Mesh.OptimizeInPlace Method (MeshFlags, array<Int32[], array<Int32[]%, array<Int32[]%, GraphicsStream%)
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Controls the reordering of mesh faces and vertices to optimize performance.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub OptimizeInPlace ( _
flags As MeshFlags, _
adjacencyIn As Integer(), _
<OutAttribute> ByRef adjacencyOut As Integer(), _
<OutAttribute> ByRef faceRemap As Integer(), _
<OutAttribute> ByRef vertexRemap As GraphicsStream _
)
'Usage
Dim instance As Mesh
Dim flags As MeshFlags
Dim adjacencyIn As Integer()
Dim adjacencyOut As Integer()
Dim faceRemap As Integer()
Dim vertexRemap As GraphicsStream
instance.OptimizeInPlace(flags, adjacencyIn, _
adjacencyOut, faceRemap, vertexRemap)
public void OptimizeInPlace(
MeshFlags flags,
int[] adjacencyIn,
out int[] adjacencyOut,
out int[] faceRemap,
out GraphicsStream vertexRemap
)
public:
void OptimizeInPlace(
MeshFlags flags,
array<int>^ adjacencyIn,
[OutAttribute] array<int>^% adjacencyOut,
[OutAttribute] array<int>^% faceRemap,
[OutAttribute] GraphicsStream^% vertexRemap
)
member OptimizeInPlace :
flags:MeshFlags *
adjacencyIn:int[] *
adjacencyOut:int[] byref *
faceRemap:int[] byref *
vertexRemap:GraphicsStream byref -> unit
Parameters
- flags
Type: Microsoft.WindowsMobile.DirectX.Direct3D.MeshFlags
Type of operation to perform as specified by one or more of the MeshFlags optimization methods.
- adjacencyIn
Type: array<System.Int32[]
An array of three values per face that specify the three neighbors for each face in the source mesh. If the edge has no adjacent faces, the value is 0.
- adjacencyOut
Type: array<System.Int32[]%
Array for the face adjacency array of the optimized mesh. The face adjacency is stored as an array of arrays. The innermost array is three indices of adjacent triangles, and the outermost array is one set of face adjacencies per triangle in the mesh.
- faceRemap
Type: array<System.Int32[]%
Destination buffer that contains the new index for each face.
- vertexRemap
Type: Microsoft.WindowsMobile.DirectX.GraphicsStream%
A GraphicsStream that contains the new index for each vertex.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The method call is invalid. For example, a method's parameter may contain an invalid value. |
OutOfMemoryException | Direct3D could not allocate sufficient memory to complete the call. |
Remarks
This method fails if the mesh is sharing its vertex buffer with another mesh, unless the OptimizeIgnoreVerts flag is set in the MeshFlags parameter.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0