RegisteredWaitHandle 類別

定義

代表呼叫 RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, UInt32, Boolean) 時已經登錄的控制代碼。 此類別無法獲得繼承。

public ref class RegisteredWaitHandle sealed : MarshalByRefObject
public ref class RegisteredWaitHandle sealed
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public sealed class RegisteredWaitHandle : MarshalByRefObject
public sealed class RegisteredWaitHandle
public sealed class RegisteredWaitHandle : MarshalByRefObject
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class RegisteredWaitHandle : MarshalByRefObject
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
type RegisteredWaitHandle = class
    inherit MarshalByRefObject
type RegisteredWaitHandle = class
type RegisteredWaitHandle = class
    inherit MarshalByRefObject
[<System.Runtime.InteropServices.ComVisible(true)>]
type RegisteredWaitHandle = class
    inherit MarshalByRefObject
Public NotInheritable Class RegisteredWaitHandle
Inherits MarshalByRefObject
Public NotInheritable Class RegisteredWaitHandle
繼承
RegisteredWaitHandle
繼承
RegisteredWaitHandle
屬性

範例

下列範例示範如何使用 RegisteredWaitHandle 來判斷呼叫回呼方法的原因,以及如何在回呼發生時取消註冊工作,因為等候控制碼已發出訊號。

此範例也會示範如何在發出指定的等候控制碼時,使用 RegisterWaitForSingleObject 方法來執行指定的回呼方法。 在此範例中,回呼方法是 WaitProc ,而等候控制碼是 AutoResetEvent

此範例會定義類別 TaskInfo ,以保存在執行時傳遞至回呼的資訊。 此範例會 TaskInfo 建立 物件,並指派一些字串資料。 方法傳 RegisterWaitForSingleObject 回的 TaskInfo 會指派給 Handle 物件的欄位,讓回呼方法可以存取 RegisteredWaitHandleRegisteredWaitHandle

除了指定要 TaskInfo 傳遞至回呼方法的物件之外,對 方法的呼叫 RegisterWaitForSingleObject 還會指定要 AutoResetEvent 等候的工作、代表 WaitProc 回呼方法的委派、 WaitOrTimerCallback 一秒逾時間隔和多個回呼。

當主執行緒藉由呼叫 其 Set 方法發出訊 AutoResetEvent 號時, WaitOrTimerCallback 會叫用委派。 方法 WaitProc 會測試 RegisteredWaitHandle 以判斷是否發生逾時。 如果因為已發出等候控制碼而叫用回呼,則方法會取消註冊 RegisteredWaitHandleWaitProc 停止其他回呼。 在逾時的情況下,工作會繼續等候。 方法會 WaitProc 以將訊息列印至主控台結束。

using namespace System;
using namespace System::Threading;

// TaskInfo contains data that will be passed to the callback
// method.
public ref class TaskInfo
{
public:
   TaskInfo()
   {
      Handle = nullptr;
      OtherInfo = "default";
   }

   RegisteredWaitHandle^ Handle;
   String^ OtherInfo;
};

ref class Example
{
public:

   // The callback method executes when the registered wait times out,
   // or when the WaitHandle (in this case AutoResetEvent) is signaled.
   // WaitProc unregisters the WaitHandle the first time the event is 
   // signaled.
   static void WaitProc( Object^ state, bool timedOut )
   {
      
      // The state Object must be cast to the correct type, because the
      // signature of the WaitOrTimerCallback delegate specifies type
      // Object.
      TaskInfo^ ti = static_cast<TaskInfo^>(state);
      String^ cause = "TIMED OUT";
      if (  !timedOut )
      {
         cause = "SIGNALED";
         
         // If the callback method executes because the WaitHandle is
         // signaled, stop future execution of the callback method
         // by unregistering the WaitHandle.
         if ( ti->Handle != nullptr )
                  ti->Handle->Unregister( nullptr );
      }

      Console::WriteLine( "WaitProc( {0}) executes on thread {1}; cause = {2}.", ti->OtherInfo, Thread::CurrentThread->GetHashCode(), cause );
   }

};

int main()
{
   
   // The main thread uses AutoResetEvent to signal the
   // registered wait handle, which executes the callback
   // method.
   AutoResetEvent^ ev = gcnew AutoResetEvent( false );
   TaskInfo^ ti = gcnew TaskInfo;
   ti->OtherInfo = "First task";
   
   // The TaskInfo for the task includes the registered wait
   // handle returned by RegisterWaitForSingleObject.  This
   // allows the wait to be terminated when the object has
   // been signaled once (see WaitProc).
   ti->Handle = ThreadPool::RegisterWaitForSingleObject( ev, gcnew WaitOrTimerCallback( Example::WaitProc ), ti, 1000, false );
   
   // The main thread waits three seconds, to demonstrate the
   // time-outs on the queued thread, and then signals.
   Thread::Sleep( 3100 );
   Console::WriteLine( "Main thread signals." );
   ev->Set();
   
   // The main thread sleeps, which should give the callback
   // method time to execute.  If you comment out this line, the
   // program usually ends before the ThreadPool thread can execute.
   Thread::Sleep( 1000 );
   
   // If you start a thread yourself, you can wait for it to end
   // by calling Thread::Join.  This option is not available with 
   // thread pool threads.
   return 0;
}
using System;
using System.Threading;

// TaskInfo contains data that will be passed to the callback
// method.
public class TaskInfo {
    public RegisteredWaitHandle Handle = null;
    public string OtherInfo = "default";
}

public class Example {
    public static void Main(string[] args) {
        // The main thread uses AutoResetEvent to signal the
        // registered wait handle, which executes the callback
        // method.
        AutoResetEvent ev = new AutoResetEvent(false);

