ControlPaint.DrawButton 方法
定義
重要
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繪製按鈕控制項。
多載
DrawButton(Graphics, Rectangle, ButtonState) |
在指定的圖形表層和指定的範圍內,繪製指定狀態的按鈕控制項。 |
DrawButton(Graphics, Int32, Int32, Int32, Int32, ButtonState) |
在指定的圖形表層和指定的範圍內,繪製指定狀態的按鈕控制項。 |
DrawButton(Graphics, Rectangle, ButtonState)
在指定的圖形表層和指定的範圍內,繪製指定狀態的按鈕控制項。
public:
static void DrawButton(System::Drawing::Graphics ^ graphics, System::Drawing::Rectangle rectangle, System::Windows::Forms::ButtonState state);
public static void DrawButton (System.Drawing.Graphics graphics, System.Drawing.Rectangle rectangle, System.Windows.Forms.ButtonState state);
static member DrawButton : System.Drawing.Graphics * System.Drawing.Rectangle * System.Windows.Forms.ButtonState -> unit
Public Shared Sub DrawButton (graphics As Graphics, rectangle As Rectangle, state As ButtonState)
參數
- state
- ButtonState
ButtonState 值的位元 (Bitwise) 組合,指定繪製按鈕的狀態。
另請參閱
適用於
DrawButton(Graphics, Int32, Int32, Int32, Int32, ButtonState)
在指定的圖形表層和指定的範圍內,繪製指定狀態的按鈕控制項。
public:
static void DrawButton(System::Drawing::Graphics ^ graphics, int x, int y, int width, int height, System::Windows::Forms::ButtonState state);
public static void DrawButton (System.Drawing.Graphics graphics, int x, int y, int width, int height, System.Windows.Forms.ButtonState state);
static member DrawButton : System.Drawing.Graphics * int * int * int * int * System.Windows.Forms.ButtonState -> unit
Public Shared Sub DrawButton (graphics As Graphics, x As Integer, y As Integer, width As Integer, height As Integer, state As ButtonState)
參數
- x
- Int32
繪圖矩形左上角的 x 座標。
- y
- Int32
繪圖矩形左上角的 y 座標。
- width
- Int32
按鈕的寬度。
- height
- Int32
按鈕的高度。
- state
- ButtonState
ButtonState 值的位元 (Bitwise) 組合,指定繪製按鈕的狀態。
範例
#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class Form1: public Form
{
private:
Button^ button1;
Button^ button2;
public:
Form1()
{
button1 = gcnew Button;
button2 = gcnew Button;
this->button2->Location = Point(0,button1->Height + 10);
this->Click += gcnew EventHandler( this, &Form1::button2_Click );
this->Controls->Add( this->button1 );
this->Controls->Add( this->button2 );
}
private:
void button2_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Draws a flat button on button1.
ControlPaint::DrawButton( System::Drawing::Graphics::FromHwnd( button1->Handle ), 0, 0, button1->Width, button1->Height, ButtonState::Flat );
}
};
[STAThread]
void main()
{
Application::Run( gcnew Form1 );
}
using System;
using System.Drawing;
using System.Windows.Forms;
public class Form1 : Form
{
private Button _button1 = new Button();
private Button _button2 = new Button();
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
public Form1()
{
_button2.Location = new Point(0, _button1.Height + 10);
this.Click += Button2_Click;
this.Controls.Add(_button1);
this.Controls.Add(_button2);
}
private void Button2_Click(object sender, System.EventArgs e)
{
// Draws a flat button on button1.
ControlPaint.DrawButton(
System.Drawing.Graphics.FromHwnd(_button1.Handle), 0, 0,
_button1.Width, _button1.Height,
ButtonState.Flat);
}
}
Imports System.Drawing
Imports System.Windows.Forms
Public Class Form1
Inherits System.Windows.Forms.Form
Private button1 As System.Windows.Forms.Button = New Button
Private button2 As System.Windows.Forms.Button = New Button
<System.STAThreadAttribute()> _
Public Shared Sub Main()
System.Windows.Forms.Application.Run(New Form1)
End Sub
Public Sub New()
Me.button2.Location = New Point(0, button1.Height + 10)
AddHandler Me.button2.Click, AddressOf Me.button2_Click
Me.Controls.Add(Me.button1)
Me.Controls.Add(Me.button2)
End Sub
Private Sub button2_Click(sender As Object, e As System.EventArgs)
' Draws a flat button on button1.
ControlPaint.DrawButton(System.Drawing.Graphics.FromHwnd(button1.Handle), 0, 0, button1.Width, button1.Height, ButtonState.Flat)
End Sub
End Class