共用方式為


Transform3D.Transform 方法

定義

轉換指定的物件或物件陣列。

多載

Transform(Point3D)

轉換指定的 Point3D

Transform(Point3D[])

轉換 Point3D 物件的指定陣列。

Transform(Point4D)

轉換指定的 Point4D

Transform(Point4D[])

轉換 Point4D 物件的指定陣列。

Transform(Vector3D)

轉換指定的 Vector3D

Transform(Vector3D[])

轉換 Vector3D 物件的指定陣列。

Transform(Point3D)

轉換指定的 Point3D

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

參數

point
Point3D

要轉換的 Point3D。

傳回

Point3D

已轉換的 Point3D。

適用於

Transform(Point3D[])

轉換 Point3D 物件的指定陣列。

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

參數

points
Point3D[]

要轉換的 Point3D 物件陣列。

適用於

Transform(Point4D)

轉換指定的 Point4D

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

參數

point
Point4D

要轉換的 Point4D。

傳回

Point4D

已轉換的 Point4D。

適用於

Transform(Point4D[])

轉換 Point4D 物件的指定陣列。

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

參數

points
Point4D[]

要轉換的 Point4D 物件陣列。

適用於

Transform(Vector3D)

轉換指定的 Vector3D

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

參數

vector
Vector3D

要轉換的 Vector3D。

傳回

Vector3D

已轉換的 Vector3D。

適用於

Transform(Vector3D[])

轉換 Vector3D 物件的指定陣列。

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

參數

vectors
Vector3D[]

要轉換的 Vector3D 物件陣列。

適用於