Thread.Join 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
封鎖呼叫執行緒,直到此執行個體所代表的執行緒終止為止。
多載
Join() |
封鎖呼叫執行緒,直到此執行個體所代表的執行緒終止為止,但仍會繼續執行標準的 COM 與 |
Join(Int32) |
封鎖呼叫執行緒,直到此執行個體代表的執行緒終止或超過指定的時間為止,但仍繼續執行標準的 COM 與 SendMessage 提取作業。 |
Join(TimeSpan) |
封鎖呼叫執行緒,直到此執行個體代表的執行緒終止或超過指定的時間為止,但仍繼續執行標準的 COM 與 SendMessage 提取作業。 |
Join()
- 來源:
- Thread.cs
- 來源:
- Thread.cs
- 來源:
- Thread.cs
封鎖呼叫執行緒,直到此執行個體所代表的執行緒終止為止,但仍會繼續執行標準的 COM 與 SendMessage
提取作業。
public:
void Join();
public void Join ();
member this.Join : unit -> unit
Public Sub Join ()
例外狀況
呼叫端嘗試聯結處於 Unstarted 狀態的執行緒。
執行緒在等待時中斷。
備註
Join 是一種同步處理方法,會封鎖呼叫執行緒 (,也就是呼叫 方法的執行緒) 直到呼叫方法的執行緒 Join 已完成為止。 使用此方法可確保執行緒已終止。 如果執行緒未終止,呼叫端將會無限期地封鎖。 在下列範例中 Thread1
,執行緒會呼叫 Join() 的 Thread2
方法,這會導致 Thread1
封鎖直到 Thread2
完成為止。
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
thread2.Join();
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays output like the following:
// Current thread: Thread1
//
// Current thread: Thread2
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
thread2.Join()
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays output like the following:
// Current thread: Thread1
//
// Current thread: Thread2
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
thread2.Join()
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays output like the following :
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
如果呼叫 時 Join 執行緒已經終止,方法會立即傳回。
這個方法會將呼叫執行緒的狀態變更為包含 ThreadState.WaitSleepJoin 。 您無法在處於狀態的 ThreadState.Unstarted 執行緒上叫 Join
用 。
另請參閱
適用於
Join(Int32)
- 來源:
- Thread.cs
- 來源:
- Thread.cs
- 來源:
- Thread.cs
封鎖呼叫執行緒,直到此執行個體代表的執行緒終止或超過指定的時間為止,但仍繼續執行標準的 COM 與 SendMessage 提取作業。
public:
bool Join(int millisecondsTimeout);
public bool Join (int millisecondsTimeout);
member this.Join : int -> bool
Public Function Join (millisecondsTimeout As Integer) As Boolean
參數
- millisecondsTimeout
- Int32
等候執行緒終止的毫秒數。
傳回
如果執行緒已經終止,為 true
;如果 false
參數指定的時間量已經過去,而執行緒還沒有終止,則為 millisecondsTimeout
。
例外狀況
millisecondsTimeout
的值為負數,且不等於 Infinite (以毫秒為單位)。
無法啟動此執行緒。
millisecondsTimeout
小於 -1 (Timeout.Infinite)。
執行緒在等待時中斷。
備註
Join(Int32) 是一種同步處理方法,會封鎖呼叫執行緒 (,也就是呼叫 方法的執行緒) ,直到呼叫方法的執行緒 Join 已完成或逾時間隔經過為止。 在下列範例中 Thread1
,執行緒會呼叫 Join() 的 Thread2
方法,這會在 Thread1
完成之前或經過 2 秒之前 Thread2
封鎖。
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
if (thread2.Join(2000))
Console.WriteLine("Thread2 has termminated.");
else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.");
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
if thread2.Join 2000 then
printfn "Thread2 has termminated."
else
printfn "The timeout has elapsed and Thread1 will resume."
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
If thread2.Join(TimeSpan.FromSeconds(2))
Console.WriteLine("Thread2 has termminated.")
Else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.")
