ProgressBarRenderer 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
提供用來呈現具有視覺化樣式的進度列控制項的方法。 此類別無法獲得繼承。
public ref class ProgressBarRenderer sealed
public ref class ProgressBarRenderer abstract sealed
public sealed class ProgressBarRenderer
public static class ProgressBarRenderer
type ProgressBarRenderer = class
Public NotInheritable Class ProgressBarRenderer
Public Class ProgressBarRenderer
- 繼承
-
ProgressBarRenderer
範例
下列程式碼範例示範如何建立使用 DrawVerticalBar 和 DrawVerticalChunks 方法來繪製垂直進度列的自訂控制項。 控制項會使用 重新 Timer 繪製進度列,並每秒新增一個片段。 方法 SetupProgressBar
會使用 ChunkThickness 和 ChunkSpaceThickness 屬性來計算繪製的每個漸進式較大矩形的高度。
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
#using <System.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Windows::Forms::VisualStyles;
namespace ProgressBarRendererSample
{
public ref class VerticalProgressBar : public Control
{
private:
int numberChunksValue;
int ticks;
Timer^ progressTimer;
array<Rectangle>^ progressBarRectangles;
public:
VerticalProgressBar() : Control()
{
this->Location = Point(10, 10);
this->Width = 50;
progressTimer = gcnew Timer();
// The progress bar will update every second.
progressTimer->Interval = 1000;
progressTimer->Tick += gcnew EventHandler(this,
&VerticalProgressBar::progressTimer_Tick);
// This property also calls SetupProgressBar to initialize
// the progress bar rectangles if styles are enabled.
NumberChunks = 20;
// Set the default height if visual styles are not enabled.
if (!ProgressBarRenderer::IsSupported)
{
this->Height = 100;
}
}
// Specify the number of progress bar chunks to base the height on.
public:
property int NumberChunks
{
int get()
{
return numberChunksValue;
}
void set(int value)
{
if (value <= 50 && value > 0)
{
numberChunksValue = value;
}
else
{
MessageBox::Show("Number of chunks must be between " +
"0 and 50; defaulting to 10");
numberChunksValue = 10;
}
// Recalculate the progress bar size, if visual styles
// are active.
if (ProgressBarRenderer::IsSupported)
{
SetupProgressBar();
}
}
}
// Draw the progress bar in its normal state.
protected:
virtual void OnPaint(PaintEventArgs^ e) override
{
__super::OnPaint(e);
if (ProgressBarRenderer::IsSupported)
{
ProgressBarRenderer::DrawVerticalBar(e->Graphics,
ClientRectangle);
this->Parent->Text = "VerticalProgressBar Enabled";
}
else
{
this->Parent->Text = "VerticalProgressBar Disabled";
}
}
// Initialize the rectangles used to paint the states of the
// progress bar.
private:
void SetupProgressBar()
{
if (!ProgressBarRenderer::IsSupported)
{
return;
}
// Determine the size of the progress bar frame.
this->Size = System::Drawing::Size(ClientRectangle.Width,
(NumberChunks * (ProgressBarRenderer::ChunkThickness +
(2 * ProgressBarRenderer::ChunkSpaceThickness))) + 6);
// Initialize the rectangles to draw each step of the
// progress bar.
progressBarRectangles = gcnew array<Rectangle>(NumberChunks);
for (int i = 0; i < NumberChunks; i++)
{
// Use the thickness defined by the current visual style
// to calculate the height of each rectangle. The size
// adjustments ensure that the chunks do not paint over
// the frame.
int filledRectangleHeight =
((i + 1) * (ProgressBarRenderer::ChunkThickness +
(2 * ProgressBarRenderer::ChunkSpaceThickness)));
progressBarRectangles[i] = Rectangle(
ClientRectangle.X + 3,
ClientRectangle.Y + ClientRectangle.Height - 3
- filledRectangleHeight,
ClientRectangle.Width - 6,
filledRectangleHeight);
}
}
// Handle the timer tick; draw each progressively larger rectangle.
