ThreadPriority 列舉
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
指定 Thread 的排程優先權。
public enum class ThreadPriority
public enum ThreadPriority
[System.Serializable]
public enum ThreadPriority
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public enum ThreadPriority
type ThreadPriority =
[<System.Serializable>]
type ThreadPriority =
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type ThreadPriority =
Public Enum ThreadPriority
- 繼承
- 屬性
欄位
AboveNormal | 3 | Thread 可排定於具有 |
BelowNormal | 1 | Thread 可排定於具有 |
Highest | 4 | Thread 可排定在具有任何他優先權的執行緒之前。 |
Lowest | 0 | Thread 可排定在具有任何其他優先權的執行緒之後。 |
Normal | 2 | Thread 可排定於具有 |
範例
下列程式碼範例顯示變更執行緒優先順序的結果。 建立三個執行緒、一個執行緒的優先順序設定為 BelowNormal,而第二個執行緒的優先順序會設定為 AboveNormal。 每個執行緒都會遞增迴圈中的 while
變數,並在設定時間內執行。
using System;
using System.Threading;
using Timers = System.Timers;
class Test
{
static void Main()
{
PriorityTest priorityTest = new PriorityTest();
Thread thread1 = new Thread(priorityTest.ThreadMethod);
thread1.Name = "ThreadOne";
Thread thread2 = new Thread(priorityTest.ThreadMethod);
thread2.Name = "ThreadTwo";
thread2.Priority = ThreadPriority.BelowNormal;
Thread thread3 = new Thread(priorityTest.ThreadMethod);
thread3.Name = "ThreadThree";
thread3.Priority = ThreadPriority.AboveNormal;
thread1.Start();
thread2.Start();
thread3.Start();
// Allow counting for 10 seconds.
Thread.Sleep(10000);
priorityTest.LoopSwitch = false;
}
}
class PriorityTest
{
static volatile bool loopSwitch;
[ThreadStatic] static long threadCount = 0;
public PriorityTest()
{
loopSwitch = true;
}
public bool LoopSwitch
{
set{ loopSwitch = value; }
}
public void ThreadMethod()
{
while(loopSwitch)
{
threadCount++;
}
Console.WriteLine("{0,-11} with {1,11} priority " +
"has a count = {2,13}", Thread.CurrentThread.Name,
Thread.CurrentThread.Priority.ToString(),
threadCount.ToString("N0"));
}
}
// The example displays output like the following:
// ThreadOne with Normal priority has a count = 755,897,581
// ThreadThree with AboveNormal priority has a count = 778,099,094
// ThreadTwo with BelowNormal priority has a count = 7,840,984
Imports System.Threading
Imports Timers = System.Timers
Public Module Example
Dim t As Timers.Timer
Private priorityTest As New PriorityTest()
Public Sub Main()
Dim thread1 As New Thread(AddressOf priorityTest.ThreadMethod)
thread1.Name = "ThreadOne"
Dim thread2 As New Thread(AddressOf priorityTest.ThreadMethod)
thread2.Name = "ThreadTwo"
thread2.Priority = ThreadPriority.BelowNormal
Dim thread3 As New Thread(AddressOf priorityTest.ThreadMethod)
thread3.Name = "ThreadThree"
thread3.Priority = ThreadPriority.AboveNormal
thread1.Start()
thread2.Start()
thread3.Start()
' Allow threads to execute for about 10 seconds.
t = New Timers.Timer()
t.AutoReset = False
t.Interval = 10000
AddHandler t.Elapsed, AddressOf Elapsed
t.Start()
End Sub
Private Sub Elapsed(sender As Object, e As Timers.ElapsedEventArgs)
priorityTest.LoopSwitch = False
End Sub
End Module
Public Class PriorityTest
Private Shared loopSwitchValue As Boolean
<ThreadStatic> Shared threadCount As Long
Sub New()
loopSwitchValue = True
End Sub
WriteOnly Property LoopSwitch As Boolean
Set
loopSwitchValue = Value
End Set
End Property
Sub ThreadMethod()
Do While True
threadCount += 1
If Not loopSwitchValue Then Exit Do
Loop
Console.WriteLine("{0,-11} with {1,11} priority " &
"has a count = {2,13}", Thread.CurrentThread.Name,
Thread.CurrentThread.Priority.ToString(),
threadCount.ToString("N0"))
End Sub
End Class
' The example displays the following output:
' ThreadOne with Normal priority has a count = 755,897,581
' ThreadThree with AboveNormal priority has a count = 778,099,094
' ThreadTwo with BelowNormal priority has a count = 7,840,984
備註
ThreadPriority 會定義執行緒優先順序的所有可能值集合。 執行緒優先順序會指定一個執行緒與另一個執行緒的相對優先順序。
每個執行緒都有指派的優先順序。 在執行時間內建立的執行緒一開始會指派 Normal
優先順序,而執行時間外部建立的執行緒會在進入執行時間時保留其先前的優先順序。 您可以藉由存取其 Priority 屬性來取得和設定執行緒的優先順序。
執行緒會根據它們的優先權排定執行。 用來判斷線程執行順序的排程演算法會隨著每個作業系統而有所不同。 當使用者介面的焦點在前景與背景之間移動時,作業系統也可以動態調整執行緒優先順序。
執行緒的優先順序不會影響執行緒的狀態;執行緒的狀態必須在 Running 作業系統可以排程之前。