共用方式為


CD3D11_RENDER_TARGET_VIEW_DESC1 結構 (d3d11_3.h)

描述使用轉譯目標檢視存取之資源的子資源。

Syntax

struct CD3D11_RENDER_TARGET_VIEW_DESC1 : D3D11_RENDER_TARGET_VIEW_DESC1 {
  void CD3D11_RENDER_TARGET_VIEW_DESC1();
  void CD3D11_RENDER_TARGET_VIEW_DESC1(
    const D3D11_RENDER_TARGET_VIEW_DESC1 & o
  );
  void CD3D11_RENDER_TARGET_VIEW_DESC1(
    D3D11_RTV_DIMENSION viewDimension,
    DXGI_FORMAT         format,
    UINT                mipSlice,
    UINT                firstArraySlice,
    UINT                arraySize,
    UINT                planeSlice
  );
  void CD3D11_RENDER_TARGET_VIEW_DESC1(
    ID3D11Buffer *unnamedParam1,
    DXGI_FORMAT  format,
    UINT         firstElement,
    UINT         numElements
  );
  void CD3D11_RENDER_TARGET_VIEW_DESC1(
    ID3D11Texture1D     *pTex1D,
    D3D11_RTV_DIMENSION viewDimension,
    DXGI_FORMAT         format,
    UINT                mipSlice,
    UINT                firstArraySlice,
    UINT                arraySize
  );
  void CD3D11_RENDER_TARGET_VIEW_DESC1(
    ID3D11Texture2D     *pTex2D,
    D3D11_RTV_DIMENSION viewDimension,
    DXGI_FORMAT         format,
    UINT                mipSlice,
    UINT                firstArraySlice,
    UINT                arraySize,
    UINT                planeSlice
  );
  void CD3D11_RENDER_TARGET_VIEW_DESC1(
    ID3D11Texture3D *pTex3D,
    DXGI_FORMAT     format,
    UINT            mipSlice,
    UINT            firstWSlice,
    UINT            wSize
  );
  void ~CD3D11_RENDER_TARGET_VIEW_DESC1();
};

繼承

CD3D11_RENDER_TARGET_VIEW_DESC1 結構會實作 D3D11_RENDER_TARGET_VIEW_DESC1。

成員

void CD3D11_RENDER_TARGET_VIEW_DESC1()

TBD

void CD3D11_RENDER_TARGET_VIEW_DESC1( const D3D11_RENDER_TARGET_VIEW_DESC1 & o)

void CD3D11_RENDER_TARGET_VIEW_DESC1( D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)

void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Buffer *unnamedParam1, DXGI_FORMAT format, UINT firstElement, UINT numElements)

void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture1D *pTex1D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize)

void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture2D *pTex2D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)

void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture3D *pTex3D, DXGI_FORMAT format, UINT mipSlice, UINT firstWSlice, UINT wSize)

void ~CD3D11_RENDER_TARGET_VIEW_DESC1()

TBD

備註

轉譯目標檢視描述會傳遞至 ID3D11Device3::CreateRenderTargetView1 以建立轉譯目標。

轉譯目標檢視無法使用下列格式:

  • 任何無類型格式。
  • DXGI_FORMAT_R32G32B32檢視將用來系結 (頂點、索引、常數或數據流輸出) 緩衝區。
如果格式設定為DXGI_FORMAT_UNKNOWN,則會使用檢視系結至管線的資源格式。

規格需求

需求
標頭 d3d11_3.h

另請參閱

資源結構