CD3DX12_PIPELINE_STATE_STREAM_HS結構

協助程序結構,用來將船體著色器描述為適合數據流描述的單一物件。

語法

struct CD3DX12_PIPELINE_STATE_STREAM_HS {
                                   CD3DX12_PIPELINE_STATE_STREAM_HS;
                                   CD3DX12_PIPELINE_STATE_STREAM_HS(D3D12_SHADER_BYTECODE const &i);
  CD3DX12_PIPELINE_STATE_STREAM_HS operator=(D3D12_SHADER_BYTECODE const& i);
                                   operator D3D12_SHADER_BYTECODE() const;
};

成員

CD3DX12_PIPELINE_STATE_STREAM_HS

建立新的未初始化CD3DX12_PIPELINE_STATE_STREAM_HS實例。

CD3DX12_PIPELINE_STATE_STREAM_HS(D3D12_SHADER_BYTECODE const &i)

建立CD3DX12_PIPELINE_STATE_STREAM_HS的新實例,並以從 i 複製D3D12_SHADER_BYTECODE 結構的 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS子物件類型和子對象數據子物件類型初始化。

operator=(D3D12_SHADER_BYTECODE const& i)

複製指派運算子。

operator D3D12_SHADER_BYTECODE() const

隱含轉換成 D3D12_SHADER_BYTECODE 結構。

備註

CD3DX12_PIPELINE_STATE_STREAM_HS是CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT範本的 typedef 特製化,且定義為下列專案:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>
    CD3DX12_PIPELINE_STATE_STREAM_HS;
          

需求

需求
頁首
D3dx12.h

另請參閱

D3D12 的協助程序結構

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE