TextureLoader.FromStream Method
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Creates a texture from a file in memory.
Overload List
Name | Description | |
---|---|---|
FromStream(Device, Stream) | Creates a texture from a file in memory. | |
FromStream(Device, Stream, Int32, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32) | Creates a texture with the specified properties from a file in memory. | |
FromStream(Device, Stream, Int32, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32, array<PaletteEntry[]%) | Creates a texture with the specified properties, including the color palette, from a file in memory. |
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