Sprite.OnResetDevice Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Called internally when the device enters a lost state.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub OnResetDevice
'Usage
Dim instance As Sprite
instance.OnResetDevice()
public void OnResetDevice()
public:
void OnResetDevice()
member OnResetDevice : unit -> unit
Remarks
This method should be called after the device is reset and before any other methods are called when IsUsingEventHandlers of a Device is set to false.
Because the default for IsUsingEventHandlers is true, you do need to call this method under normal circumstances. However, if at any point IsUsingEventHandlers is set to false, OnResetDevice should be called immediately after the device is reset.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0