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XmlAttributes.XmlDefaultValue 屬性

定義

取得或設定 XML 項目或屬性的預設值。

public:
 property System::Object ^ XmlDefaultValue { System::Object ^ get(); void set(System::Object ^ value); };
public object XmlDefaultValue { get; set; }
public object? XmlDefaultValue { get; set; }
member this.XmlDefaultValue : obj with get, set
Public Property XmlDefaultValue As Object

屬性值

Object

Object,表示 XML 項目或屬性的預設值。

範例

下列範例顯示名為 Pet 的類別,其中包含預設值設定為 「Dog」 的欄位。 不過,此範例也會建立 XmlAttributes 物件,並將其 屬性設定 XmlDefaultValue 為新的預設值, (「Cat」) 。 這會覆寫原始預設值。 因此,如果域值設定為 「Cat」,會將 XmlSerializer 它視為預設值,而不會序列化它。 如果設定為任何其他值,則會 XmlSerializer 序列化值。

#using <System.dll>
#using <System.Xml.dll>

using namespace System;
using namespace System::IO;
using namespace System::Xml;
using namespace System::Xml::Serialization;
using namespace System::ComponentModel;

// This is the class that will be serialized. 
public ref class Pet
{
public:

   // The default value for the Animal field is "Dog". 

   [DefaultValueAttribute("Dog")]
   String^ Animal;
};

// Return an XmlSerializer used for overriding. 
XmlSerializer^ CreateOverrider()
{
   // Create the XmlAttributeOverrides and XmlAttributes objects. 
   XmlAttributeOverrides^ xOver = gcnew XmlAttributeOverrides;
   XmlAttributes^ xAttrs = gcnew XmlAttributes;

   // Add an override for the default value of the GroupName. 
   Object^ defaultAnimal = "Cat";
   xAttrs->XmlDefaultValue = defaultAnimal;

   // Add all the XmlAttributes to the XmlAttributeOverrides object. 
   xOver->Add( Pet::typeid, "Animal", xAttrs );

   // Create the XmlSerializer and return it.
   return gcnew XmlSerializer( Pet::typeid,xOver );
}

void SerializeObject( String^ filename )
{
   // Create an instance of the XmlSerializer class.
   XmlSerializer^ mySerializer = CreateOverrider();

   // Writing the file requires a TextWriter.
   TextWriter^ writer = gcnew StreamWriter( filename );

   // Create an instance of the class that will be serialized. 
   Pet^ myPet = gcnew Pet;

   /* Set the Animal property. If you set it to the default value,
      which is "Cat" (the value assigned to the XmlDefaultValue
      of the XmlAttributes object), no value will be serialized.
      If you change the value to any other value (including "Dog"),
      the value will be serialized.
      */
   // The default value "Cat" will be assigned (nothing serialized).
   myPet->Animal = "";

   // Uncommenting the next line also results in the default 
   // value because Cat is the default value (not serialized).
   //  myPet.Animal = "Cat"; 
   // Uncomment the next line to see the value serialized:
   // myPet.Animal = "fish";
   // This will also be serialized because Dog is not the 
   // default anymore.
   //  myPet.Animal = "Dog";
   // Serialize the class, and close the TextWriter. 
   mySerializer->Serialize( writer, myPet );
   writer->Close();
}

void DeserializeObject( String^ filename )
{
   XmlSerializer^ mySerializer = CreateOverrider();
   FileStream^ fs = gcnew FileStream( filename,FileMode::Open );
   Pet^ myPet = dynamic_cast<Pet^>(mySerializer->Deserialize( fs ));
   Console::WriteLine( myPet->Animal );
}

int main()
{
   SerializeObject( "OverrideDefaultValue.xml" );
   DeserializeObject( "OverrideDefaultValue.xml" );
}
using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.ComponentModel;

// This is the class that will be serialized.
public class Pet
{
   // The default value for the Animal field is "Dog".
   [DefaultValueAttribute("Dog")]
   public string Animal ;
}

public class Run
{
   public static void Main()
   {
      Run test = new Run();
      test.SerializeObject("OverrideDefaultValue.xml");
      test.DeserializeObject("OverrideDefaultValue.xml");
   }

   // Return an XmlSerializer used for overriding.
   public XmlSerializer CreateOverrider()
   {
      // Create the XmlAttributeOverrides and XmlAttributes objects.
      XmlAttributeOverrides xOver = new XmlAttributeOverrides();
      XmlAttributes xAttrs = new XmlAttributes();

      // Add an override for the default value of the GroupName.
      Object defaultAnimal= "Cat";
      xAttrs.XmlDefaultValue = defaultAnimal;

      // Add all the XmlAttributes to the XmlAttributeOverrides object.
      xOver.Add(typeof(Pet), "Animal", xAttrs);

      // Create the XmlSerializer and return it.
      return new XmlSerializer(typeof(Pet), xOver);
   }

   public void SerializeObject(string filename)
   {
      // Create an instance of the XmlSerializer class.
      XmlSerializer mySerializer = CreateOverrider();

      // Writing the file requires a TextWriter.
      TextWriter writer = new StreamWriter(filename);

      // Create an instance of the class that will be serialized.
      Pet myPet = new Pet();

      /* Set the Animal property. If you set it to the default value,
         which is "Cat" (the value assigned to the XmlDefaultValue
         of the XmlAttributes object), no value will be serialized.
         If you change the value to any other value (including "Dog"),
         the value will be serialized.
      */
      // The default value "Cat" will be assigned (nothing serialized).
      myPet.Animal= "";
      // Uncommenting the next line also results in the default
      // value because Cat is the default value (not serialized).
      //  myPet.Animal = "Cat";

