常數 (D3D12.h)

下列常數會在 d3d12.h 中宣告,以供 D3D12 標題使用。

常數
D3D12_16BIT_INDEX_STRIP_CUT_VALUE 0xffff
D3D12_32BIT_INDEX_STRIP_CUT_VALUE 0xffffffff
D3D12_8BIT_INDEX_STRIP_CUT_VALUE 0xff
D3D12_APPEND_ALIGNED_ELEMENT 0xffffffff
D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
D3D12_CLIP_OR_CULL_DISTANCE_COUNT 8
D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT 16
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT 16
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_COMMONSHADER_TEMP_REGISTER_COUNT 4096
D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT 256
D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 256
D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP 64
D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 240
D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP 68
D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 224
D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP 72
D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 208
D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP 76
D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 192
D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP 84
D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 176
D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP 92
D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 160
D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP 100
D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 144
D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP 112
D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 128
D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP 128
D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 112
D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP 144
D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 96
D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP 168
D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 80
D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP 204
D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 64
D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP 256
D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 48
D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP 340
D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 32
D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP 512
D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 16
D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP 768
D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION 1
D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT 256
D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP 768
D3D12_CS_4_X_THREAD_GROUP_MAX_X 768
D3D12_CS_4_X_THREAD_GROUP_MAX_Y 768
D3D12_CS_4_X_UAV_REGISTER_COUNT 1
D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION 65535
D3D12_CS_TGSM_REGISTER_COUNT 8192
D3D12_CS_TGSM_REGISTER_READS_PER_INST 1
D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS 1
D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS 1
D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS 3
D3D12_CS_THREADGROUPID_REGISTER_COUNT 1
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS 1
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT 1
D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS 3
D3D12_CS_THREADIDINGROUP_REGISTER_COUNT 1
D3D12_CS_THREADID_REGISTER_COMPONENTS 3
D3D12_CS_THREADID_REGISTER_COUNT 1
D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP 1024
D3D12_CS_THREAD_GROUP_MAX_X 1024
D3D12_CS_THREAD_GROUP_MAX_Y 1024
D3D12_CS_THREAD_GROUP_MAX_Z 64
D3D12_CS_THREAD_GROUP_MIN_X 1
D3D12_CS_THREAD_GROUP_MIN_Y 1
D3D12_CS_THREAD_GROUP_MIN_Z 1
D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL 16384
D3D12_DEFAULT_BLEND_FACTOR_ALPHA 1.0f
D3D12_DEFAULT_BLEND_FACTOR_BLUE 1.0f
D3D12_DEFAULT_BLEND_FACTOR_GREEN 1.0f
D3D12_DEFAULT_BLEND_FACTOR_RED 1.0f
D3D12_DEFAULT_BORDER_COLOR_COMPONENT 0.0f
D3D12_DEFAULT_DEPTH_BIAS 0
D3D12_DEFAULT_DEPTH_BIAS_CLAMP 0.0f
D3D12_DEFAULT_MAX_ANISOTROPY 16
D3D12_DEFAULT_MIP_LOD_BIAS 0.0f
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT 4194304
D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT 65536
D3D12_DEFAULT_SAMPLE_MASK 0xffffffff
D3D12_DEFAULT_SCISSOR_ENDX 0
D3D12_DEFAULT_SCISSOR_ENDY 0
D3D12_DEFAULT_SCISSOR_STARTX 0
D3D12_DEFAULT_SCISSOR_STARTY 0
D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f
D3D12_DEFAULT_STENCIL_READ_MASK 0xff
D3D12_DEFAULT_STENCIL_REFERENCE 0
D3D12_DEFAULT_STENCIL_WRITE_MASK 0xff
D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
D3D12_DEFAULT_VIEWPORT_HEIGHT 0
D3D12_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f
D3D12_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f
D3D12_DEFAULT_VIEWPORT_TOPLEFTX 0
D3D12_DEFAULT_VIEWPORT_TOPLEFTY 0
D3D12_DEFAULT_VIEWPORT_WIDTH 0
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND 0xffffffff
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END 0xfffffff7
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START 0xfffffff0
D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS 4
