Timer.Interval 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得或設定引發 Elapsed 事件的間隔 (以毫秒為單位)。
public:
property double Interval { double get(); void set(double value); };
public double Interval { get; set; }
[System.Timers.TimersDescription("TimerInterval")]
public double Interval { get; set; }
[System.Timers.TimersDescription("TimerInterval")]
[System.ComponentModel.SettingsBindable(true)]
public double Interval { get; set; }
member this.Interval : double with get, set
[<System.Timers.TimersDescription("TimerInterval")>]
member this.Interval : double with get, set
[<System.Timers.TimersDescription("TimerInterval")>]
[<System.ComponentModel.SettingsBindable(true)>]
member this.Interval : double with get, set
Public Property Interval As Double
屬性值
Elapsed 事件之間的時間間隔 (以毫秒為單位)。 此值必須大於零,且小於或等於 Int32.MaxValue。 預設為 100 毫秒。
- 屬性
例外狀況
範例
下列範例會具現化 Timer 物件,每隔兩秒 (2000 毫秒) 引發其 Timer.Elapsed 事件、設定事件的事件處理常式,然後啟動計時器。 事件處理常式會在每次引發屬性時顯示其值 ElapsedEventArgs.SignalTime 。
using namespace System;
using namespace System::Timers;
public ref class Example
{
private:
static System::Timers::Timer^ aTimer;
public:
static void Demo()
{
// Create a timer and set a two second interval.
aTimer = gcnew System::Timers::Timer();
aTimer->Interval = 2000;
// Hook up the Elapsed event for the timer.
aTimer->Elapsed += gcnew System::Timers::ElapsedEventHandler(Example::OnTimedEvent);
// Have the timer fire repeated events (true is the default)
aTimer->AutoReset = true;
// Start the timer
aTimer->Enabled = true;
Console::WriteLine("Press the Enter key to exit the program at any time... ");
Console::ReadLine();
}
private:
static void OnTimedEvent(Object^ source, System::Timers::ElapsedEventArgs^ e)
{
Console::WriteLine("The Elapsed event was raised at {0}", e->SignalTime);
}
};
int main()
{
Example::Demo();
}
// The example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
using System;
using System.Timers;
public class Example
{
private static Timer aTimer;
public static void Main()
{
// Create a timer and set a two second interval.
aTimer = new System.Timers.Timer();
aTimer.Interval = 2000;
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset = true;
// Start the timer
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program at any time... ");
Console.ReadLine();
}
private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}
// The example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
open System.Timers
let onTimedEvent source (e: ElapsedEventArgs) =
printfn $"The Elapsed event was raised at {e.SignalTime}"
// Create a timer and set a two second interval.
let aTimer = new Timer()
aTimer.Interval <- 2000
// Hook up the Elapsed event for the timer.
aTimer.Elapsed.AddHandler onTimedEvent
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset <- true
// Start the timer
aTimer.Enabled <- true
printfn "Press the Enter key to exit the program at any time... "
stdin.ReadLine() |> ignore
// The example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
Imports System.Timers
Public Module Example
Private aTimer As Timer
Public Sub Main()
' Create a timer and set a two second interval.
aTimer = New System.Timers.Timer()
aTimer.Interval = 2000
' Hook up the Elapsed event for the timer.
AddHandler aTimer.Elapsed, AddressOf OnTimedEvent
' Have the timer fire repeated events (true is the default)
aTimer.AutoReset = True
' Start the timer
aTimer.Enabled = True
Console.WriteLine("Press the Enter key to exit the program at any time... ")
Console.ReadLine()
End Sub
Private Sub OnTimedEvent(source As Object, e As System.Timers.ElapsedEventArgs)
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime)
End Sub
End Module
' The example displays output like the following:
' Press the Enter key to exit the program at any time...
' The Elapsed event was raised at 5/20/2015 8:48:58 PM
' The Elapsed event was raised at 5/20/2015 8:49:00 PM
' The Elapsed event was raised at 5/20/2015 8:49:02 PM
' The Elapsed event was raised at 5/20/2015 8:49:04 PM
' The Elapsed event was raised at 5/20/2015 8:49:06 PM
備註
您可以使用 Interval 屬性來判斷引發事件的頻率 Elapsed 。 因為 類別 Timer 相依于系統時鐘,所以其解析度與系統時鐘相同。 這表示 Elapsed 如果 Interval 屬性小於系統時鐘的解析度,事件會以系統時鐘的解析所定義的間隔引發。 下列範例會將 Interval 屬性設定為 5 毫秒。 在系統時鐘大約為 15 毫秒的 Windows 系統上執行時,事件大約每隔 15 毫秒引發一次,而不是每 5 毫秒引發一次。
注意
所使用的系統時鐘是 GetTickCount所使用的相同時鐘,這不會受到 timeBeginPeriod 和 timeEndPeriod所做的變更所影響。
using System;
using System.IO;
using System.Collections.Generic;
using System.Timers;
public class Example
{
private static Timer aTimer;
private static List<String> eventlog;
private static int nEventsFired = 0;
private static DateTime previousTime;
public static void Main()
{
eventlog = new List<String>();
StreamWriter sr = new StreamWriter(@".\Interval.txt");
// Create a timer with a five millisecond interval.
