CD3DX12_PIPELINE_STATE_STREAM_DS結構

協助程序結構,用來將定義域著色器描述描述為適合數據流描述的單一物件。

語法

struct CD3DX12_PIPELINE_STATE_STREAM_DS {
                                   CD3DX12_PIPELINE_STATE_STREAM_DS;
                                   CD3DX12_PIPELINE_STATE_STREAM_DS(D3D12_SHADER_BYTECODE const &i);
  CD3DX12_PIPELINE_STATE_STREAM_DS operator=(D3D12_SHADER_BYTECODE const& i);
                                   operator D3D12_SHADER_BYTECODE() const;
};

成員

CD3DX12_PIPELINE_STATE_STREAM_DS

建立CD3DX12_PIPELINE_STATE_STREAM_DS的新未初始化實例。

CD3DX12_PIPELINE_STATE_STREAM_DS(D3D12_SHADER_BYTECODE const &i)

建立CD3DX12_PIPELINE_STATE_STREAM_DS的新實例,並以從 i 複製D3D12_SHADER_BYTECODE 結構的D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS和子對象數據的子物件類型初始化。

operator=(D3D12_SHADER_BYTECODE const& i)

複製指派運算子。

operator D3D12_SHADER_BYTECODE() const

隱含轉換成 D3D12_SHADER_BYTECODE 結構。

備註

CD3DX12_PIPELINE_STATE_STREAM_DS是CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT範本的 typedef 特製化,且定義為下列專案:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS>
    CD3DX12_PIPELINE_STATE_STREAM_DS;
          

需求

需求
頁首
D3dx12.h

另請參閱

D3D12 的協助程序結構

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE