Overlapped.Pack 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
將目前的執行個體封裝到 NativeOverlapped 結構。
多載
Pack(IOCompletionCallback) |
已過時。
已過時。
已過時。
已過時。
將目前的執行個體封裝到 NativeOverlapped 結構,指定非同步的 I/O 作業完成時所要叫用的委派。 |
Pack(IOCompletionCallback, Object) |
將目前的執行個體封裝到 NativeOverlapped 結構,指定非同步的 I/O 作業完成時所叫用的委派,以及當做緩衝區的 Managed 物件。 |
Pack(IOCompletionCallback)
警告
This method is not safe. Use Pack (iocb, userData) instead. https://go.microsoft.com/fwlink/?linkid=14202
警告
This overload is not safe and has been deprecated. Use Pack(IOCompletionCallback?, object?) instead.
警告
This method is not safe. Use Pack (iocb, userData) instead. http://go.microsoft.com/fwlink/?linkid=14202
警告
Use Pack(iocb, userData) instead
重要
此 API 不符合 CLS 規範。
將目前的執行個體封裝到 NativeOverlapped 結構,指定非同步的 I/O 作業完成時所要叫用的委派。
public:
System::Threading::NativeOverlapped* Pack(System::Threading::IOCompletionCallback ^ iocb);
[System.CLSCompliant(false)]
[System.Obsolete("This method is not safe. Use Pack (iocb, userData) instead. https://go.microsoft.com/fwlink/?linkid=14202")]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback? iocb);
[System.CLSCompliant(false)]
[System.Obsolete("This overload is not safe and has been deprecated. Use Pack(IOCompletionCallback?, object?) instead.")]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback? iocb);
[System.CLSCompliant(false)]
[System.Obsolete("This method is not safe. Use Pack (iocb, userData) instead. http://go.microsoft.com/fwlink/?linkid=14202")]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback iocb);
[System.CLSCompliant(false)]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback iocb);
[System.CLSCompliant(false)]
[System.Obsolete("This method is not safe. Use Pack (iocb, userData) instead. http://go.microsoft.com/fwlink/?linkid=14202")]
[System.Security.SecurityCritical]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback iocb);
[System.CLSCompliant(false)]
[System.Obsolete("This method is not safe. Use Pack (iocb, userData) instead. https://go.microsoft.com/fwlink/?linkid=14202")]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback iocb);
[System.CLSCompliant(false)]
[System.Obsolete("Use Pack(iocb, userData) instead")]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback iocb);
[<System.CLSCompliant(false)>]
[<System.Obsolete("This method is not safe. Use Pack (iocb, userData) instead. https://go.microsoft.com/fwlink/?linkid=14202")>]
member this.Pack : System.Threading.IOCompletionCallback -> nativeptr<System.Threading.NativeOverlapped>
[<System.CLSCompliant(false)>]
[<System.Obsolete("This overload is not safe and has been deprecated. Use Pack(IOCompletionCallback?, object?) instead.")>]
member this.Pack : System.Threading.IOCompletionCallback -> nativeptr<System.Threading.NativeOverlapped>
[<System.CLSCompliant(false)>]
[<System.Obsolete("This method is not safe. Use Pack (iocb, userData) instead. http://go.microsoft.com/fwlink/?linkid=14202")>]
member this.Pack : System.Threading.IOCompletionCallback -> nativeptr<System.Threading.NativeOverlapped>
[<System.CLSCompliant(false)>]
member this.Pack : System.Threading.IOCompletionCallback -> nativeptr<System.Threading.NativeOverlapped>
[<System.CLSCompliant(false)>]
[<System.Obsolete("This method is not safe. Use Pack (iocb, userData) instead. http://go.microsoft.com/fwlink/?linkid=14202")>]
[<System.Security.SecurityCritical>]
member this.Pack : System.Threading.IOCompletionCallback -> nativeptr<System.Threading.NativeOverlapped>
[<System.CLSCompliant(false)>]
[<System.Obsolete("Use Pack(iocb, userData) instead")>]
member this.Pack : System.Threading.IOCompletionCallback -> nativeptr<System.Threading.NativeOverlapped>
參數
- iocb
- IOCompletionCallback
IOCompletionCallback 委派,表示非同步的 I/O 作業完成時所要叫用的回呼方法。
傳回
NativeOverlapped 結構的 Unmanaged 指標。
- 屬性
例外狀況
目前的 Overlapped 已被封裝。
備註
這個方法所傳回的 Unmanaged 指標可以傳遞至重迭 I/O 作業中的作業系統。 結構 NativeOverlapped 會在實體記憶體中固定,直到 Unpack 呼叫 為止。
重要
呼叫端負責釘選緩衝區。 不過,如果卸載應用程式域,則會終結固定緩衝區的控制碼,並釋放緩衝區,讓 I/O 作業寫入釋放的位址。 因此,最好使用 Pack(IOCompletionCallback, Object) 方法多載,其中執行時間會釘選緩衝區。
適用於
Pack(IOCompletionCallback, Object)
重要
此 API 不符合 CLS 規範。
將目前的執行個體封裝到 NativeOverlapped 結構,指定非同步的 I/O 作業完成時所叫用的委派,以及當做緩衝區的 Managed 物件。
public:
System::Threading::NativeOverlapped* Pack(System::Threading::IOCompletionCallback ^ iocb, System::Object ^ userData);
[System.CLSCompliant(false)]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback? iocb, object? userData);
[System.CLSCompliant(false)]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback iocb, object userData);
[System.CLSCompliant(false)]
[System.Runtime.InteropServices.ComVisible(false)]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback iocb, object userData);
[System.CLSCompliant(false)]
[System.Runtime.InteropServices.ComVisible(false)]
[System.Security.SecurityCritical]
public System.Threading.NativeOverlapped* Pack (System.Threading.IOCompletionCallback iocb, object userData);
[<System.CLSCompliant(false)>]
member this.Pack : System.Threading.IOCompletionCallback * obj -> nativeptr<System.Threading.NativeOverlapped>
[<System.CLSCompliant(false)>]
[<System.Runtime.InteropServices.ComVisible(false)>]
member this.Pack : System.Threading.IOCompletionCallback * obj -> nativeptr<System.Threading.NativeOverlapped>
[<System.CLSCompliant(false)>]
[<System.Runtime.InteropServices.ComVisible(false)>]
[<System.Security.SecurityCritical>]
member this.Pack : System.Threading.IOCompletionCallback * obj -> nativeptr<System.Threading.NativeOverlapped>
參數
- iocb
- IOCompletionCallback
IOCompletionCallback 委派,表示非同步的 I/O 作業完成時所要叫用的回呼方法。
- userData
- Object
物件或物件陣列,表示作業的輸入或輸出緩衝區。 每個物件代表一個緩衝區,例如位元組陣列。
傳回
NativeOverlapped 結構的 Unmanaged 指標。
- 屬性
例外狀況
目前的 Overlapped 已被封裝。
備註
這個方法所傳回的 Unmanaged 指標可以傳遞至重迭 I/O 作業中的作業系統。 結構 NativeOverlapped 會在實體記憶體中固定,直到 Unpack 呼叫 為止。
中指定的 userData
緩衝區或緩衝區必須與傳遞至執行非同步 I/O 之 Unmanaged 作業系統函式的緩衝區相同。
注意
執行時間會在 I/O 作業期間釘選 中指定的 userData
緩衝區或緩衝區。 如果卸載應用程式域,執行時間會保留固定記憶體,直到 I/O 作業完成為止。