BevelBitmapEffect.LightAngle Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Note: This API is now obsolete. The non-obsolete alternative is Effect. Gets or sets the direction the "virtual light" is coming from that creates the shadows of the bevel.
public:
property double LightAngle { double get(); void set(double value); };
public double LightAngle { get; set; }
member this.LightAngle : double with get, set
Public Property LightAngle As Double
Property Value
The direction of the virtual light source. The valid range is from 0-360 (degrees) with 0 specifying the right-hand side of the object and successive values moving counter-clockwise around the object. The shadows of the bevel are on the opposite side of where the light is cast. The default value is 135
.
Remarks
The following diagram shows what direction light comes from for a given value of this property. Shadows of the bevel are cast on the opposite side from the light angle.
The following illustration demonstrates the effect of this property:
Dependency Property Information
Identifier field | LightAngleProperty |
Metadata properties set to true |
None |
Applies to
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