ImageList.Draw 方法
定義
重要
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描繪指示的影像。
多載
Draw(Graphics, Point, Int32) |
在指定 Graphics 的指定位置上,描繪由指定索引所指示的影像。 |
Draw(Graphics, Int32, Int32, Int32) |
在指定 Graphics 的指定位置上,描繪由指定索引所指示的影像。 |
Draw(Graphics, Int32, Int32, Int32, Int32, Int32) |
使用指定的位置和大小,在指定的 Graphics 上描繪由指定索引所表示的影像。 |
Draw(Graphics, Point, Int32)
在指定 Graphics 的指定位置上,描繪由指定索引所指示的影像。
public:
void Draw(System::Drawing::Graphics ^ g, System::Drawing::Point pt, int index);
public void Draw (System.Drawing.Graphics g, System.Drawing.Point pt, int index);
member this.Draw : System.Drawing.Graphics * System.Drawing.Point * int -> unit
Public Sub Draw (g As Graphics, pt As Point, index As Integer)
參數
例外狀況
範例
下列程式碼範例示範建構 ImageList 、將影像新增至 Images 屬性、設定 ImageSize 屬性,以及使用 Draw 方法。 若要執行此範例,請將它放在包含名為 Button1
按鈕的表單中。 此範例假設 和 Gone Fishing.bmp
存在於 FeatherTexture.bmp
c:\Windows \ 。 如果點陣圖不存在於您的系統上,或存在於另一個位置,請據以變更範例。
internal:
System::Windows::Forms::ImageList^ ImageList1;
private:
// Create an ImageList Object, populate it, and display
// the images it contains.
void Button1_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Construct the ImageList.
ImageList1 = gcnew ImageList;
// Set the ImageSize property to a larger size
// (the default is 16 x 16).
ImageList1->ImageSize = System::Drawing::Size( 112, 112 );
// Add two images to the list.
ImageList1->Images->Add( Image::FromFile( "c:\\windows\\FeatherTexture.bmp" ) );
ImageList1->Images->Add( Image::FromFile( "C:\\windows\\Gone Fishing.bmp" ) );
// Get a Graphics object from the form's handle.
Graphics^ theGraphics = Graphics::FromHwnd( this->Handle );
// Loop through the images in the list, drawing each image.
for ( int count = 0; count < ImageList1->Images->Count; count++ )
{
ImageList1->Draw( theGraphics, Point(85,85), count );
// Call Application.DoEvents to force a repaint of the form.
Application::DoEvents();
// Call the Sleep method to allow the user to see the image.
System::Threading::Thread::Sleep( 1000 );
}
}
internal System.Windows.Forms.ImageList ImageList1;
// Create an ImageList Object, populate it, and display
// the images it contains.
private void Button1_Click(System.Object sender,
System.EventArgs e)
{
// Construct the ImageList.
ImageList1 = new ImageList();
// Set the ImageSize property to a larger size
// (the default is 16 x 16).
ImageList1.ImageSize = new Size(112, 112);
// Add two images to the list.
ImageList1.Images.Add(
Image.FromFile("c:\\windows\\FeatherTexture.bmp"));
ImageList1.Images.Add(
Image.FromFile("C:\\windows\\Gone Fishing.bmp"));
// Get a Graphics object from the form's handle.
Graphics theGraphics = Graphics.FromHwnd(this.Handle);
// Loop through the images in the list, drawing each image.
for(int count = 0; count < ImageList1.Images.Count; count++)
{
ImageList1.Draw(theGraphics, new Point(85, 85), count);
// Call Application.DoEvents to force a repaint of the form.
Application.DoEvents();
// Call the Sleep method to allow the user to see the image.
System.Threading.Thread.Sleep(1000);
}
}
Friend WithEvents ImageList1 As System.Windows.Forms.ImageList
' Create an ImageList Object, populate it, and display
' the images it contains.
Private Sub Button1_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles Button1.Click
' Construct the ImageList.
ImageList1 = New ImageList
' Set the ImageSize property to a larger size
' (the default is 16 x 16).
ImageList1.ImageSize = New Size(112, 112)
' Add two images to the list.
ImageList1.Images.Add(Image.FromFile _
("c:\windows\FeatherTexture.bmp"))
ImageList1.Images.Add _
(Image.FromFile("C:\windows\Gone Fishing.bmp"))
Dim count As System.Int32
' Get a Graphics object from the form's handle.
Dim theGraphics As Graphics = Graphics.FromHwnd(Me.Handle)
' Loop through the images in the list, drawing each image.
For count = 0 To ImageList1.Images.Count - 1
ImageList1.Draw(theGraphics, New Point(85, 85), count)
' Call Application.DoEvents to force a repaint of the form.
Application.DoEvents()
' Call the Sleep method to allow the user to see the image.
System.Threading.Thread.Sleep(1000)
Next
End Sub
適用於
Draw(Graphics, Int32, Int32, Int32)
在指定 Graphics 的指定位置上,描繪由指定索引所指示的影像。
public:
void Draw(System::Drawing::Graphics ^ g, int x, int y, int index);
public void Draw (System.Drawing.Graphics g, int x, int y, int index);
member this.Draw : System.Drawing.Graphics * int * int * int -> unit
Public Sub Draw (g As Graphics, x As Integer, y As Integer, index As Integer)
參數
- x
- Int32
要在該處描繪影像的水平位置。
- y
- Int32
要在該處描繪影像的垂直位置。
例外狀況
適用於
Draw(Graphics, Int32, Int32, Int32, Int32, Int32)
使用指定的位置和大小,在指定的 Graphics 上描繪由指定索引所表示的影像。
public:
void Draw(System::Drawing::Graphics ^ g, int x, int y, int width, int height, int index);
public void Draw (System.Drawing.Graphics g, int x, int y, int width, int height, int index);
member this.Draw : System.Drawing.Graphics * int * int * int * int * int -> unit
Public Sub Draw (g As Graphics, x As Integer, y As Integer, width As Integer, height As Integer, index As Integer)
參數
- x
- Int32
要在該處描繪影像的水平位置。
- y
- Int32
要在該處描繪影像的垂直位置。
- width
- Int32
目的端影像的寬度 (以像素為單位)。
- height
- Int32
目的端影像的高度 (以像素為單位)。
例外狀況
備註
影像會視需要延展或壓縮,以符合所提供的界限。