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RightTappedRoutedEventArgs 類別

定義

提供 RightTapped 事件的事件資料。

public ref class RightTappedRoutedEventArgs sealed : RoutedEventArgs
/// [Windows.Foundation.Metadata.Activatable(65536, "Microsoft.UI.Xaml.WinUIContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.UI.Xaml.WinUIContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class RightTappedRoutedEventArgs final : RoutedEventArgs
[Windows.Foundation.Metadata.Activatable(65536, "Microsoft.UI.Xaml.WinUIContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.UI.Xaml.WinUIContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class RightTappedRoutedEventArgs : RoutedEventArgs
Public NotInheritable Class RightTappedRoutedEventArgs
Inherits RoutedEventArgs
繼承
Object Platform::Object IInspectable RoutedEventArgs RightTappedRoutedEventArgs
屬性

範例

下列程式碼片段來自基本輸入範例案例 1 - 輸入事件

Scenario1::Scenario1()
{
    InitializeComponent();

    // pointer press/release handlers
    pressedTarget.PointerPressed(this, &Scenario1::target_PointerPressed);
    pressedTarget.PointerReleased(this, &Scenario1::target_PointerReleased);

    // pointer enter/exit handlers
    enterExitTarget.PointerEntered(this, &Scenario1::target_PointerEntered);
    enterExitTarget.PointerExited(this, &Scenario1::target_PointerExited);

    // gesture handlers
    tapTarget.Tapped(this, &Scenario1::target_Tapped);
    tapTarget.DoubleTapped(this, &Scenario1::target_DoubleTapped);

    holdTarget.Holding(this, &Scenario1::target_Holding);
    holdTarget.RightTapped(this, &Scenario1::target_RightTapped);
}

void Scenario1::target_RightTapped(Windows::Foundation::IInspectable const&, Windows::UI::Xaml::Input::RightTappedRoutedEventArgs const& args)
{
    holdTarget.Background(Windows::UI::Xaml::Media::SolidColorBrush(Windows::UI::Colors::RoyalBlue()));
    holdTargetText.Text(L"Right-Tapped");
}
Scenario1::Scenario1()
{
    InitializeComponent();

    // pointer press/release handlers
    pressedTarget->PointerPressed += ref new PointerEventHandler(this, &Scenario1::target_PointerPressed);
    pressedTarget->PointerReleased += ref new PointerEventHandler(this, &Scenario1::target_PointerReleased);

    // pointer enter/exit handlers
    enterExitTarget->PointerEntered += ref new PointerEventHandler(this, &Scenario1::target_PointerEntered);
    enterExitTarget->PointerExited += ref new PointerEventHandler(this, &Scenario1::target_PointerExited);

    // gesture handlers
    tapTarget->Tapped += ref new TappedEventHandler(this, &Scenario1::target_Tapped);
    tapTarget->DoubleTapped += ref new DoubleTappedEventHandler(this, &Scenario1::target_DoubleTapped);

    holdTarget->Holding += ref new HoldingEventHandler(this, &Scenario1::target_Holding);
    holdTarget->RightTapped += ref new RightTappedEventHandler(this, &Scenario1::target_RightTapped);
}

void Scenario1::target_RightTapped(Object^ sender, RightTappedRoutedEventArgs^ e)
{
    holdTarget->Background = ref new SolidColorBrush(Windows::UI::Colors::RoyalBlue);
    holdTargetText->Text = "Right Tapped";
}
public Scenario1()
{
    this.InitializeComponent();

    // pointer press/release handlers
    pressedTarget.PointerPressed += new PointerEventHandler(target_PointerPressed);
    pressedTarget.PointerReleased += new PointerEventHandler(target_PointerReleased);

    // pointer enter/exit handlers
    enterExitTarget.PointerEntered += new PointerEventHandler(target_PointerEntered);
    enterExitTarget.PointerExited += new PointerEventHandler(target_PointerExited);

    // gesture handlers
    tapTarget.Tapped += new TappedEventHandler(target_Tapped);
    tapTarget.DoubleTapped += new DoubleTappedEventHandler(target_DoubleTapped);
    holdTarget.Holding += new HoldingEventHandler(target_Holding);
    holdTarget.RightTapped += new RightTappedEventHandler(target_RightTapped);
}

void target_RightTapped(object sender, RightTappedRoutedEventArgs e)
{
    holdTarget.Background = new SolidColorBrush(Windows.UI.Colors.RoyalBlue);
    holdTargetText.Text = "Right Tapped";
}

備註

每當滑鼠以滑鼠右鍵按一下或手指、手寫筆或類似的指標裝置完成Holding事件時,就會傳送RightTapped事件,並用於處理物件上的次要動作。

建構函式

RightTappedRoutedEventArgs()

初始化 RightTappedRoutedEventArgs 類別的新實例。

屬性

Handled

取得或設定值,這個值會將路由事件標示為已處理。 true的值 Handled 可防止事件路由上的大部分處理常式再次處理相同的事件。

OriginalSource

取得引發事件之 物件的參考。 這通常是控制項的範本部分,而不是在應用程式 UI 中宣告的專案。

(繼承來源 RoutedEventArgs)
PointerDeviceType

取得起始相關聯輸入事件之指標裝置的 PointerDeviceType

方法

GetPosition(UIElement)

傳回指標位置的 x 和 Y 座標,選擇性地根據所提供 UIElement的座標原點進行評估。

適用於

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