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT 32
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST 2
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS 1
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS 3
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT 1
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST 2
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS 1
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT 32
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS 1
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
D3D12_DS_OUTPUT_REGISTER_COMPONENTS 4
D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_DS_OUTPUT_REGISTER_COUNT 32
D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
D3D12_FLOAT32_MAX 3.402823466e+38f
D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6f
D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4f
D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1.0f
D3D12_FLOAT_TO_SRGB_OFFSET 0.055f
D3D12_FLOAT_TO_SRGB_SCALE_1 12.92f
D3D12_FLOAT_TO_SRGB_SCALE_2 1.055f
D3D12_FLOAT_TO_SRGB_THRESHOLD 0.0031308f
D3D12_FTOI_INSTRUCTION_MAX_INPUT 2147483647.999f
D3D12_FTOI_INSTRUCTION_MIN_INPUT -2147483648.999f
D3D12_FTOU_INSTRUCTION_MAX_INPUT 4294967295.999f
D3D12_FTOU_INSTRUCTION_MIN_INPUT 0.0f
D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST 2
D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS 1
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS 1
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT 1
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
D3D12_GS_INPUT_REGISTER_COMPONENTS 4
D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_GS_INPUT_REGISTER_COUNT 32
D3D12_GS_INPUT_REGISTER_READS_PER_INST 2
D3D12_GS_INPUT_REGISTER_READ_PORTS 1
D3D12_GS_INPUT_REGISTER_VERTICES 32
D3D12_GS_MAX_INSTANCE_COUNT 32
D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES 1024
D3D12_GS_OUTPUT_ELEMENTS 32
D3D12_GS_OUTPUT_REGISTER_COMPONENTS 4
D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_GS_OUTPUT_REGISTER_COUNT 32
D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT 32
D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT 32
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS 4
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST 2
D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS 1
D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS 1
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT 1
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST 2
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS 1
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS 1
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT 1
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST 2
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS 1
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS 1
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff
D3D12_HS_MAXTESSFACTOR_LOWER_BOUND 1.0f
D3D12_HS_MAXTESSFACTOR_UPPER_BOUND 64.0f
D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS 1
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT 1
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST 2
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS 1
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT 32
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS 128
D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
D3D12_IA_INSTANCE_ID_BIT_COUNT 32
D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT 32
D3D12_IA_PRIMITIVE_ID_BIT_COUNT 32
D3D12_IA_VERTEX_ID_BIT_COUNT 32
D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 32
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 32
D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 0xffffffff
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER 0xffffffff
D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xffffffff
D3D12_KEEP_UNORDERED_ACCESS_VIEWS 0xffffffff
D3D12_LINEAR_GAMMA 1.0f
D3D12_MAJOR_VERSION 12
D3D12_MAX_BORDER_COLOR_COMPONENT 1.0f
D3D12_MAX_DEPTH 1.0f
D3D12_MAX_MAXANISOTROPY 16
D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT 32
D3D12_MAX_POSITION_VALUE 3.402823466e+34f
D3D12_MAX_ROOT_COST 64
D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
D3D12_MINOR_VERSION 0
D3D12_MIN_BORDER_COLOR_COMPONENT 0.0f
D3D12_MIN_DEPTH 0.0f
D3D12_MIN_MAXANISOTROPY 0
D3D12_MIP_LOD_BIAS_MAX 15.99f
D3D12_MIP_LOD_BIAS_MIN -16.0f
D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT 8
D3D12_MIP_LOD_RANGE_BIT_COUNT 8
D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4f
D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END 0xffffffff
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START 0xfffffff8
D3D12_PACKED_TILE 0xffffffff
D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 16
D3D12_PS_CS_UAV_REGISTER_COMPONENTS 1
D3D12_PS_CS_UAV_REGISTER_COUNT 8
D3D12_PS_CS_UAV_REGISTER_READS_PER_INST 1
D3D12_PS_CS_UAV_REGISTER_READ_PORTS 1
D3D12_PS_FRONTFACING_DEFAULT_VALUE 0xffffffff
D3D12_PS_FRONTFACING_FALSE_VALUE 0
D3D12_PS_FRONTFACING_TRUE_VALUE 0xffffffff
