TextureStateManager.TextureTransform Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Controls the transformation of texture coordinates for the current texture stage.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property TextureTransform As TextureTransform
Get
Set
'Usage
Dim instance As TextureStateManager
Dim value As TextureTransform
value = instance.TextureTransform
instance.TextureTransform = value
public TextureTransform TextureTransform { get; set; }
public:
property TextureTransform TextureTransform {
TextureTransform get ();
void set (TextureTransform value);
}
member TextureTransform : TextureTransform with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureTransform
A TextureTransform that represents the texture-stage state values.
Remarks
The default value of TextureTransform is Disable.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0