aTimer = new Timer(5);
aTimer.Elapsed += OnTimedEvent;
// Hook up the Elapsed event for the timer.
aTimer.AutoReset = true;
sr.WriteLine("The timer should fire every {0} milliseconds.",
aTimer.Interval);
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program... ");
Console.ReadLine();
foreach (var item in eventlog)
sr.WriteLine(item);
sr.Close();
Console.WriteLine("Terminating the application...");
}
private static void OnTimedEvent(Object source, ElapsedEventArgs e)
{
eventlog.Add(String.Format("Elapsed event at {0:HH':'mm':'ss.ffffff} ({1})",
e.SignalTime,
nEventsFired++ == 0 ?
0.0 : (e.SignalTime - previousTime).TotalMilliseconds));
previousTime = e.SignalTime;
if (nEventsFired == 20) {
Console.WriteLine("No more events will fire...");
aTimer.Enabled = false;
}
}
}
// The example writes output like the following to a file:
// The timer should fire every 5 milliseconds.
// Elapsed event at 08:42:49.370344 (0)
// Elapsed event at 08:42:49.385345 (15.0015)
// Elapsed event at 08:42:49.400347 (15.0015)
// Elapsed event at 08:42:49.415348 (15.0015)
// Elapsed event at 08:42:49.430350 (15.0015)
// Elapsed event at 08:42:49.445351 (15.0015)
// Elapsed event at 08:42:49.465353 (20.002)
// Elapsed event at 08:42:49.480355 (15.0015)
// Elapsed event at 08:42:49.495356 (15.0015)
// Elapsed event at 08:42:49.510358 (15.0015)
// Elapsed event at 08:42:49.525359 (15.0015)
// Elapsed event at 08:42:49.540361 (15.0015)
// Elapsed event at 08:42:49.555362 (15.0015)
// Elapsed event at 08:42:49.570364 (15.0015)
// Elapsed event at 08:42:49.585365 (15.0015)
// Elapsed event at 08:42:49.605367 (20.002)
// Elapsed event at 08:42:49.620369 (15.0015)
// Elapsed event at 08:42:49.635370 (15.0015)
// Elapsed event at 08:42:49.650372 (15.0015)
// Elapsed event at 08:42:49.665373 (15.0015)
open System
open System.IO
open System.Timers
let aTimer = new Timer 5
let eventlog = ResizeArray()
let mutable nEventsFired = 0
let mutable previousTime = DateTime()
let onTimedEvent source (e: ElapsedEventArgs) =
String.Format("Elapsed event at {0:HH':'mm':'ss.ffffff} ({1})", e.SignalTime, if nEventsFired = 0 then 0. else (e.SignalTime - previousTime).TotalMilliseconds)
|> eventlog.Add
nEventsFired <- nEventsFired + 1
previousTime <- e.SignalTime
if nEventsFired = 20 then
printfn "No more events will fire..."
aTimer.Enabled <- false
[<EntryPoint>]
let main _ =
use sr = new StreamWriter(@".\Interval.txt")
// Create a timer with a five millisecond interval.
aTimer.Elapsed.AddHandler onTimedEvent
// Hook up the Elapsed event for the timer.
aTimer.AutoReset <- true
sr.WriteLine $"The timer should fire every {aTimer.Interval} milliseconds."
aTimer.Enabled <- true
printfn "Press the Enter key to exit the program... "
stdin.ReadLine() |> ignore
for item in eventlog do
sr.WriteLine item
printfn "Terminating the application..."
0
// The example writes output like the following to a file:
// The timer should fire every 5 milliseconds.
