sub Main()
Console.WriteLine("Working...")
For i As Integer = 0 To 2
Dim t As New Thread(AddressOf ThreadProc)
t.Start(i)
Interlocked.Increment(threadsRunning)
Next i
End Sub
Private Shared Sub ThreadProc(ByVal state As Object)
Dim finish As DateTime = DateTime.Now.AddSeconds(10)
Dim rand As New Random()
Dim result() As Integer = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }
Dim threadNum As Integer = CInt(state)
While (DateTime.Now < finish)
Dim what As Integer = rand.Next(250)
Dim how As Integer = rand.Next(100)
If how < 16 Then
q.Enqueue(what)
result(ThreadResultIndex.EnqueueCt) += 1
Else If how < 32 Then
If q.TryEnqueue(what)
result(ThreadResultIndex.TryEnqueueSucceedCt) += 1
Else
result(ThreadResultIndex.TryEnqueueFailCt) += 1
End If
Else If how < 48 Then
' Even a very small wait significantly increases the success
' rate of the conditional enqueue operation.
If q.TryEnqueue(what, 10)
result(ThreadResultIndex.TryEnqueueWaitSucceedCt) += 1
Else
result(ThreadResultIndex.TryEnqueueWaitFailCt) += 1
End If
Else If how < 96 Then
result(ThreadResultIndex.DequeueCt) += 1
Try
q.Dequeue()
Catch
result(ThreadResultIndex.DequeueExCt) += 1
End Try
Else
result(ThreadResultIndex.RemoveCt) += 1
result(ThreadResultIndex.RemovedCt) += q.Remove(what)
End If
End While
results(threadNum) = result
If 0 = Interlocked.Decrement(threadsRunning) Then
Dim sb As New StringBuilder( _
" Thread 1 Thread 2 Thread 3 Total" & vbLf)
For row As Integer = 0 To 8
Dim total As Integer = 0
sb.Append(titles(row))
For col As Integer = 0 To 2
sb.Append(String.Format("{0,9}", results(col)(row)))
total += results(col)(row)
Next col
sb.AppendLine(String.Format("{0,9}", total))
Next row
Console.WriteLine(sb.ToString())
End If
End Sub
Private Shared titles() As String = { _
"Enqueue ", _
"TryEnqueue succeeded ", _
"TryEnqueue failed ", _
"TryEnqueue(T, wait) succeeded ", _
"TryEnqueue(T, wait) failed ", _
"Dequeue attempts ", _
"Dequeue exceptions ", _
"Remove operations ", _
"Queue elements removed " _
}
Private Enum ThreadResultIndex
EnqueueCt
TryEnqueueSucceedCt
TryEnqueueFailCt
TryEnqueueWaitSucceedCt
TryEnqueueWaitFailCt
DequeueCt
DequeueExCt
RemoveCt
RemovedCt
End Enum
End Class
' This example produces output similar to the following:
'
'Working...
' Thread 1 Thread 2 Thread 3 Total
'Enqueue 294357 512164 302838 1109359
'TryEnqueue succeeded 294486 512403 303117 1110006
'TryEnqueue failed 108 234 127 469
'TryEnqueue(T, wait) succeeded 294259 512796 302556 1109611
'TryEnqueue(T, wait) failed 1 1 1 3
'Dequeue attempts 882266 1537993 907795 3328054
'Dequeue exceptions 12691 21474 13480 47645
'Remove operations 74059 128715 76187 278961
'Queue elements removed 12667 22606 13219 48492
備註
如果成功,此方法會取得 參數的 obj
獨佔鎖定。 這個方法會立即傳回,無論鎖定是否可用。
這個方法類似于 Enter ,但它永遠不會封鎖目前的執行緒。 如果執行緒在未封鎖的情況下無法輸入,則方法會傳 false,
回 。
若要確保執行緒未進入關鍵區段,您應該檢查方法的傳回值,並在關鍵區段中執行程式碼,只有當其傳回值為 true
時, 才會執行。 下列程式碼片段顯示用來呼叫此方法的模式。 請注意,您應該在 區塊中 finally
呼叫 Exit ,以確保呼叫執行緒會在發生例外狀況時,釋放其重大區段上的鎖定。
var lockObj = new Object();
if (Monitor.TryEnter(lockObj)) {
try {
// The critical section.
}
finally {
// Ensure that the lock is released.
Monitor.Exit(lockObj);
}
}
else {
// The lock was not axquired.
}
Dim lockObj As New Object()
If Monitor.TryEnter(lockObj) Then
Try
' The critical section.
Finally
' Ensure that the lock is released.
Monitor.Exit(lockObj)
End Try
Else
' The lock was not acquired.
End If
另請參閱
適用於
TryEnter(Object, Int32)
嘗試取得指定物件的獨佔鎖定 (在指定的毫秒數時間內)。
public:
static bool TryEnter(System::Object ^ obj, int millisecondsTimeout);
public static bool TryEnter (object obj, int millisecondsTimeout);
static member TryEnter : obj * int -> bool
Public Shared Function TryEnter (obj As Object, millisecondsTimeout As Integer) As Boolean
參數
- obj
- Object
要取得鎖定的物件。
- millisecondsTimeout
- Int32
等候鎖定的毫秒數。
傳回
如果目前執行緒取得鎖定,則為 true
;否則為 false
。
例外狀況
obj
參數為 null
。
millisecondsTimeout
是負數,且不等於 Infinite。
備註
millisecondsTimeout
如果 參數等於 Infinite ,則這個方法相當於 Enter 。 如果 millisecondsTimeout
等於 0,則這個方法相當於 TryEnter 。
若要確保執行緒未進入關鍵區段,您應該檢查方法的傳回值,並在關鍵區段中執行程式碼,只有當其傳回值為 true
時, 才會執行。 下列程式碼片段顯示用來呼叫此方法的模式。 請注意,您應該在 區塊中 finally
呼叫 Exit ,以確保呼叫執行緒會在發生例外狀況時,釋放其重大區段上的鎖定。
var lockObj = new Object();
int timeout = 500;
if (Monitor.TryEnter(lockObj, timeout)) {
try {
// The critical section.
}
finally {
// Ensure that the lock is released.
Monitor.Exit(lockObj);
}
}
else {
// The lock was not acquired.
}
Dim lockObj As New Object()
Dim timeout As Integer = 500
If Monitor.TryEnter(lockObj, timeout) Then
Try
' The critical section.
Finally
' Ensure that the lock is released.
Monitor.Exit(lockObj)
End Try
Else
' The lock was not acquired.
End If