        TaskInfo ti = new TaskInfo();
        ti.OtherInfo = "First task";
        // The TaskInfo for the task includes the registered wait
        // handle returned by RegisterWaitForSingleObject.  This
        // allows the wait to be terminated when the object has
        // been signaled once (see WaitProc).
        ti.Handle = ThreadPool.RegisterWaitForSingleObject(
            ev,
            new WaitOrTimerCallback(WaitProc),
            ti,
            1000,
            false
        );

        // The main thread waits three seconds, to demonstrate the
        // time-outs on the queued thread, and then signals.
        Thread.Sleep(3100);
        Console.WriteLine("Main thread signals.");
        ev.Set();

        // The main thread sleeps, which should give the callback
        // method time to execute.  If you comment out this line, the
        // program usually ends before the ThreadPool thread can execute.
        Thread.Sleep(1000);
        // If you start a thread yourself, you can wait for it to end
        // by calling Thread.Join.  This option is not available with 
        // thread pool threads.
    }
   
    // The callback method executes when the registered wait times out,
    // or when the WaitHandle (in this case AutoResetEvent) is signaled.
    // WaitProc unregisters the WaitHandle the first time the event is 
    // signaled.
    public static void WaitProc(object state, bool timedOut) {
        // The state object must be cast to the correct type, because the
        // signature of the WaitOrTimerCallback delegate specifies type
        // Object.
        TaskInfo ti = (TaskInfo) state;

        string cause = "TIMED OUT";
        if (!timedOut) {
            cause = "SIGNALED";
            // If the callback method executes because the WaitHandle is
            // signaled, stop future execution of the callback method
            // by unregistering the WaitHandle.
            if (ti.Handle != null)
                ti.Handle.Unregister(null);
        } 

        Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}.",
            ti.OtherInfo, 
            Thread.CurrentThread.GetHashCode().ToString(), 
            cause
        );
    }
}
Imports System.Threading

' TaskInfo contains data that will be passed to the callback
' method.
Public Class TaskInfo
    public Handle As RegisteredWaitHandle = Nothing
    public OtherInfo As String = "default"
End Class

Public Class Example

    <MTAThread> _
    Public Shared Sub Main()
        ' The main thread uses AutoResetEvent to signal the
        ' registered wait handle, which executes the callback
        ' method.
        Dim ev As New AutoResetEvent(false)

        Dim ti As New TaskInfo()
        ti.OtherInfo = "First task"
        ' The TaskInfo for the task includes the registered wait
        ' handle returned by RegisterWaitForSingleObject.  This
        ' allows the wait to be terminated when the object has
        ' been signaled once (see WaitProc).
        ti.Handle = ThreadPool.RegisterWaitForSingleObject( _
            ev, _
            New WaitOrTimerCallback(AddressOf WaitProc), _
            ti, _
            1000, _
            false _
        )

        ' The main thread waits about three seconds, to demonstrate 
        ' the time-outs on the queued task, and then signals.
        Thread.Sleep(3100)
        Console.WriteLine("Main thread signals.")
        ev.Set()

        ' The main thread sleeps, which should give the callback
        ' method time to execute.  If you comment out this line, the
        ' program usually ends before the ThreadPool thread can execute.
        Thread.Sleep(1000)
        ' If you start a thread yourself, you can wait for it to end
        ' by calling Thread.Join.  This option is not available with 
        ' thread pool threads.
    End Sub
   
    ' The callback method executes when the registered wait times out,
    ' or when the WaitHandle (in this case AutoResetEvent) is signaled.
    ' WaitProc unregisters the WaitHandle the first time the event is 
    ' signaled.
    Public Shared Sub WaitProc(state As Object, timedOut As Boolean)
        ' The state object must be cast to the correct type, because the
        ' signature of the WaitOrTimerCallback delegate specifies type
        ' Object.
        Dim ti As TaskInfo = CType(state, TaskInfo)

        Dim cause As String = "TIMED OUT"
        If Not timedOut Then
            cause = "SIGNALED"
            ' If the callback method executes because the WaitHandle is
            ' signaled, stop future execution of the callback method
            ' by unregistering the WaitHandle.
            If Not ti.Handle Is Nothing Then
                ti.Handle.Unregister(Nothing)
            End If
        End If 

        Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}.", _
            ti.OtherInfo, _
            Thread.CurrentThread.GetHashCode().ToString(), _
            cause _
        )
    End Sub
End Class

方法

CreateObjRef(Type)

建立包含所有相關資訊的物件,這些資訊是產生用來與遠端物件通訊的所需 Proxy。

(繼承來源 MarshalByRefObject)
Equals(Object)

判斷指定的物件是否等於目前的物件。

(繼承來源 Object)
Finalize()

允許物件在記憶體回收進行回收之前,嘗試釋放資源並執行其他清除作業。

GetHashCode()

做為預設雜湊函式。

(繼承來源 Object)
GetLifetimeService()
已淘汰.

擷取控制這個執行個體存留期 (Lifetime) 原則的目前存留期服務物件。

(繼承來源 MarshalByRefObject)
GetType()

取得目前執行個體的 Type

(繼承來源 Object)
InitializeLifetimeService()
已淘汰.

取得存留期服務物件,以控制這個執行個體的存留期原則。

(繼承來源 MarshalByRefObject)
MemberwiseClone()

建立目前 Object 的淺層複製。

(繼承來源 Object)
MemberwiseClone(Boolean)

建立目前 MarshalByRefObject 物件的淺層複本。

(繼承來源 MarshalByRefObject)
ToString()

傳回代表目前物件的字串。

(繼承來源 Object)
Unregister(WaitHandle)

RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, UInt32, Boolean) 方法所發出之已登錄等候作業取消。

適用於

執行緒安全性

此型別具備執行緒安全。

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