private:
void progressTimer_Tick(Object^ myObject, EventArgs^ e)
{
if (ticks < NumberChunks)
{
Graphics^ g = this->CreateGraphics();
ProgressBarRenderer::DrawVerticalChunks(g,
progressBarRectangles[ticks]);
ticks++;
}
else
{
progressTimer->Enabled = false;
}
}
// Start the progress bar.
public:
void Start()
{
if (ProgressBarRenderer::IsSupported)
{
progressTimer->Start();
}
else
{
MessageBox::Show("VerticalScrollBar requires visual styles");
}
}
};
public ref class Form1 : public Form
{
private:
VerticalProgressBar^ bar1;
Button^ button1;
public:
Form1() : Form()
{
this->Size = System::Drawing::Size(500, 500);
bar1 = gcnew VerticalProgressBar();
bar1->NumberChunks = 30;
button1 = gcnew Button();
button1->Location = Point(150, 10);
button1->Size = System::Drawing::Size(150, 30);
button1->Text = "Start VerticalProgressBar";
button1->Click += gcnew EventHandler(this, &Form1::button1_Click);
Controls->AddRange(gcnew array<Control^> { button1, bar1 });
}
// Start the VerticalProgressBar.
private:
void button1_Click(Object^ sender, EventArgs^ e)
{
bar1->Start();
}
};
}
[STAThread]
int main()
{
// The call to EnableVisualStyles below does not affect
// whether ProgressBarRenderer.IsSupported is true; as
// long as visual styles are enabled by the operating system,
// IsSupported is true.
Application::EnableVisualStyles();
Application::Run(gcnew ProgressBarRendererSample::Form1());
}
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
namespace ProgressBarRendererSample
{
public class Form1 : Form
{
private VerticalProgressBar bar1 = new VerticalProgressBar();
private Button button1 = new Button();
public Form1()
: base()
{
this.Size = new Size(500, 500);
bar1.NumberChunks = 30;
button1.Location = new Point(150, 10);
button1.Size = new Size(150, 30);
button1.Text = "Start VerticalProgressBar";
button1.Click += new EventHandler(button1_Click);
Controls.AddRange(new Control[] { button1, bar1 });
}
[STAThread]
public static void Main()
{
// The call to EnableVisualStyles below does not affect
// whether ProgressBarRenderer.IsSupported is true; as
// long as visual styles are enabled by the operating system,
// IsSupported is true.
Application.EnableVisualStyles();
Application.Run(new Form1());
}
// Start the VerticalProgressBar.
private void button1_Click(object sender, EventArgs e)
{
bar1.Start();
}
}
public class VerticalProgressBar : Control
{
private int numberChunksValue;
private int ticks;
private Timer progressTimer = new Timer();
private Rectangle[] progressBarRectangles;
public VerticalProgressBar()
: base()
{
this.Location = new Point(10, 10);
this.Width = 50;
// The progress bar will update every second.
progressTimer.Interval = 1000;
progressTimer.Tick += new EventHandler(progressTimer_Tick);
// This property also calls SetupProgressBar to initialize
// the progress bar rectangles if styles are enabled.
NumberChunks = 20;
// Set the default height if visual styles are not enabled.
if (!ProgressBarRenderer.IsSupported)
{
this.Height = 100;
}
}
// Specify the number of progress bar chunks to base the height on.
public int NumberChunks
{
get
{
return numberChunksValue;
}
set
{
if (value <= 50 && value > 0)
{
numberChunksValue = value;
}
else
{
MessageBox.Show("Number of chunks must be between " +
"0 and 50; defaulting to 10");
numberChunksValue = 10;
}
// Recalculate the progress bar size, if visual styles
// are active.
if (ProgressBarRenderer.IsSupported)
{
SetupProgressBar();
}
}
}
// Draw the progress bar in its normal state.
