共用方式為


D3D_PRIMITIVE列舉 (d3dcommon.h)

指出管線如何解譯幾何或殼層著色器輸入基本類型。

注意

針對使用 Direct3D 10 進行程式設計,此 API 具有開頭 D3D10_ 而不是 的 D3D_型別別名。 這些 Direct3D 10 類型別名定義於 d3d10.hd3d10misc.hd3d10shader.h中。

Syntax

typedef enum D3D_PRIMITIVE {
  D3D_PRIMITIVE_UNDEFINED = 0,
  D3D_PRIMITIVE_POINT = 1,
  D3D_PRIMITIVE_LINE = 2,
  D3D_PRIMITIVE_TRIANGLE = 3,
  D3D_PRIMITIVE_LINE_ADJ = 6,
  D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
  D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
  D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
  D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
  D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
  D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
  D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
  D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
  D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
  D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
  D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
  D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
  D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
  D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
  D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
  D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
  D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
  D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
  D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
  D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
  D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
  D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
  D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
  D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
  D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
  D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
  D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
  D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
  D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
  D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
  D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
  D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
  D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
  D3D10_PRIMITIVE_UNDEFINED,
  D3D10_PRIMITIVE_POINT,
  D3D10_PRIMITIVE_LINE,
  D3D10_PRIMITIVE_TRIANGLE,
  D3D10_PRIMITIVE_LINE_ADJ,
  D3D10_PRIMITIVE_TRIANGLE_ADJ,
  D3D11_PRIMITIVE_UNDEFINED,
  D3D11_PRIMITIVE_POINT,
  D3D11_PRIMITIVE_LINE,
  D3D11_PRIMITIVE_TRIANGLE,
  D3D11_PRIMITIVE_LINE_ADJ,
  D3D11_PRIMITIVE_TRIANGLE_ADJ,
  D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
} ;

常數

 
D3D_PRIMITIVE_UNDEFINED
值: 0
D3D_PRIMITIVE_POINT
值: 1
D3D_PRIMITIVE_LINE
值: 2
D3D_PRIMITIVE_TRIANGLE
值: 3
D3D_PRIMITIVE_LINE_ADJ
值: 6
D3D_PRIMITIVE_TRIANGLE_ADJ
值: 7
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH
值: 8
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH
值: 9
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH
值: 10
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH
值: 11
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH
值: 12
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH
值: 13
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH
值: 14
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH
值: 15
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH
值: 16
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH
值: 17
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH
值: 18
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH
值: 19
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH
值: 20
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH
值: 21
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH
值: 22
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH
值: 23
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH
值: 24
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH
值: 25
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH
值: 26
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH
值: 27
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH
值: 28
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH
值: 29
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH
值: 30
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH
值: 31
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH
值: 32
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH
值: 33
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH
值: 34
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH
值: 35
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH
值: 36
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH
值: 37
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH
值: 38
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
值: 39
D3D10_PRIMITIVE_UNDEFINED
D3D10_PRIMITIVE_POINT
D3D10_PRIMITIVE_LINE
D3D10_PRIMITIVE_TRIANGLE
D3D10_PRIMITIVE_LINE_ADJ
D3D10_PRIMITIVE_TRIANGLE_ADJ
D3D11_PRIMITIVE_UNDEFINED
著色器尚未以輸入基本類型初始化。
D3D11_PRIMITIVE_POINT
將輸入基本類型解譯為點。
D3D11_PRIMITIVE_LINE
將輸入基本類型解譯為行。
D3D11_PRIMITIVE_TRIANGLE
將輸入基本類型解譯為三角形。
D3D11_PRIMITIVE_LINE_ADJ
將輸入基本類型解譯為具有相鄰數據的行。
D3D11_PRIMITIVE_TRIANGLE_ADJ
將輸入基本類型解譯為具有相鄰數據的三角形。
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
將輸入基本類型解譯為控制點修補。

備註

ID3D11ShaderReflection::GetGSInputPrimitive 方法會傳回D3D11_PRIMITIVE類型值。

D3D11_PRIMITIVE列舉是在 D3D11.h 頭文件中定義為D3D_PRIMITIVE列舉的類型,在 D3DCommon.h 頭檔中完全定義。

typedef D3D_PRIMITIVE D3D11_PRIMITIVE;

規格需求

需求
標頭 d3dcommon.h

另請參閱

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