// Elapsed event at 08:42:49.370344 (0)
// Elapsed event at 08:42:49.385345 (15.0015)
// Elapsed event at 08:42:49.400347 (15.0015)
// Elapsed event at 08:42:49.415348 (15.0015)
// Elapsed event at 08:42:49.430350 (15.0015)
// Elapsed event at 08:42:49.445351 (15.0015)
// Elapsed event at 08:42:49.465353 (20.002)
// Elapsed event at 08:42:49.480355 (15.0015)
// Elapsed event at 08:42:49.495356 (15.0015)
// Elapsed event at 08:42:49.510358 (15.0015)
// Elapsed event at 08:42:49.525359 (15.0015)
// Elapsed event at 08:42:49.540361 (15.0015)
// Elapsed event at 08:42:49.555362 (15.0015)
// Elapsed event at 08:42:49.570364 (15.0015)
// Elapsed event at 08:42:49.585365 (15.0015)
// Elapsed event at 08:42:49.605367 (20.002)
// Elapsed event at 08:42:49.620369 (15.0015)
// Elapsed event at 08:42:49.635370 (15.0015)
// Elapsed event at 08:42:49.650372 (15.0015)
// Elapsed event at 08:42:49.665373 (15.0015)
Imports System.Collections.Generic
Imports System.IO
Imports System.Timers
Module Example
Private WithEvents aTimer As Timer
Private eventlog As List(Of String)
Private nEventsFired As Integer = 0
Private previousTime As Date
Public Sub Main()
eventlog = New List(Of String)()
Dim sr As New StreamWriter(".\Interval.txt")
' Create a timer with a five millisecond interval.
aTimer = New Timer(5)
aTimer.AutoReset = True
sr.WriteLine("The timer should fire every {0} milliseconds.",
aTimer.Interval)
aTimer.Enabled = True
Console.WriteLine("Press the Enter key to exit the program... ")
Console.ReadLine()
For Each item In eventlog
sr.WriteLine(item)
Next
sr.Close()
Console.WriteLine("Terminating the application...")
End Sub
Private Sub OnTimedEvent(source As Object, e As ElapsedEventArgs) _
Handles aTimer.Elapsed
eventlog.Add(String.Format("Elapsed event at {0:HH':'mm':'ss.ffffff} ({1})",
e.SignalTime,
If(nEventsFired = 0,
0.0, (e.SignalTime - previousTime).TotalMilliseconds)))
nEventsFired += 1
previousTime = e.SignalTime
if nEventsFired = 20 Then
Console.WriteLine("No more events will fire...")
aTimer.Enabled = False
End If
End Sub
End Module
' The example displays the following output:
' The timer should fire every 5 milliseconds.
' Elapsed event at 08:42:49.370344 (0)
' Elapsed event at 08:42:49.385345 (15.0015)
' Elapsed event at 08:42:49.400347 (15.0015)
' Elapsed event at 08:42:49.415348 (15.0015)
' Elapsed event at 08:42:49.430350 (15.0015)
' Elapsed event at 08:42:49.445351 (15.0015)
' Elapsed event at 08:42:49.465353 (20.002)
' Elapsed event at 08:42:49.480355 (15.0015)
' Elapsed event at 08:42:49.495356 (15.0015)
' Elapsed event at 08:42:49.510358 (15.0015)
' Elapsed event at 08:42:49.525359 (15.0015)
' Elapsed event at 08:42:49.540361 (15.0015)
' Elapsed event at 08:42:49.555362 (15.0015)
' Elapsed event at 08:42:49.570364 (15.0015)
' Elapsed event at 08:42:49.585365 (15.0015)
' Elapsed event at 08:42:49.605367 (20.002)
' Elapsed event at 08:42:49.620369 (15.0015)
' Elapsed event at 08:42:49.635370 (15.0015)
' Elapsed event at 08:42:49.650372 (15.0015)
' Elapsed event at 08:42:49.665373 (15.0015)
如果您的 app 需要大於 類別或系統時鐘所提供的 Timer 解析度,請使用高解析度多媒體計時器;請參閱 如何:使用High-Resolution計時器。
如果在 開始之後 Timer 設定間隔,則會重設計數。 例如,如果您將間隔設定為 5 秒,然後將 屬性 true
設定 Enabled 為 ,則會在設定時間 Enabled 開始計數。 如果您在計數為 3 秒時將間隔重設為 10 秒,則會 Elapsed 在 設定 true
為 之後 Enabled 的第一次 13 秒引發事件。
如果 Enabled 設定 true
為 ,且 AutoReset 設定為 false
,則 Timer 只會引發 Elapsed 事件一次,第一個時間間隔會經過。
Enabled 然後將 設定為 false
。
注意
如果 Enabled 和 AutoReset 都設定為 false
,而且先前已啟用計時器,則設定 Interval 屬性會導致 Elapsed 事件一次引發,就像 Enabled 屬性已設定為 true
一樣。 若要設定間隔而不引發事件,您可以暫時將 屬性 true
設定 Enabled 為 ,將 屬性設定 Interval 為所需的時間間隔,然後立即將 屬性設定 Enabled 回 false
。