CAnimateCtrl::CAnimateCtrl
建構 CAnimateCtrl 物件。
CAnimateCtrl( );
備註
您必須呼叫 建立 成員函式中,您可以對您稍早建立的物件的其他作業。
範例
// This example creates a secondary thread that implements
// the methods of CAnimateCtrl. The procedure of the thread
// is MyClipThreadProc and the thread was created with the
// code AfxBeginThread( MyClipThreadProc, (LPVOID) pParentWnd).
// The example code creates and initializes an animation control,
// then proceeds to pump messages from the queue until one the
// private messages WM_STOPCLIP, WM_PLAYCLIP, WM_SHOWFIRSTFRAME or
// WM_SHOWLASTFRAME is received. The appropriate action is done for
// these messages. The thread ends when the WM_STOPCLIP is received.
// NOTE: the thread parameter, pParam, is a pointer to a CWnd object
// that will be the parent of the animation control.
#define WM_STOPCLIP WM_USER+1
#define WM_PLAYCLIP WM_USER+2
#define WM_SHOWFIRSTFRAME WM_USER+3
#define WM_SHOWLASTFRAME WM_USER+4
UINT MyClipThreadProc(LPVOID pParam)
{
// NOTE: pParentWnd is the parent window of the animation control.
CWnd* pParentWnd = (CWnd*) pParam;
CAnimateCtrl cAnimCtrl;
// Create the animation control.
if (!cAnimCtrl.Create(WS_CHILD|WS_VISIBLE|ACS_CENTER,
CRect(10,10,100,100), pParentWnd, 1))
{
return false;
}
// Open the AVI file.
if (!cAnimCtrl.Open(_T("MyAvi.avi")))
{
return false;
}
// Pump message from the queue until the stop play message is received.
MSG msg;
while (GetMessage(&msg, NULL, 0, 0) && (msg.message != WM_STOPCLIP))
{
switch (msg.message)
{
// Start playing from the first frame to the last,
// continuously repeating.
case WM_PLAYCLIP:
if (!cAnimCtrl.Play(0, (UINT)-1, (UINT)-1))
return false;
break;
// Show the first frame.
case WM_SHOWFIRSTFRAME:
if (!cAnimCtrl.Seek(0))
return false;
cAnimCtrl.RedrawWindow();
break;
// Show the last frame.
case WM_SHOWLASTFRAME:
if (!cAnimCtrl.Seek((UINT)-1))
return false;
cAnimCtrl.RedrawWindow();
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
cAnimCtrl.Stop();
cAnimCtrl.Close();
return true;
}
需求
Header: afxcmn.h