D3D_PRIMITIVE列舉 (d3dcommon.h)
指出管線如何解譯幾何或殼層著色器輸入基本類型。
注意
針對使用 Direct3D 10 進行程式設計,此 API 具有開頭 D3D10_
而不是 的 D3D_
型別別名。 這些 Direct3D 10 類型別名定義於 d3d10.h
、 d3d10misc.h
和 d3d10shader.h
中。
Syntax
typedef enum D3D_PRIMITIVE {
D3D_PRIMITIVE_UNDEFINED = 0,
D3D_PRIMITIVE_POINT = 1,
D3D_PRIMITIVE_LINE = 2,
D3D_PRIMITIVE_TRIANGLE = 3,
D3D_PRIMITIVE_LINE_ADJ = 6,
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
D3D10_PRIMITIVE_UNDEFINED,
D3D10_PRIMITIVE_POINT,
D3D10_PRIMITIVE_LINE,
D3D10_PRIMITIVE_TRIANGLE,
D3D10_PRIMITIVE_LINE_ADJ,
D3D10_PRIMITIVE_TRIANGLE_ADJ,
D3D11_PRIMITIVE_UNDEFINED,
D3D11_PRIMITIVE_POINT,
D3D11_PRIMITIVE_LINE,
D3D11_PRIMITIVE_TRIANGLE,
D3D11_PRIMITIVE_LINE_ADJ,
D3D11_PRIMITIVE_TRIANGLE_ADJ,
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
} ;
常數
D3D_PRIMITIVE_UNDEFINED 值: 0 |
D3D_PRIMITIVE_POINT 值: 1 |
D3D_PRIMITIVE_LINE 值: 2 |
D3D_PRIMITIVE_TRIANGLE 值: 3 |
D3D_PRIMITIVE_LINE_ADJ 值: 6 |
D3D_PRIMITIVE_TRIANGLE_ADJ 值: 7 |
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH 值: 8 |
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH 值: 9 |
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH 值: 10 |
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH 值: 11 |
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH 值: 12 |
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH 值: 13 |
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH 值: 14 |
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH 值: 15 |
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH 值: 16 |
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH 值: 17 |
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH 值: 18 |
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH 值: 19 |
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH 值: 20 |
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH 值: 21 |
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH 值: 22 |
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH 值: 23 |
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH 值: 24 |
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH 值: 25 |
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH 值: 26 |
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH 值: 27 |
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH 值: 28 |
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH 值: 29 |
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH 值: 30 |
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH 值: 31 |
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH 值: 32 |
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH 值: 33 |
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH 值: 34 |
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH 值: 35 |
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH 值: 36 |
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH 值: 37 |
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH 值: 38 |
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH 值: 39 |
D3D10_PRIMITIVE_UNDEFINED |
D3D10_PRIMITIVE_POINT |
D3D10_PRIMITIVE_LINE |
D3D10_PRIMITIVE_TRIANGLE |
D3D10_PRIMITIVE_LINE_ADJ |
D3D10_PRIMITIVE_TRIANGLE_ADJ |
D3D11_PRIMITIVE_UNDEFINED 著色器尚未以輸入基本類型初始化。 |
D3D11_PRIMITIVE_POINT 將輸入基本類型解譯為點。 |
D3D11_PRIMITIVE_LINE 將輸入基本類型解譯為行。 |
D3D11_PRIMITIVE_TRIANGLE 將輸入基本類型解譯為三角形。 |
D3D11_PRIMITIVE_LINE_ADJ 將輸入基本類型解譯為具有相鄰數據的行。 |
D3D11_PRIMITIVE_TRIANGLE_ADJ 將輸入基本類型解譯為具有相鄰數據的三角形。 |
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH 將輸入基本類型解譯為控制點修補。 |
備註
ID3D11ShaderReflection::GetGSInputPrimitive 方法會傳回D3D11_PRIMITIVE類型值。
D3D11_PRIMITIVE列舉是在 D3D11.h 頭文件中定義為D3D_PRIMITIVE列舉的類型,在 D3DCommon.h 頭檔中完全定義。
typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
規格需求
需求 | 值 |
---|---|
標頭 | d3dcommon.h |