Viewport2DVisual3D.Material 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得或設定描述 3D 物件外觀的材質。
public:
property System::Windows::Media::Media3D::Material ^ Material { System::Windows::Media::Media3D::Material ^ get(); void set(System::Windows::Media::Media3D::Material ^ value); };
public System.Windows.Media.Media3D.Material Material { get; set; }
member this.Material : System.Windows.Media.Media3D.Material with get, set
Public Property Material As Material
屬性值
立體物件的材質。
範例
下列範例示範如何指定 2D 視覺效果 (按鈕) 應該放置的材質,方法是將此屬性設定為 ,並將附加屬性設定 IsVisualHostMaterial 為 true
:
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera Position="0, 0, 4"/>
</Viewport3D.Camera>
<!-- Button on 3D -->
<Viewport2DVisual3D>
<!-- Give the plane a slight rotation -->
<Viewport2DVisual3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="40" Axis="0, 1, 0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Viewport2DVisual3D.Transform>
<!-- The Geometry, Material, and Visual for the Viewport2DVisual3D -->
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0"
TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
</Viewport2DVisual3D.Material>
<Button>Hello, 3D</Button>
</Viewport2DVisual3D>
<!-- Lights -->
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
備註
您必須在想要放置 2D 視覺效果的材質上設定 IsVisualHostMaterial 附加屬性。
Material.NET Framework 3.5 版引進。