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將工作項目提交至執行緒集區

[已針對 Windows 10 的 UWP 應用程式進行更新。 如需 Windows 8.x 相關文章,請參閱封存]

重要 API

了解如何將工作項目提交至執行緒集區,以在個別執行緒中執行工作。 使用它來維護回應式 UI,同時仍完成需要大量時間的工作,並使用它來平行完成多個工作。

建立並提交工作項目

呼叫 RunAsync 來建立工作項目。 提供委託來完成這項工作 (您可以使用 lambda 或委託函式)。 請注意,RunAsync 會傳回 IAsyncAction 物件; 儲存該物件以供下一步使用。

RunAsync 提供了三個版本,以便您可以選擇指定工作項目的優先順序,並控制它是否與其他工作項目同時執行。

注意

使用 CoreDispatcher.RunAsync 來存取 UI 執行緒,並顯示工作項目的進度。

下列範例會建立工作項目,並提供 Lambda 來完成工作:

// The nth prime number to find.
const uint n = 9999;

// Receives the result.
ulong nthPrime = 0;

// Simulates work by searching for the nth prime number. Uses a
// naive algorithm and counts 2 as the first prime number.
IAsyncAction asyncAction = Windows.System.Threading.ThreadPool.RunAsync(
    (workItem) =>
{
    uint  progress = 0; // For progress reporting.
    uint  primes = 0;   // Number of primes found so far.
    ulong i = 2;        // Number iterator.

    if ((n >= 0) && (n <= 2))
    {
        nthPrime = n;
        return;
    }

    while (primes < (n - 1))
    {
        if (workItem.Status == AsyncStatus.Canceled)
        {
            break;
        }

        // Go to the next number.
        i++;

        // Check for prime.
        bool prime = true;
        for (uint j = 2; j < i; ++j)
        {
            if ((i % j) == 0)
            {
                prime = false;
                break;
            }
        };

        if (prime)
        {
            // Found another prime number.
            primes++;

            // Report progress at every 10 percent.
            uint temp = progress;
            progress = (uint)(10.0*primes/n);

            if (progress != temp)
            {
                String updateString;
                updateString = "Progress to " + n + "th prime: "
                    + (10 * progress) + "%\n";

                // Update the UI thread with the CoreDispatcher.
                CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(
                    CoreDispatcherPriority.High,
                    new DispatchedHandler(() =>
                {
                    UpdateUI(updateString);
                }));
            }
        }
    }

    // Return the nth prime number.
    nthPrime = i;
});

// A reference to the work item is cached so that we can trigger a
// cancellation when the user presses the Cancel button.
m_workItem = asyncAction;
// The nth prime number to find.
const unsigned int n{ 9999 };

// A shared pointer to the result.
// We use a shared pointer to keep the result alive until the
// work is done.
std::shared_ptr<unsigned long> nthPrime = std::make_shared<unsigned long>(0);

// Simulates work by searching for the nth prime number. Uses a
// naive algorithm and counts 2 as the first prime number.

// A reference to the work item is cached so that we can trigger a
// cancellation when the user presses the Cancel button.
m_workItem = Windows::System::Threading::ThreadPool::RunAsync(
    [=, strongThis = get_strong()](Windows::Foundation::IAsyncAction const& workItem)
{
    unsigned int progress = 0; // For progress reporting.
    unsigned int primes = 0;   // Number of primes found so far.
    unsigned long int i = 2;   // Number iterator.

    if ((n >= 0) && (n <= 2))
    {
        *nthPrime = n;
        return;
    }

    while (primes < (n - 1))
    {
        if (workItem.Status() == Windows::Foundation::AsyncStatus::Canceled)
        {
            break;
        }

        // Go to the next number.
        i++;

        // Check for prime.
        bool prime = true;
        for (unsigned int j = 2; j < i; ++j)
        {
            if ((i % j) == 0)
            {
                prime = false;
                break;
            }
        };

        if (prime)
        {
            // Found another prime number.
            primes++;

            // Report progress at every 10 percent.
            unsigned int temp = progress;
            progress = static_cast<unsigned int>(10.f*primes / n);

            if (progress != temp)
            {
                std::wstringstream updateStream;
                updateStream << L"Progress to " << n << L"th prime: " << (10 * progress) << std::endl;
                std::wstring updateString = updateStream.str();

                // Update the UI thread with the CoreDispatcher.
                Windows::ApplicationModel::Core::CoreApplication::MainView().CoreWindow().Dispatcher().RunAsync(
                    Windows::UI::Core::CoreDispatcherPriority::High,
                    Windows::UI::Core::DispatchedHandler([=]()
                {
                    strongThis->UpdateUI(updateString);
                }));
            }
        }
    }
    // Return the nth prime number.
    *nthPrime = i;
});
// The nth prime number to find.
const unsigned int n = 9999;

// A shared pointer to the result.
// We use a shared pointer to keep the result alive until the
// work is done.
std::shared_ptr<unsigned long> nthPrime = std::make_shared<unsigned long>(0);