      // Uncomment the next line to see the value serialized:
      // myPet.Animal = "fish";
      // This will also be serialized because Dog is not the
      // default anymore.
      //  myPet.Animal = "Dog";
      // Serialize the class, and close the TextWriter.
      mySerializer.Serialize(writer, myPet);
      writer.Close();
   }

   public void DeserializeObject(string filename)
   {
      XmlSerializer mySerializer = CreateOverrider();
      FileStream fs = new FileStream(filename, FileMode.Open);
      Pet myPet= (Pet)mySerializer.Deserialize(fs);
      Console.WriteLine(myPet.Animal);
   }
}
Imports System.IO
Imports System.Xml
Imports System.Xml.Serialization
Imports System.ComponentModel


' This is the class that will be serialized. 
Public Class Pet
    ' The default value for the Animal field is "Dog". 
    <DefaultValueAttribute("Dog")> Public Animal As String 
End Class


Public Class Run
    
    Public Shared Sub Main()
        Dim test As New Run()
        test.SerializeObject("OverrideDefaultValue.xml")
        test.DeserializeObject("OverrideDefaultValue.xml")
    End Sub
    
    
    ' Return an XmlSerializer used for overriding. 
    Public Function CreateOverrider() As XmlSerializer
        ' Create the XmlAttributeOverrides and XmlAttributes objects. 
        Dim xOver As New XmlAttributeOverrides()
        Dim xAttrs As New XmlAttributes()
        
        ' Add an override for the default value of the GroupName. 
        Dim defaultName As Object = "Cat"
        xAttrs.XmlDefaultValue = defaultName
        
        ' Add all the XmlAttributes to the XmlAttributeOverrides object. 
        xOver.Add(GetType(Pet), "Animal", xAttrs)
        
        ' Create the XmlSerializer and return it.
        Return New XmlSerializer(GetType(Pet), xOver)
    End Function
    
    
    Public Sub SerializeObject(ByVal filename As String)
       ' Create an instance of the XmlSerializer class.
       Dim mySerializer As XmlSerializer = CreateOverrider()
        
       ' Writing the file requires a TextWriter.
       Dim writer As New StreamWriter(filename)
        
       ' Create an instance of the class that will be serialized. 
       Dim myPet As New Pet()
        
       ' Set the Animal property. If you set it to the default value,
       ' which is "Cat" (the value assigned to the XmlDefaultValue
       ' of the XmlAttributes object), no value will be serialized.
       ' If you change the value to any other value (including "Dog"),
       ' the value will be serialized.

      ' The default value "Cat" will be assigned (nothing serialized).
      myPet.Animal = ""
      ' Uncommenting the next line also results in the default 
      ' value because Cat is the default value (not serialized).
      '  myPet.Animal = "Cat"; 
      
      ' Uncomment the next line to see the value serialized:
      ' myPet.Animal = "fish";
      ' This will also be serialized because Dog is not the 
      ' default anymore.
      '  myPet.Animal = "Dog";
       ' Serialize the class, and close the TextWriter.
        mySerializer.Serialize(writer, myPet)
        writer.Close()
    End Sub
    
    
    Public Sub DeserializeObject(ByVal filename As String)
        Dim mySerializer As XmlSerializer = CreateOverrider()
        Dim fs As New FileStream(filename, FileMode.Open)
        Dim myPet As Pet = CType(mySerializer.Deserialize(fs), Pet)
        Console.WriteLine(myPet.Animal)
    End Sub
End Class

備註

您可以將 套用 DefaultValueAttribute 至成員,以指定 XML 元素或 XML 屬性的預設值。 若要檢查套用值的結果,請將應用程式編譯為 DLL 或可執行檔,並將產生的檔案當做引數傳遞至 XML 架構定義工具 (XSD.exe) 。 在 XML 架構檔中,預設值會指派給 default 屬性。 在下列範例中 <Animal> ,元素的預設值為 「Dogs」。

<?xml version="1.0"?>  
 <schema attributeFormDefault="qualified"   
 elementFormDefault="qualified" targetNamespace=""   
 xmlns="http://www.w3.org/2000/10/XMLSchema">  
   <element name="Pets" nullable="true" type="Pets"/>  
   <complexType name="Pets">  
     <sequence>  
       <element default="Dogs" name="Animal" nullable="true"   
        type="string" minOccurs="0"/>  
     </sequence>  
   </complexType>  
 </schema>  

若要覆寫預設值,請建立 Object 並將它指派給 XmlDefaultValue

如果指派給欄位或屬性的值等於該欄位或屬性的預設值,則 XmlSerializer 不會將值序列化為 XML 實例。 這是因為指派的值可以從 XML 架構復原。 換句話說,將欄位或屬性設定為自己的預設值相當於完全不設定它。 同樣地,如果未為欄位或屬性設定任何值,則會 XmlSerializer 使用架構中找到的預設值。 在這兩種情況下, (將屬性設定為預設值,或完全未設定它) ,XML 檔實例不會包含屬性的任何值。

您可以使用類別建構函式,而不是架構來指派預設值。 如果您使用 Xsd.exe 從架構產生類別,您可以從類別檔案批註或移除所有 [System.ComponentModel.DefaultValueAttribute (「myFieldName」) ] 屬性。

適用於