CD3D11_UNORDERED_ACCESS_VIEW_DESC1 結構 (d3d11_3.h)
描述使用未排序存取檢視存取之資源的子資源。
Syntax
struct CD3D11_UNORDERED_ACCESS_VIEW_DESC1 : D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1();
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
const D3D11_UNORDERED_ACCESS_VIEW_DESC1 & o
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT flags,
UINT planeSlice
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
ID3D11Buffer *unnamedParam1,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements,
UINT flags
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
ID3D11Texture1D *pTex1D,
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
ID3D11Texture2D *pTex2D,
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT planeSlice
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
ID3D11Texture3D *pTex3D,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstWSlice,
UINT wSize
);
void ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1();
};
繼承
CD3D11_UNORDERED_ACCESS_VIEW_DESC1 結構會實作 D3D11_UNORDERED_ACCESS_VIEW_DESC1。
成員
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1()
TBD
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( const D3D11_UNORDERED_ACCESS_VIEW_DESC1 & o)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT flags, UINT planeSlice)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Buffer *unnamedParam1, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture1D *pTex1D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture2D *pTex2D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture3D *pTex3D, DXGI_FORMAT format, UINT mipSlice, UINT firstWSlice, UINT wSize)
void ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1()
TBD
備註
unordered-access-view 描述會傳遞至 ID3D11Device3::CreateUnorderedAccessView1 以建立檢視。
規格需求
需求 | 值 |
---|---|
標頭 | d3d11_3.h |