// Simulates work by searching for the nth prime number. Uses a
// naive algorithm and counts 2 as the first prime number.
auto workItem = ref new Windows::System::Threading::WorkItemHandler(
    [this, n, nthPrime](IAsyncAction^ workItem)
{
    unsigned int progress = 0; // For progress reporting.
    unsigned int primes = 0;   // Number of primes found so far.
    unsigned long int i = 2;   // Number iterator.

    if ((n >= 0) && (n <= 2))
    {
        *nthPrime = n;
        return;
    }

    while (primes < (n - 1))
    {
        if (workItem->Status == AsyncStatus::Canceled)
       {
           break;
       }

       // Go to the next number.
       i++;

       // Check for prime.
       bool prime = true;
       for (unsigned int j = 2; j < i; ++j)
       {
           if ((i % j) == 0)
           {
               prime = false;
               break;
           }
       };

       if (prime)
       {
           // Found another prime number.
           primes++;

           // Report progress at every 10 percent.
           unsigned int temp = progress;
           progress = static_cast<unsigned int>(10.f*primes / n);

           if (progress != temp)
           {
               String^ updateString;
               updateString = "Progress to " + n + "th prime: "
                   + (10 * progress).ToString() + "%\n";

               // Update the UI thread with the CoreDispatcher.
               CoreApplication::MainView->CoreWindow->Dispatcher->RunAsync(
                   CoreDispatcherPriority::High,
                   ref new DispatchedHandler([this, updateString]()
               {
                   UpdateUI(updateString);
               }));
           }
       }
   }
   // Return the nth prime number.
   *nthPrime = i;
});

auto asyncAction = ThreadPool::RunAsync(workItem);

// A reference to the work item is cached so that we can trigger a
// cancellation when the user presses the Cancel button.
m_workItem = asyncAction;

在呼叫 RunAsync 之後,工作項目會由執行緒集區排入佇列,並在執行緒可供使用時執行。 執行緒集區工作項目會以非同步方式執行,而且可以依任何順序執行,因此請確定您的工作項目獨立運作。

請注意,工作項目會檢查 IAsyncInfo.Status 屬性,如果工作項目取消,則會結束。

處理工作項目完成

透過設定工作項目的 IAsyncAction.Completed 屬性來提供完成處理程序。 提供委託 (您可以使用 lambda 或委託函式) 來處理工作項目完成。 例如,使用 CoreDispatcher.RunAsync 來存取 UI 執行緒並顯示結果。

以下範例會使用步驟 1 所提交工作項目的結果更新 UI:

asyncAction->Completed = ref new AsyncActionCompletedHandler(
    [this, n, nthPrime](IAsyncAction^ asyncInfo, AsyncStatus asyncStatus)
{
    if (asyncStatus == AsyncStatus::Canceled)
    {
        return;
    }

    String^ updateString;
    updateString = "\n" + "The " + n + "th prime number is "
        + (*nthPrime).ToString() + ".\n";

    // Update the UI thread with the CoreDispatcher.
    CoreApplication::MainView->CoreWindow->Dispatcher->RunAsync(
        CoreDispatcherPriority::High,
        ref new DispatchedHandler([this, updateString]()
    {
        UpdateUI(updateString);
    }));
});
m_workItem.Completed(
    [=, strongThis = get_strong()](Windows::Foundation::IAsyncAction const& asyncInfo, Windows::Foundation::AsyncStatus const& asyncStatus)
{
    if (asyncStatus == Windows::Foundation::AsyncStatus::Canceled)
    {
        return;
    }

    std::wstringstream updateStream;
    updateStream << std::endl << L"The " << n << L"th prime number is " << *nthPrime << std::endl;
    std::wstring updateString = updateStream.str();

    // Update the UI thread with the CoreDispatcher.
    Windows::ApplicationModel::Core::CoreApplication::MainView().CoreWindow().Dispatcher().RunAsync(
        Windows::UI::Core::CoreDispatcherPriority::High,
        Windows::UI::Core::DispatchedHandler([=]()
    {
        strongThis->UpdateUI(updateString);
    }));
});
asyncAction.Completed = new AsyncActionCompletedHandler(
    (IAsyncAction asyncInfo, AsyncStatus asyncStatus) =>
{
    if (asyncStatus == AsyncStatus.Canceled)
    {
        return;
    }

    String updateString;
    updateString = "\n" + "The " + n + "th prime number is "
        + nthPrime + ".\n";

    // Update the UI thread with the CoreDispatcher.
    CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(
        CoreDispatcherPriority.High,
        new DispatchedHandler(()=>
    {
        UpdateUI(updateString);
    }));
});

請注意,完成處理程序會先檢查工作項目是否已取消,才分派 UI 更新。

摘要和後續步驟

您可以透過下載針對 Windows 8.1 撰寫的建立 ThreadPool 工作項目範例中的此快速入門中的程式碼來了解更多資訊,並在 win_unap Windows 10 應用程式中重新使用原始程式碼。