Rect.Transform 方法
定義
重要
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使用指定的矩陣轉換矩形。
多載
Transform(Matrix) |
套用指定的矩陣轉換矩形。 |
Transform(Rect, Matrix) |
傳回矩形,這個矩形是將所指定矩陣套用至指定的矩形而產生。 |
Transform(Matrix)
套用指定的矩陣轉換矩形。
public:
void Transform(System::Windows::Media::Matrix matrix);
public void Transform (System.Windows.Media.Matrix matrix);
member this.Transform : System.Windows.Media.Matrix -> unit
Public Sub Transform (matrix As Matrix)
參數
- matrix
- Matrix
指定要套用轉換的矩陣。
範例
下列範例示範如何使用 Transform(Matrix) 方法來轉換 Rect 結構 Matrix 。
private Rect transformExample1()
{
// Initialize new rectangle.
Rect myRectangle = new Rect();
// Set the Size property of the rectangle with a width of 200
// and a height of 60.
myRectangle.Size = new Size(200, 60);
// Creating a Matrix structure.
Matrix myMatrix = new Matrix(0, 1, 1, 0, 20, 2);
// The Transform method transforms this rectangle using the specified matrix.
// myRectangle location changed from 0,0 to 20, 2 and the size changed from
// 200,60 to 60,200.
myRectangle.Transform(myMatrix);
return myRectangle;
}
適用於
Transform(Rect, Matrix)
傳回矩形,這個矩形是將所指定矩陣套用至指定的矩形而產生。
public:
static System::Windows::Rect Transform(System::Windows::Rect rect, System::Windows::Media::Matrix matrix);
public static System.Windows.Rect Transform (System.Windows.Rect rect, System.Windows.Media.Matrix matrix);
static member Transform : System.Windows.Rect * System.Windows.Media.Matrix -> System.Windows.Rect
Public Shared Function Transform (rect As Rect, matrix As Matrix) As Rect
參數
- rect
- Rect
做為轉換基礎的矩形。
- matrix
- Matrix
指定要套用轉換的矩陣。
傳回
因這個作業而產生的矩形。
範例
下列範例示範如何使用 Transform(Rect, Matrix) 方法來建立新的 Rect 結構,以將 套用 Matrix 至現有的矩形。
private Rect transformExample2()
{
// Initialize new rectangle.
Rect myRectangle = new Rect();
// Set the Size property of the rectangle with a width of 200
// and a height of 60.
myRectangle.Size = new Size(200, 60);
// Creating a Matrix structure.
Matrix myMatrix = new Matrix(0, 1, 1, 0, 20, 2);
// The Transform method Transforms the specified rectangle using the specified matrix
// and returns the results.
// resultRect is an alterned version of myRectangle with a location of 20,2 rather
// then 0,0 and a size of 60,200 rather then 200,60.
Rect resultRect = Rect.Transform(myRectangle,myMatrix);
return resultRect;
}