CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC結構

協助程序結構,用來將混合描述描述為適合數據流描述的單一物件。

語法

struct CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC {
                                           CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
                                           CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC(CD3DX12_BLEND_DESC const &i);
  CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC operator=(CD3DX12_BLEND_DESC const& i);
                                           operator CD3DX12_BLEND_DESC() const;
};

成員

CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC

建立CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC的新未初始化實例。

CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC(CD3DX12_BLEND_DESC const &i)

建立CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC的新實例,並以從 i 複製CD3DX12_BLEND_DESC 結構的D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND子物件型別和子對象數據初始化。

operator=(CD3DX12_BLEND_DESC const& i)

複製指派運算子。

operator CD3DX12_BLEND_DESC() const

隱含轉換成 CD3DX12_BLEND_DESC 結構。

備註

CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC是CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT範本的 typedef 特製化,且定義為下列專案:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT>
    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
          

需求

需求
頁首
D3dx12.h

另請參閱

D3D12 的協助程序結構

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE