DiscreteRotation3DKeyFrame.InterpolateValueCore(Rotation3D, Double) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Computes a discrete interpolation between the previous key frame value and the value of the current key frame, using the supplied progress increment.
protected:
override System::Windows::Media::Media3D::Rotation3D ^ InterpolateValueCore(System::Windows::Media::Media3D::Rotation3D ^ baseValue, double keyFrameProgress);
protected override System.Windows.Media.Media3D.Rotation3D InterpolateValueCore (System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress);
override this.InterpolateValueCore : System.Windows.Media.Media3D.Rotation3D * double -> System.Windows.Media.Media3D.Rotation3D
Protected Overrides Function InterpolateValueCore (baseValue As Rotation3D, keyFrameProgress As Double) As Rotation3D
Parameters
- baseValue
- Rotation3D
The value to animate from.
- keyFrameProgress
- Double
A value from 0.0 through 1.0 that specifies the percentage of time that has elapsed for this key frame.
Returns
The output value of this key frame given the specified base value and progress.
Applies to
意見反應
https://aka.ms/ContentUserFeedback。
即將登場:在 2024 年,我們將逐步淘汰 GitHub 問題作為內容的意見反應機制,並將它取代為新的意見反應系統。 如需詳細資訊,請參閱:提交並檢視相關的意見反應