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (ProgressBarRenderer.IsSupported)
{
ProgressBarRenderer.DrawVerticalBar(e.Graphics,
ClientRectangle);
this.Parent.Text = "VerticalProgressBar Enabled";
}
else
{
this.Parent.Text = "VerticalProgressBar Disabled";
}
}
// Initialize the rectangles used to paint the states of the
// progress bar.
private void SetupProgressBar()
{
if (!ProgressBarRenderer.IsSupported)
{
return;
}
// Determine the size of the progress bar frame.
this.Size = new Size(ClientRectangle.Width,
(NumberChunks) * (ProgressBarRenderer.ChunkThickness +
(2 * ProgressBarRenderer.ChunkSpaceThickness)) + 6);
// Initialize the rectangles to draw each step of the
// progress bar.
progressBarRectangles = new Rectangle[NumberChunks];
for (int i = 0; i < NumberChunks; i++)
{
// Use the thickness defined by the current visual style
// to calculate the height of each rectangle. The size
// adjustments ensure that the chunks do not paint over
// the frame.
int filledRectangleHeight =
((i + 1) * (ProgressBarRenderer.ChunkThickness +
(2 * ProgressBarRenderer.ChunkSpaceThickness)));
progressBarRectangles[i] = new Rectangle(
ClientRectangle.X + 3,
ClientRectangle.Y + ClientRectangle.Height - 3
- filledRectangleHeight,
ClientRectangle.Width - 6,
filledRectangleHeight);
}
}
// Handle the timer tick; draw each progressively larger rectangle.
private void progressTimer_Tick(Object myObject, EventArgs e)
{
if (ticks < NumberChunks)
{
using (Graphics g = this.CreateGraphics())
{
ProgressBarRenderer.DrawVerticalChunks(g,
progressBarRectangles[ticks]);
ticks++;
}
}
else
{
progressTimer.Enabled = false;
}
}
// Start the progress bar.
public void Start()
{
if (ProgressBarRenderer.IsSupported)
{
progressTimer.Start();
}
else
{
MessageBox.Show("VerticalScrollBar requires visual styles");
}
}
}
}
Imports System.Drawing
Imports System.Windows.Forms
Imports System.Windows.Forms.VisualStyles
Public Class Form1
Inherits Form
Private bar1 As New VerticalProgressBar()
Private button1 As New Button()
Public Sub New()
Me.Size = New Size(500, 500)
bar1.NumberChunks = 30
button1.Location = New Point(150, 10)
button1.Size = New Size(150, 30)
button1.Text = "Start VerticalProgressBar"
AddHandler button1.Click, AddressOf button1_Click
Controls.AddRange(New Control() {button1, bar1})
End Sub
<STAThread()> _
Public Shared Sub Main()
' The call to EnableVisualStyles below does not affect
' whether ProgressBarRenderer.IsSupported is true; as
' long as visual styles are enabled by the operating system,
' IsSupported is true.
Application.EnableVisualStyles()
Application.Run(New Form1())
End Sub
' Start the VerticalProgressBar.
Private Sub button1_Click(ByVal sender As Object, ByVal e As EventArgs)
bar1.Start()
End Sub
End Class
Public Class VerticalProgressBar
Inherits Control
Private numberChunksValue As Integer
Private ticks As Integer
Private progressTimer As New Timer()
Private progressBarRectangles() As Rectangle
Public Sub New()
Me.Location = New Point(10, 10)
Me.Width = 50
' The progress bar will update every second.
progressTimer.Interval = 1000
AddHandler progressTimer.Tick, AddressOf progressTimer_Tick
' This property also calls SetupProgressBar to initialize
' the progress bar rectangles if styles are enabled.
NumberChunks = 20
' Set the default height if visual styles are not enabled.
If Not ProgressBarRenderer.IsSupported Then
Me.Height = 100
End If
End Sub
' Specify the number of progress bar chunks to base the height on.
Public Property NumberChunks() As Integer
Get
Return numberChunksValue
End Get
Set
If value <= 50 AndAlso value > 0 Then
numberChunksValue = value
Else
MessageBox.Show("Number of chunks must be between " + "0 and 50; defaulting to 10")
numberChunksValue = 10
End If
' Recalculate the progress bar size, if visual styles
' are active.
If ProgressBarRenderer.IsSupported Then
SetupProgressBar()
End If
End Set
End Property
' Draw the progress bar in its normal state.