End If
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays the following output:
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
如果 Timeout.Infinite 為 millisecondsTimeout
參數指定 ,則這個方法的行為與方法多載相同 Join() ,但傳回值除外。
如果呼叫 時 Join 執行緒已經終止,方法會立即傳回。
這個方法會將呼叫執行緒的狀態變更為包含 ThreadState.WaitSleepJoin 。 您無法在處於狀態的 ThreadState.Unstarted 執行緒上叫 Join
用 。
另請參閱
適用於
Join(TimeSpan)
- 來源:
- Thread.cs
- 來源:
- Thread.cs
- 來源:
- Thread.cs
封鎖呼叫執行緒,直到此執行個體代表的執行緒終止或超過指定的時間為止,但仍繼續執行標準的 COM 與 SendMessage 提取作業。
public:
bool Join(TimeSpan timeout);
public bool Join (TimeSpan timeout);
member this.Join : TimeSpan -> bool
Public Function Join (timeout As TimeSpan) As Boolean
參數
傳回
如果執行緒終止了,為 true
;如果 false
參數指定的時間量已經過去,而執行緒還沒有終止,則為 timeout
。
例外狀況
的值 timeout
為負數,且不等於 Infinite 毫秒,或大於 Int32.MaxValue 毫秒。
呼叫端嘗試聯結處於 Unstarted 狀態的執行緒。
範例
下列程式碼範例示範如何搭配 Join
方法使用 TimeSpan
值。
using namespace System;
using namespace System::Threading;
static TimeSpan waitTime = TimeSpan(0,0,1);
ref class Test
{
public:
static void Work()
{
Thread::Sleep( waitTime );
}
};
int main()
{
Thread^ newThread = gcnew Thread( gcnew ThreadStart( Test::Work ) );
newThread->Start();
if ( newThread->Join( waitTime + waitTime ) )
{
Console::WriteLine( "New thread terminated." );
}
else
{
Console::WriteLine( "Join timed out." );
}
}
// The example displays the following output:
// New thread terminated.
using System;
using System.Threading;
class Test
{
static TimeSpan waitTime = new TimeSpan(0, 0, 1);
public static void Main()
{
Thread newThread = new Thread(Work);
newThread.Start();
if(newThread.Join(waitTime + waitTime)) {
Console.WriteLine("New thread terminated.");
}
else {
Console.WriteLine("Join timed out.");
}
}
static void Work()
{
Thread.Sleep(waitTime);
}
}
// The example displays the following output:
// New thread terminated.
open System
open System.Threading
let waitTime = TimeSpan(0, 0, 1)
let work () =
Thread.Sleep waitTime
let newThread = Thread work
newThread.Start()
if waitTime + waitTime |> newThread.Join then
printfn "New thread terminated."
else
printfn "Join timed out."
// The example displays the following output:
// New thread terminated.
Imports System.Threading
Public Module Test
Dim waitTime As New TimeSpan(0, 0, 1)
Public Sub Main()
Dim newThread As New Thread(AddressOf Work)
newThread.Start()
If newThread.Join(waitTime + waitTime) Then
Console.WriteLine("New thread terminated.")
Else
Console.WriteLine("Join timed out.")
End If
End Sub
Private Sub Work()
Thread.Sleep(waitTime)
End Sub
End Module
' The example displays the following output:
' New thread terminated.
備註
Join(TimeSpan) 是一種同步處理方法,會封鎖呼叫執行緒 (,也就是呼叫 方法的執行緒) ,直到呼叫方法的執行緒 Join 已完成或逾時間隔經過為止。 在下列範例中 Thread1
,執行緒會呼叫 Join() 的 Thread2
方法,這會在 Thread1
完成之前或經過 2 秒之前 Thread2
封鎖。
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
if (thread2.Join(TimeSpan.FromSeconds(2)))
Console.WriteLine("Thread2 has termminated.");
else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.");
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
if TimeSpan.FromSeconds 2 |> thread2.Join then
printfn "Thread2 has termminated."
else
printfn "The timeout has elapsed and Thread1 will resume."
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
If thread2.Join(2000)
Console.WriteLine("Thread2 has termminated.")
Else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.")
End If
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays the following output:
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
如果 Timeout.Infinite 為 timeout
指定 ,則這個方法的行為與 Join() 方法多載相同,但傳回值除外。
如果呼叫 時 Join 執行緒已經終止,方法會立即傳回。
這個方法會將目前線程的狀態變更為包含 WaitSleepJoin 。 您無法在處於狀態的 ThreadState.Unstarted 執行緒上叫 Join
用 。