共用方式為


GameBarServicesManager.GameBarServicesCreated 事件

定義

發生于建立 GameBarServices 物件時。

// Register
event_token GameBarServicesCreated(TypedEventHandler<GameBarServicesManager, GameBarServicesManagerGameBarServicesCreatedEventArgs const&> const& handler) const;

// Revoke with event_token
void GameBarServicesCreated(event_token const* cookie) const;

// Revoke with event_revoker
GameBarServicesManager::GameBarServicesCreated_revoker GameBarServicesCreated(auto_revoke_t, TypedEventHandler<GameBarServicesManager, GameBarServicesManagerGameBarServicesCreatedEventArgs const&> const& handler) const;
public event TypedEventHandler<GameBarServicesManager,GameBarServicesManagerGameBarServicesCreatedEventArgs> GameBarServicesCreated;
function onGameBarServicesCreated(eventArgs) { /* Your code */ }
gameBarServicesManager.addEventListener("gamebarservicescreated", onGameBarServicesCreated);
gameBarServicesManager.removeEventListener("gamebarservicescreated", onGameBarServicesCreated);
- or -
gameBarServicesManager.ongamebarservicescreated = onGameBarServicesCreated;
Public Custom Event GameBarServicesCreated As TypedEventHandler(Of GameBarServicesManager, GameBarServicesManagerGameBarServicesCreatedEventArgs) 

事件類型

Windows 需求

應用程式功能
gameBarServices

適用於