Sprite.SetWorldViewRH Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Sets the right-handed world-view transform for a sprite.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub SetWorldViewRH ( _
world As Matrix, _
view As Matrix _
)
'Usage
Dim instance As Sprite
Dim world As Matrix
Dim view As Matrix
instance.SetWorldViewRH(world, view)
public void SetWorldViewRH(
Matrix world,
Matrix view
)
public:
void SetWorldViewRH(
Matrix world,
Matrix view
)
member SetWorldViewRH :
world:Matrix *
view:Matrix -> unit
Parameters
- world
Type: Microsoft.WindowsMobile.DirectX.Matrix
A Matrix object that contains a world transform.
- view
Type: Microsoft.WindowsMobile.DirectX.Matrix
A Matrix object that contains a view transform.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The method call is invalid. For example, a method's parameter may contain an invalid value. |
Remarks
You must call this method, or SetWorldViewLH, if the sprite will be rendered by the Begin method with any of the following SpriteFlags fields as a parameter:
Billboard field
SortDepthFrontToBack field
SortDepthBackToFront field
You must also call this method, or SetWorldViewLH, before billboarding or sorting sprites.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0