CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT 類別

用來建立子物件的協助程式類別,定義狀態物件的一般屬性。

如需 D3DX12 狀態物件建立協助程式的詳細資訊,請參閱 CD3DX12_STATE_OBJECT_DESC

語法

class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
{
public:
    CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept;
    CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject);
    void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept;
    D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override;
    operator const D3D12_STATE_SUBOBJECT& () const noexcept;
    operator const D3D12_STATE_OBJECT_CONFIG& () const noexcept;
};

成員

CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT

預設建構函式。 建立CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT的新預設初始化實例。

CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC&)

建構函式,這個建構函式會使用 CD3DX12_STATE_OBJECT_DESC物件的內容初始化CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT的新實例。

SetFlags(D3D12_STATE_OBJECT_FLAGS)

函式,可透過 D3D12_STATE_OBJECT_FLAGS 物件指定狀態物件的需求。

Type

擷取由 D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG 常數表示的子物件類型。

operator const D3D12_STATE_SUBOBJECT&

轉換運算子,傳回描述狀態物件之常數 D3D12_STATE_SUBOBJECT 物件的參考。

operator const D3D12_STATE_OBJECT_CONFIG&

轉換運算子,傳回描述狀態物件之常數 D3D12_STATE_OBJECT_CONFIG 物件的參考。

規格需求

需求
標頭 D3dx12.h

另請參閱