D3D12_PS_INPUT_REGISTER_COMPONENTS 4
D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_PS_INPUT_REGISTER_COUNT 32
D3D12_PS_INPUT_REGISTER_READS_PER_INST 2
D3D12_PS_INPUT_REGISTER_READ_PORTS 1
D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.0f
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS 1
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_PS_OUTPUT_MASK_REGISTER_COUNT 1
D3D12_PS_OUTPUT_REGISTER_COMPONENTS 4
D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_PS_OUTPUT_REGISTER_COUNT 8
D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5f
D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT 16
D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT 8
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT 256
D3D12_RAYTRACING_INSTANCE_DESC_BYTE_ALIGNMENT 16
D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES 32
D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH 31
D3D12_RAYTRACING_SHADER_IDENTIFIER_SIZE_IN_BYTES 32
D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT 32
D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT 64
D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT 16
D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE 4096
D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE 4096
D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 16384
D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
D3D12_REQ_MAXANISOTROPY 16
D3D12_REQ_MIP_LEVELS 15
D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE 4096
D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 16384
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM 128
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM 0.25f
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM 2048
D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP 20
D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE 4096
D3D12_REQ_SUBRESOURCES 30720
D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 2048
D3D12_REQ_TEXTURE1D_U_DIMENSION 16384
D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION 16384
D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
D3D12_REQ_TEXTURECUBE_DIMENSION 16384
D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES 0xffffffff
D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT 2
D3D12_SHADER_MAJOR_VERSION 5
D3D12_SHADER_MAX_INSTANCES 65535
D3D12_SHADER_MAX_INTERFACES 253
D3D12_SHADER_MAX_INTERFACE_CALL_SITES 4096
D3D12_SHADER_MAX_TYPES 65535
D3D12_SHADER_MINOR_VERSION 1
D3D12_SHIFT_INSTRUCTION_PAD_VALUE 0
D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT 8
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT 65536
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT 4096
D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 512
D3D12_SO_BUFFER_SLOT_COUNT 4
D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP 0xffffffff
D3D12_SO_NO_RASTERIZED_STREAM 0xffffffff
D3D12_SO_OUTPUT_COMPONENT_COUNT 128
D3D12_SO_STREAM_COUNT 4
D3D12_SPEC_DATE_DAY 14
D3D12_SPEC_DATE_MONTH 11
D3D12_SPEC_DATE_YEAR 2014
D3D12_SPEC_VERSION 1.16
D3D12_SRGB_GAMMA 2.2f
D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 12.92f
D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 1.055f
D3D12_SRGB_TO_FLOAT_EXPONENT 2.4f
D3D12_SRGB_TO_FLOAT_OFFSET 0.055f
D3D12_SRGB_TO_FLOAT_THRESHOLD 0.04045f
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5f
D3D12_STANDARD_COMPONENT_BIT_COUNT 32
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
D3D12_STANDARD_PIXEL_COMPONENT_COUNT 128
D3D12_STANDARD_PIXEL_ELEMENT_COUNT 32
D3D12_STANDARD_VECTOR_SIZE 4
D3D12_STANDARD_VERTEX_ELEMENT_COUNT 32
D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT 8
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END 0xffffffff
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START 0xfffffff0
D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR 64
D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR 64
D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR 63
D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR 64
D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR 2
D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR 1
D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR 1
D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT 16
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT 256
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT 512
D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES 65536
D3D12_UAV_SLOT_COUNT 64
D3D12_UNBOUND_MEMORY_ACCESS_RESULT 0
D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
D3D12_VIEWPORT_BOUNDS_MAX 32767
D3D12_VIEWPORT_BOUNDS_MIN -32768
D3D12_VS_INPUT_REGISTER_COMPONENTS 4
D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_VS_INPUT_REGISTER_COUNT 32
D3D12_VS_INPUT_REGISTER_READS_PER_INST 2
D3D12_VS_INPUT_REGISTER_READ_PORTS 1
D3D12_VS_OUTPUT_REGISTER_COMPONENTS 4
D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
D3D12_VS_OUTPUT_REGISTER_COUNT 32
D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25

規格需求

需求
標頭
D3D12.h

另請參閱

核心參考

Direct3D 12 參考