Matrix3D.Transform 方法
定義
重要
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多載
Transform(Point3D) | |
Transform(Point3D[]) | |
Transform(Point4D) | |
Transform(Point4D[]) | |
Transform(Vector3D) | |
Transform(Vector3D[]) |
Transform(Point3D)
public:
System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
member this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D
參數
- point
- Point3D
要轉換的 Point3D。
傳回
由這個 Matrix3D 轉換 point
的結果。
例外狀況
如果轉換不是仿射,則會擲回 InvalidOperationException。
適用於
Transform(Point3D[])
public:
void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
member this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())
參數
- points
- Point3D[]
要轉換的 Point3D 物件。 陣列中的原始點由其轉換值取代。
例外狀況
如果轉換不是仿射,則會擲回 InvalidOperationException。
適用於
Transform(Point4D)
public:
System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
member this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D
參數
傳回
由這個 Matrix3D 轉換 point
的結果。
適用於
Transform(Point4D[])
public:
void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
member this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())
參數
適用於
Transform(Vector3D)
public:
System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
member this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D
參數
傳回
由這個 Matrix3D 轉換 vector
的結果。
適用於
Transform(Vector3D[])
public:
void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
member this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())