GeometryModel3D 建構函式
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
建置新的 GeometryModel3D。
多載
GeometryModel3D() |
建立 GeometryModel3D 的新執行個體。 |
GeometryModel3D(Geometry3D, Material) |
使用指定的 Geometry3D 和材質,建立 GeometryModel3D 的新執行個體。 |
範例
public HitTestResultBehavior HTResult(System.Windows.Media.HitTestResult rawresult)
{
//MessageBox.Show(rawresult.ToString());
RayHitTestResult rayResult = rawresult as RayHitTestResult;
if (rayResult != null)
{
RayMeshGeometry3DHitTestResult rayMeshResult = rayResult as RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
GeometryModel3D hitgeo = rayMeshResult.ModelHit as GeometryModel3D;
UpdateResultInfo(rayMeshResult);
UpdateMaterial(hitgeo, (side1GeometryModel3D.Material as MaterialGroup));
}
}
return HitTestResultBehavior.Continue;
}
Public Function HTResult(ByVal rawresult As HitTestResult) As HitTestResultBehavior
Dim rayResult As RayHitTestResult = TryCast(rawresult, RayHitTestResult)
If rayResult IsNot Nothing Then
Dim rayMeshResult As RayMeshGeometry3DHitTestResult = TryCast(rayResult, RayMeshGeometry3DHitTestResult)
If rayMeshResult IsNot Nothing Then
Dim hitgeo As GeometryModel3D = TryCast(rayMeshResult.ModelHit, GeometryModel3D)
UpdateResultInfo(rayMeshResult)
UpdateMaterial(hitgeo, (TryCast(side1GeometryModel3D.Material, MaterialGroup)))
End If
End If
Return HitTestResultBehavior.Continue
End Function
GeometryModel3D()
建立 GeometryModel3D 的新執行個體。
public:
GeometryModel3D();
public GeometryModel3D ();
Public Sub New ()
範例
下列摘錄顯示 GeometryModel3D 實例的語法。
<DockPanel>
<Viewport3D Name="myViewport">
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
<ModelVisual3D x:Name="topModelVisual3D">
<ModelVisual3D.Children>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="-3,-4,-5" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D Geometry="{StaticResource myTeapot}">
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Blue" Opacity="1.0" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</ModelVisual3D.Children>
</ModelVisual3D>
<Viewport3D.Triggers>
<EventTrigger RoutedEvent="Viewport3D.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="myAngleRotation"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:10"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Viewport3D.Triggers>
</Viewport3D>
</DockPanel>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
Normals="0 0 1 0 0 1 0 0 1 0 0 1"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
適用於
GeometryModel3D(Geometry3D, Material)
使用指定的 Geometry3D 和材質,建立 GeometryModel3D 的新執行個體。
public:
GeometryModel3D(System::Windows::Media::Media3D::Geometry3D ^ geometry, System::Windows::Media::Media3D::Material ^ material);
public GeometryModel3D (System.Windows.Media.Media3D.Geometry3D geometry, System.Windows.Media.Media3D.Material material);
new System.Windows.Media.Media3D.GeometryModel3D : System.Windows.Media.Media3D.Geometry3D * System.Windows.Media.Media3D.Material -> System.Windows.Media.Media3D.GeometryModel3D
Public Sub New (geometry As Geometry3D, material As Material)
參數
- geometry
- Geometry3D
新網狀結構基本型別的幾何。
- material
- Material
新網狀結構基本型別的材質。
範例
<DockPanel>
<Viewport3D Name="myViewport">
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
<ModelVisual3D x:Name="topModelVisual3D">
<ModelVisual3D.Children>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="-3,-4,-5" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D Geometry="{StaticResource myTeapot}">
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Blue" Opacity="1.0" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</ModelVisual3D.Children>
</ModelVisual3D>
<Viewport3D.Triggers>
<EventTrigger RoutedEvent="Viewport3D.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="myAngleRotation"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:10"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Viewport3D.Triggers>
</Viewport3D>
</DockPanel>