Vector3D.Addition 運算子
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
Addition(Vector3D, Vector3D) | |
Addition(Vector3D, Point3D) |
Addition(Vector3D, Vector3D)
public:
static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D
參數
傳回
vector1
和 vector2
的總和。
範例
下列範例示範如何使用多載加法運算子來加入兩 Vector3D 個結構。
// Adds a Vector3D to a Vector3D using the overloaded + operator.
// Returns a Vector3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();
vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.
' Returns a Vector3D.
Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()
vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)
另請參閱
適用於
Addition(Vector3D, Point3D)
public:
static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D
參數
傳回
依 point
轉換 vector
的結果。
範例
下列範例示範如何使用多載加法運算子,依 結構轉譯 Point3D 結構 Vector3D 。
// Translates a Point3D by a Vector3D using the overloaded + operator.
// Returns a Point3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();
pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the overloaded + operator.
' Returns a Point3D.
Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()
pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)