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
MyBase.OnPaint(e)
If ProgressBarRenderer.IsSupported Then
ProgressBarRenderer.DrawVerticalBar(e.Graphics, ClientRectangle)
Me.Parent.Text = "VerticalProgressBar Enabled"
Else
Me.Parent.Text = "VerticalProgressBar Disabled"
End If
End Sub
' Initialize the rectangles used to paint the states of the
' progress bar.
Private Sub SetupProgressBar()
If Not ProgressBarRenderer.IsSupported Then
Return
End If
' Determine the size of the progress bar frame.
Me.Size = New Size(ClientRectangle.Width, NumberChunks *(ProgressBarRenderer.ChunkThickness + 2 * ProgressBarRenderer.ChunkSpaceThickness) + 6)
' Initialize the rectangles to draw each step of the
' progress bar.
progressBarRectangles = New Rectangle(NumberChunks) {}
Dim i As Integer
For i = 0 To NumberChunks
' Use the thickness defined by the current visual style
' to calculate the height of each rectangle. The size
' adjustments ensure that the chunks do not paint over
' the frame.
Dim filledRectangleHeight As Integer = (i + 1) _
*(ProgressBarRenderer.ChunkThickness + 2 * ProgressBarRenderer.ChunkSpaceThickness)
progressBarRectangles(i) = New Rectangle(ClientRectangle.X + 3, _
ClientRectangle.Y + ClientRectangle.Height - 3 - filledRectangleHeight, _
ClientRectangle.Width - 6, filledRectangleHeight)
Next i
End Sub
' Handle the timer tick; draw each progressively larger rectangle.
Private Sub progressTimer_Tick(ByVal myObject As [Object], ByVal e As EventArgs)
If ticks < NumberChunks Then
Dim g As Graphics = Me.CreateGraphics()
Try
ProgressBarRenderer.DrawVerticalChunks(g, progressBarRectangles(ticks))
ticks += 1
Finally
g.Dispose()
End Try
Else
progressTimer.Enabled = False
End If
End Sub
' Start the progress bar.
Public Sub Start()
If ProgressBarRenderer.IsSupported Then
progressTimer.Start()
Else
MessageBox.Show("VerticalScrollBar requires visual styles")
End If
End Sub
End Class
備註
類別 ProgressBarRenderer 提供一組 static
方法,可用來使用作業系統的目前視覺化樣式來呈現進度列控制項。 呈現控制項是指繪製控制項的使用者介面。 如果您要繪製應該具有目前視覺化樣式外觀的自訂控制項,這會很有用。 若要繪製進度列,請使用 DrawHorizontalBar 或 DrawVerticalBar 方法來繪製空白列,然後使用 DrawHorizontalChunks 或 DrawVerticalChunks 方法來繪製填入列的元素。
如果在作業系統中啟用視覺化樣式,而視覺化樣式會套用至應用程式視窗的工作區,則此類別的方法將會使用目前的視覺化樣式繪製進度列。 否則,這個類別的方法和屬性將會擲回 InvalidOperationException 。 若要判斷是否可以使用此類別的成員,您可以檢查 屬性的值 IsSupported 。
這個類別會將 System.Windows.Forms.VisualStyles.VisualStyleRenderer 設定為 、 System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar.BarVertical 、 System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar.Chunk 和 System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar.ChunkVertical 類別所 System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar.Bar 公開之其中一個專案的 包裝功能。 如需詳細資訊,請參閱 使用視覺化樣式轉譯控制項。
屬性
ChunkSpaceThickness |
取得進度列的每一個內部片段之間的間距寬度 (以像素為單位)。 |
ChunkThickness |
取得進度列的一個內部片段的寬度 (以像素為單位)。 |
IsSupported |
取得值,指出 ProgressBarRenderer 類別是否可用來繪製具有視覺化樣式的進度列控制項。 |
方法
DrawHorizontalBar(Graphics, Rectangle) |
繪製以水平方式填入的空的進度列控制項。 |
DrawHorizontalChunks(Graphics, Rectangle) |
繪製填入水平進度列的一組進度列片段。 |
DrawVerticalBar(Graphics, Rectangle) |
繪製以垂直方式填入的空的進度列控制項。 |
DrawVerticalChunks(Graphics, Rectangle) |
繪製填入垂直進度列的一組進度列片段。 |